Steel Jungle
Steel Jungle is a Total Annihilation map, 10,272 × 5,248 pixels, with 10 start positions.
20 x 10 Wake up and smell the coffee with the Morning War Show.
31 geothermal vents
Each start position's territory: the part of the map nearer to it than to any other start in use.
Start Position Fairness
Fairly even with 2 players. The poorest start makes 24.86 metal a second from its deposits, 22% less than the richest, which makes 31.98. The most cramped start has 0.3% less flat land than the roomiest. The geothermal vents are not shared evenly: from 15 to 16 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 19 | 24.86 | 16 | 49.7% | 25.2% | 21.7% | 10,858 pixels |
| 2 | 24 | 31.98 | 15 | 50.3% | 25.2% | 22% | 10,858 pixels |
Lopsided with 3 players. The poorest start makes 11.07 metal a second from its deposits, 63% less than the richest, which makes 29.96. The most cramped start has 45% less flat land than the roomiest. The geothermal vents are not shared evenly: from 9 to 13 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 8 | 11.07 | 9 | 27.3% | 13.9% | 11.8% | 4,624 pixels |
| 2 | 23 | 29.96 | 13 | 47% | 23.4% | 20.7% | 9,760 pixels |
| 3 | 12 | 15.8 | 9 | 25.6% | 13% | 11.2% | 4,624 pixels |
Uneven with 4 players. The poorest start makes 11.07 metal a second from its deposits, 32% less than the richest, which makes 16.17. The most cramped start has 5.8% less flat land than the roomiest. The geothermal vents are not shared evenly: from 7 to 9 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 8 | 11.07 | 7 | 24.2% | 12.2% | 10.6% | 4,624 pixels |
| 2 | 11 | 13.79 | 7 | 24.8% | 12.3% | 11% | 4,625 pixels |
| 3 | 12 | 15.8 | 9 | 25.6% | 13% | 11.2% | 4,624 pixels |
| 4 | 12 | 16.17 | 8 | 25.4% | 12.9% | 10.9% | 4,625 pixels |
Lopsided with 5 players. The poorest start has no deposits nearer to it than to another start, while the richest makes 24.86 metal a second from its own. The most cramped start has 53% less flat land than the roomiest. The geothermal vents are not shared evenly: from 4 to 14 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 0 | 0 | 4 | 12.9% | 8% | 4.2% | 4,624 pixels |
| 2 | 9 | 11.85 | 4 | 19.2% | 8.7% | 9.3% | 4,625 pixels |
| 3 | 11 | 15.02 | 5 | 19.6% | 8.9% | 9.6% | 4,624 pixels |
| 4 | 4 | 5.1 | 4 | 13.1% | 8% | 4.3% | 4,625 pixels |
| 5 | 19 | 24.86 | 14 | 35.2% | 16.9% | 16.3% | 4,768 pixels |
Lopsided with 6 players. The poorest start has no deposits nearer to it than to another start, while the richest makes 22.14 metal a second from its own. The most cramped start has 14% less flat land than the roomiest. The geothermal vents are not shared evenly: from 4 to 8 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 0 | 0 | 4 | 12.9% | 8% | 4.2% | 4,624 pixels |
| 2 | 3 | 3.95 | 4 | 13.1% | 8% | 4.3% | 4,625 pixels |
| 3 | 4 | 5.1 | 4 | 13.4% | 8.1% | 4.6% | 4,624 pixels |
| 4 | 4 | 5.1 | 4 | 13.1% | 8% | 4.3% | 4,625 pixels |
| 5 | 16 | 22.14 | 7 | 23.4% | 9% | 13% | 4,608 pixels |
| 6 | 16 | 20.54 | 8 | 24% | 9.2% | 13.3% | 4,608 pixels |
Lopsided with 7 players. The poorest start has no deposits nearer to it than to another start, while the richest makes 15.8 metal a second from its own. The most cramped start has 45% less flat land than the roomiest. The geothermal vents are not shared evenly: from 2 to 7 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 0 | 0 | 4 | 12.9% | 8% | 4.2% | 4,624 pixels |
| 2 | 3 | 3.95 | 3 | 9.4% | 5.7% | 3.1% | 3,875 pixels |
| 3 | 4 | 5.1 | 4 | 13.4% | 8.1% | 4.6% | 4,624 pixels |
| 4 | 2 | 2.3 | 2 | 9.3% | 5.7% | 3% | 3,802 pixels |
| 5 | 11 | 15.02 | 5 | 16.9% | 6.1% | 9.7% | 2,890 pixels |
| 6 | 12 | 15.8 | 6 | 17.5% | 6.4% | 9.9% | 2,919 pixels |
