Painted Desert
Painted Desert is a Total Annihilation map on Desert, 9,248 × 9,344 pixels, with 10 start positions.
18 X 18 Battle in the Many Mesas area.
3 geothermal vents
Each start position's territory: the part of the map nearer to it than to any other start in use.
Start Position Fairness
Uneven with 2 players. The poorest start makes 48.09 metal a second from its deposits, 27% less than the richest, which makes 65.78. The most cramped start has 8.5% less flat land than the roomiest. The geothermal vents are not shared evenly: from 1 to 2 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 50 | 65.78 | 2 | 51.7% | 44.6% | 0% | 7,802 pixels |
| 2 | 38 | 48.09 | 1 | 48.3% | 40.8% | 0% | 7,802 pixels |
Uneven with 3 players. The poorest start makes 29.87 metal a second from its deposits, 43% less than the richest, which makes 52.61. The most cramped start has 31% less flat land than the roomiest.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 25 | 31.39 | 1 | 28.5% | 25% | 0% | 7,506 pixels |
| 2 | 24 | 29.87 | 1 | 28.8% | 24.8% | 0% | 7,802 pixels |
| 3 | 39 | 52.61 | 1 | 42.7% | 35.7% | 0% | 7,506 pixels |
Lopsided with 4 players. The poorest start makes 16.69 metal a second from its deposits, 55% less than the richest, which makes 36.94. The most cramped start has 49% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 1 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 24 | 30.38 | 1 | 24.2% | 21.5% | 0% | 5,281 pixels |
| 2 | 24 | 29.87 | 1 | 28.8% | 24.8% | 0% | 7,802 pixels |
| 3 | 28 | 36.94 | 1 | 31.4% | 26% | 0% | 3,761 pixels |
| 4 | 12 | 16.69 | 0 | 15.6% | 13.2% | 0% | 3,761 pixels |
Lopsided with 5 players. The poorest start makes 16.69 metal a second from its deposits, 54% less than the richest, which makes 36.42. The most cramped start has 49% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 1 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 16 | 19.75 | 0 | 16.2% | 14.9% | 0% | 4,145 pixels |
| 2 | 16 | 19.75 | 1 | 20.8% | 18% | 0% | 4,013 pixels |
| 3 | 27 | 36.42 | 1 | 30.9% | 25.7% | 0% | 3,761 pixels |
| 4 | 12 | 16.69 | 0 | 15.6% | 13.2% | 0% | 3,761 pixels |
| 5 | 17 | 21.27 | 1 | 16.4% | 13.7% | 0% | 4,013 pixels |
Fairly even with 6 players. The poorest start makes 16.2 metal a second from its deposits, 24% less than the richest, which makes 21.27. The most cramped start has 18% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 1 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 16 | 19.75 | 0 | 16.2% | 14.9% | 0% | 4,145 pixels |
| 2 | 13 | 16.2 | 0 | 15.6% | 13.2% | 0% | 4,013 pixels |
| 3 | 16 | 20.75 | 1 | 17.1% | 14.3% | 0% | 3,761 pixels |
| 4 | 12 | 16.69 | 0 | 15.6% | 13.2% | 0% | 3,761 pixels |
| 5 | 17 | 21.27 | 1 | 16.4% | 13.6% | 0% | 4,013 pixels |
| 6 | 14 | 19.22 | 1 | 19% | 16.2% | 0% | 4,125 pixels |
Uneven with 7 players. The poorest start makes 14.67 metal a second from its deposits, 26% less than the richest, which makes 19.69. The most cramped start has 46% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 3 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 14 | 16.71 | 0 | 13.2% | 12.2% | 0% | 4,145 pixels |
| 2 | 13 | 16.2 | 0 | 14.1% | 11.8% | 0% | 4,013 pixels |
| 3 | 13 | 15.71 | 0 | 11.7% | 9.9% | 0% | 3,761 pixels |
| 4 | 11 | 14.67 | 0 | 12.9% | 11.2% | 0% | 3,761 pixels |
| 5 | 13 | 15.71 | 0 | 11.1% | 9.3% | 0% | 4,013 pixels |
| 6 | 12 | 15.18 | 0 | 16.4% | 13.9% | 0% | 4,125 pixels |
| 7 | 12 | 19.69 | 3 | 20.7% | 17.2% | 0% | 3,920 pixels |
