Total Annihilation Multiplayer

Total Annihilation, its two expansions and Cavedog's free bonus maps come with 100 skirmish and multiplayer maps between them, all listed here. Each map's page shows where every player starts. Choose the number of players over the map to see which start positions are used. With fixed starts, player 1 takes start position 1, player 2 takes position 2, and so on.

Strategy, build orders and match-ups for online play are coming soon. Until then you can play online today with Open Annihilation and find players on the Core Prime Discord.

The Fairest and Least Fair Maps

How evenly each map shares metal and flat land between its start positions, among the maps made for two and for four players. Each map's page has the figures for every start and how they are worked out.

2 Players

Most Even

  1. Metal Heck Even, with a gap of 1%
  2. Coremageddon Even, with a gap of 2%
  3. John's Pass Even, with a gap of 2%
  4. Metal Gridlock Even, with a gap of 2%
  5. Gasplant Pain Even, with a gap of 3%

Least Even

  1. Foxholes Lopsided, with a gap of 63%
  2. Kill the Middle Lopsided, with a gap of 57%
  3. Caldera Run Lopsided, with a gap of 56%
  4. Gas Bag Forests Uneven, with a gap of 48%
  5. Evad River Confluence Uneven, with a gap of 48%

4 Players

Most Even

  1. Metal Isles Even, with a gap of 0%
  2. John's Pass Even, with a gap of 1%
  3. Over Crude Water Even, with a gap of 5%
  4. Core Prime Industrial Area Even, with a gap of 6%
  5. Metal Gridlock Even, with a gap of 7%

Least Even

  1. Slate Gordon Lopsided, with a gap of 91%
  2. Gas Bag Forests Lopsided, with a gap of 89%
  3. Surface Meltdown Lopsided, with a gap of 76%
  4. Eastside Westside Lopsided, with a gap of 76%
  5. Town & Country Lopsided, with a gap of 70%

Total Annihilation 37 maps

The Core Contingency 53 maps

Battle Tactics 6 maps

Cavedog Bonus Maps 3 maps