| 7 | 11 | 14.65 | 7 | 20.7% | 10.4% | 9.3% | 2,890 pixels |
Lopsided with 8 players. The poorest start has no deposits nearer to it than to another start, while the richest makes 14.65 metal a second from its own. The most cramped start has 63% less flat land than the roomiest. The geothermal vents are not shared evenly: from 2 to 7 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 0 | 0 | 3 | 9% | 5.6% | 2.8% | 3,879 pixels |
| 2 | 3 | 3.95 | 3 | 9.4% | 5.7% | 3.1% | 3,875 pixels |
| 3 | 2 | 2.3 | 3 | 9.4% | 5.9% | 3.1% | 3,837 pixels |
| 4 | 2 | 2.3 | 2 | 9.3% | 5.7% | 3% | 3,802 pixels |
| 5 | 6 | 7.9 | 4 | 10.8% | 3.7% | 6.2% | 2,890 pixels |
| 6 | 8 | 11.07 | 3 | 11.4% | 3.9% | 6.6% | 2,919 pixels |
| 7 | 11 | 14.65 | 7 | 20.2% | 9.9% | 9.3% | 2,890 pixels |
| 8 | 11 | 14.65 | 6 | 20.6% | 10% | 9.6% | 2,929 pixels |
Lopsided with 9 players. The poorest start has no deposits nearer to it than to another start, while the richest makes 14.65 metal a second from its own. The most cramped start has 70% less flat land than the roomiest. The geothermal vents are not shared evenly: from 2 to 6 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 0 | 0 | 3 | 9% | 5.6% | 2.8% | 3,879 pixels |
| 2 | 2 | 1.94 | 2 | 6.1% | 3.2% | 2.4% | 2,418 pixels |
| 3 | 2 | 2.3 | 3 | 9.4% | 5.9% | 3.1% | 3,837 pixels |
| 4 | 1 | 1.15 | 2 | 5.9% | 3% | 2.4% | 2,322 pixels |
| 5 | 6 | 7.9 | 4 | 10.8% | 3.7% | 6.2% | 2,890 pixels |
| 6 | 8 | 11.07 | 3 | 11.4% | 3.9% | 6.6% | 2,919 pixels |
| 7 | 10 | 13.87 | 6 | 17% | 7.4% | 8.8% | 2,544 pixels |
| 8 | 11 | 14.65 | 6 | 20.6% | 10% | 9.6% | 2,929 pixels |
| 9 | 3 | 3.95 | 2 | 9.7% | 7.7% | 1.8% | 2,322 pixels |
Lopsided with 10 players. The poorest start has no deposits nearer to it than to another start, while the richest makes 13.87 metal a second from its own. The most cramped start has 61% less flat land than the roomiest. The geothermal vents are not shared evenly: from 1 to 6 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 0 | 0 | 3 | 5.7% | 3% | 2.2% | 2,336 pixels |
| 2 | 2 | 1.94 | 2 | 6.1% | 3.2% | 2.4% | 2,418 pixels |
| 3 | 1 | 1.15 | 1 | 6.2% | 3.3% | 2.5% | 2,400 pixels |
| 4 | 1 | 1.15 | 2 | 5.9% | 3% | 2.4% | 2,322 pixels |
| 5 | 6 | 7.9 | 4 | 10.8% | 3.7% | 6.2% | 2,890 pixels |
| 6 | 8 | 11.07 | 3 | 11.4% | 3.9% | 6.6% | 2,919 pixels |
| 7 | 10 | 13.87 | 6 | 17% | 7.4% | 8.8% | 2,544 pixels |
| 8 | 10 | 13.87 | 4 | 17.5% | 7.5% | 9% | 2,576 pixels |
| 9 | 3 | 3.95 | 2 | 9.7% | 7.7% | 1.8% | 2,322 pixels |
| 10 | 2 | 1.94 | 4 | 9.6% | 7.7% | 1.7% | 2,336 pixels |
Each part of the map, and each deposit and vent, counts for the start position nearest to it in a straight line; one exactly as near to two starts counts half to each. Metal is what the Metal Extractor makes on each deposit, or the Underwater Metal Extractor where the deposit lies in deep enough water: 0.001 times the total, over the cells under it, of each cell's metal plus one. The richest deposits are taken first, and no two extractors overlap. A vent counts where the Geothermal Powerplant can be built over it. Flat land is ground the Kbot Lab could be built on: inside the map, out of the water, with no more than 10 height units between its lowest and highest ground, and clear of features that can't be destroyed (trees and other features that can be destroyed count as cleared). Area, flat land and water are shares of the whole map, leaving out any void cells, and the nearest enemy is the distance in map pixels to the nearest other start. The verdict goes by the larger of two gaps between the best and the worst start, in metal and in flat land: under 10% is even, under 25% fairly even, under 50% uneven, and 50% or more lopsided.