Lopsided with 8 players. The poorest start makes 8.09 metal a second from its deposits, 50% less than the richest, which makes 16.2. The most cramped start has 37% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 2 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 11 | 14.67 | 0 | 11.9% | 10.9% | 0% | 3,773 pixels |
| 2 | 13 | 16.2 | 0 | 14.1% | 11.8% | 0% | 4,013 pixels |
| 3 | 13 | 15.71 | 0 | 11.5% | 9.7% | 0% | 3,761 pixels |
| 4 | 10 | 12.65 | 0 | 11% | 9.4% | 0% | 3,327 pixels |
| 5 | 13 | 15.71 | 0 | 11.1% | 9.3% | 0% | 4,013 pixels |
| 6 | 12 | 15.18 | 0 | 16.4% | 13.9% | 0% | 4,125 pixels |
| 7 | 10 | 15.66 | 2 | 14.2% | 11.8% | 0% | 1,123 pixels |
| 8 | 6 | 8.09 | 1 | 9.8% | 8.7% | 0% | 1,123 pixels |
Lopsided with 9 players. The poorest start makes 8.09 metal a second from its deposits, 50% less than the richest, which makes 16.2. The most cramped start has 58% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 1 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 11 | 14.67 | 0 | 11.6% | 10.6% | 0% | 3,773 pixels |
| 2 | 13 | 16.2 | 0 | 12.9% | 10.7% | 0% | 4,013 pixels |
| 3 | 13 | 15.71 | 0 | 11.5% | 9.7% | 0% | 3,761 pixels |
| 4 | 10 | 12.65 | 0 | 11% | 9.4% | 0% | 3,327 pixels |
| 5 | 10 | 12.16 | 0 | 7% | 5.8% | 0% | 2,112 pixels |
| 6 | 12 | 15.18 | 0 | 16.4% | 13.9% | 0% | 4,125 pixels |
| 7 | 7 | 10.61 | 1 | 9.8% | 7.8% | 0% | 1,123 pixels |
| 8 | 6 | 8.09 | 1 | 9.5% | 8.4% | 0% | 1,123 pixels |
| 9 | 6 | 8.6 | 1 | 10.3% | 9.3% | 0% | 2,111 pixels |
Lopsided with 10 players. The poorest start makes 6.58 metal a second from its deposits, 55% less than the richest, which makes 14.67. The most cramped start has 76% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 1 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 11 | 14.67 | 0 | 11.6% | 10.6% | 0% | 3,773 pixels |
| 2 | 11 | 14.67 | 0 | 12.2% | 10.1% | 0% | 4,013 pixels |
| 3 | 11 | 12.67 | 0 | 10.6% | 9% | 0% | 3,490 pixels |
| 4 | 10 | 12.65 | 0 | 11% | 9.4% | 0% | 3,327 pixels |
| 5 | 10 | 12.16 | 0 | 7% | 5.8% | 0% | 2,112 pixels |
| 6 | 9 | 12.14 | 0 | 13.4% | 11% | 0% | 3,460 pixels |
| 7 | 5 | 6.58 | 0 | 3.8% | 2.6% | 0% | 1,123 pixels |
| 8 | 6 | 8.09 | 1 | 9.5% | 8.4% | 0% | 1,123 pixels |
| 9 | 6 | 8.6 | 1 | 9.4% | 8.4% | 0% | 2,111 pixels |
| 10 | 9 | 11.64 | 1 | 11.5% | 10.3% | 0% | 1,553 pixels |
Each part of the map, and each deposit and vent, counts for the start position nearest to it in a straight line; one exactly as near to two starts counts half to each. Metal is what the Metal Extractor makes on each deposit, or the Underwater Metal Extractor where the deposit lies in deep enough water: 0.001 times the total, over the cells under it, of each cell's metal plus one. The richest deposits are taken first, and no two extractors overlap. A vent counts where the Geothermal Powerplant can be built over it. Flat land is ground the Kbot Lab could be built on: inside the map, out of the water, with no more than 10 height units between its lowest and highest ground, and clear of features that can't be destroyed (trees and other features that can be destroyed count as cleared). Area, flat land and water are shares of the whole map, leaving out any void cells, and the nearest enemy is the distance in map pixels to the nearest other start. The verdict goes by the larger of two gaps between the best and the worst start, in metal and in flat land: under 10% is even, under 25% fairly even, under 50% uneven, and 50% or more lopsided.