Gasplant Pain
Gasplant Pain is a Total Annihilation map on Acid, 4,800 × 3,840 pixels, with 10 start positions.
10 X 8 Large plain for close encounters. Lots of geothermal.
16 geothermal vents
Each start position's territory: the part of the map nearer to it than to any other start in use.
Start Position Fairness
Even with 2 players. The poorest start makes 29.75 metal a second from its deposits, 2.9% less than the richest, which makes 30.65. The most cramped start has 0.5% less flat land than the roomiest.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 19 | 29.75 | 8 | 49.7% | 48% | 0% | 5,070 pixels |
| 2 | 20 | 30.65 | 8 | 50.3% | 47.7% | 0% | 5,070 pixels |
Uneven with 3 players. The poorest start makes 15.99 metal a second from its deposits, 38% less than the richest, which makes 25.98. The most cramped start has 37% less flat land than the roomiest. The geothermal vents are not shared evenly: from 4 to 8 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 12 | 18.41 | 4 | 31.5% | 30.4% | 0% | 2,946 pixels |
| 2 | 17 | 25.98 | 8 | 41.9% | 40% | 0% | 3,893 pixels |
| 3 | 10 | 15.99 | 4 | 26.6% | 25.4% | 0% | 2,946 pixels |
Fairly even with 4 players. The poorest start makes 14.24 metal a second from its deposits, 11% less than the richest, which makes 15.99. The most cramped start has 11% less flat land than the roomiest.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 9 | 14.24 | 4 | 23.4% | 22.7% | 0% | 2,946 pixels |
| 2 | 10 | 14.65 | 4 | 24.7% | 23.4% | 0% | 3,232 pixels |
| 3 | 10 | 15.99 | 4 | 26.6% | 25.4% | 0% | 2,946 pixels |
| 4 | 10 | 15.51 | 4 | 25.3% | 24.3% | 0% | 3,232 pixels |
Uneven with 5 players. The poorest start makes 8.35 metal a second from its deposits, 48% less than the richest, which makes 15.99. The most cramped start has 44% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 4 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 6 | 10.06 | 4 | 13.9% | 13.4% | 0% | 1,914 pixels |
| 2 | 10 | 14.65 | 4 | 23.8% | 22.5% | 0% | 3,232 pixels |
| 3 | 10 | 15.99 | 4 | 24.9% | 23.7% | 0% | 2,946 pixels |
| 4 | 7 | 11.33 | 4 | 15.9% | 15.2% | 0% | 2,050 pixels |
| 5 | 6 | 8.35 | 0 | 21.5% | 20.9% | 0% | 1,914 pixels |
Lopsided with 6 players. The poorest start makes 5.03 metal a second from its deposits, 69% less than the richest, which makes 15.99. The most cramped start has 77% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 4 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 5 | 7.94 | 4 | 12.1% | 11.6% | 0% | 1,914 pixels |
| 2 | 10 | 14.65 | 4 | 21.3% | 19.9% | 0% | 3,232 pixels |
| 3 | 10 | 15.99 | 4 | 21.7% | 20.5% | 0% | 2,946 pixels |
| 4 | 7 | 11.33 | 4 | 14.1% | 13.4% | 0% | 2,050 pixels |
| 5 | 4 | 5.45 | 0 | 6.3% | 5.7% | 0% | 784 pixels |
| 6 | 3 | 5.03 | 0 | 24.6% | 24.6% | 0% | 784 pixels |
Lopsided with 7 players. The poorest start makes 2.91 metal a second from its deposits, 79% less than the richest, which makes 13.87. The most cramped start has 75% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 4 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 5 | 7.94 | 4 | 11.8% | 11.3% | 0% | 1,914 pixels |
| 2 | 9 | 13.87 | 4 | 18.3% | 17% | 0% | 2,822 pixels |
| 3 | 8 | 12.6 | 4 | 18% | 16.9% | 0% | 2,445 pixels |
| 4 | 7 | 11.33 | 4 | 13.9% | 13.2% | 0% | 2,050 pixels |
| 5 | 4 | 5.45 | 0 | 6.3% | 5.7% | 0% | 784 pixels |
| 6 | 2 | 2.91 | 0 | 8.6% | 8.6% | 0% | 672 pixels |
| 7 | 4 | 6.3 | 0 | 23.2% | 23.2% | 0% | 672 pixels |
Lopsided with 8 players. The poorest start makes 2.12 metal a second from its deposits, 82% less than the richest, which makes 11.75. The most cramped start has 70% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 4 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 5 | 7.94 | 4 | 11.8% | 11.3% | 0% | 1,914 pixels |
| 2 | 8 | 11.75 | 4 | 15.3% | 14.1% | 0% | 2,401 pixels |
| 3 | 6 | 9.21 | 4 | 14.8% | 13.8% | 0% | 2,070 pixels |
| 4 | 7 | 11.33 | 4 | 13.9% | 13.2% | 0% | 2,050 pixels |
| 5 | 4 | 5.45 | 0 | 6.3% | 5.7% | 0% | 784 pixels |
| 6 | 2 | 2.91 | 0 | 8.6% | 8.6% | 0% | 672 pixels |
| 7 | 1 | 2.12 | 0 | 10.2% | 10.2% | 0% | 672 pixels |
| 8 | 6 | 9.69 | 0 | 19.2% | 18.8% | 0% | 673 pixels |
Lopsided with 9 players. The poorest start makes 2.12 metal a second from its deposits, 81% less than the richest, which makes 11.33. The most cramped start has 56% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 4 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 5 | 7.94 | 4 | 11.8% | 11.3% | 0% | 1,914 pixels |
| 2 | 7 | 10.48 | 4 | 13.7% | 12.7% | 0% | 2,042 pixels |
| 3 | 6 | 9.21 | 4 | 13.8% | 12.9% | 0% | 1,952 pixels |
| 4 | 7 | 11.33 | 4 | 13.9% | 13.2% | 0% | 2,050 pixels |
| 5 | 4 | 5.45 | 0 | 6.3% | 5.7% | 0% | 784 pixels |
| 6 | 2 | 2.91 | 0 | 8.6% | 8.6% | 0% | 672 pixels |
| 7 | 1 | 2.12 | 0 | 10.2% | 10.2% | 0% | 672 pixels |
| 8 | 1 | 2.12 | 0 | 9.2% | 9.2% | 0% | 665 pixels |
| 9 | 6 | 8.84 | 0 | 12.7% | 12% | 0% | 665 pixels |
Lopsided with 10 players. The poorest start makes 2.12 metal a second from its deposits, 81% less than the richest, which makes 11.33. The most cramped start has 62% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 4 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 5 | 7.94 | 4 | 11.8% | 11.3% | 0% | 1,914 pixels |
| 2 | 7 | 10.48 | 4 | 13.5% | 12.6% | 0% | 2,017 pixels |
| 3 | 6 | 9.21 | 4 | 13.4% | 12.7% | 0% | 1,889 pixels |
| 4 | 7 | 11.33 | 4 | 13.9% | 13.2% | 0% | 2,050 pixels |
| 5 | 4 | 5.45 | 0 | 6.3% | 5.7% | 0% | 784 pixels |
| 6 | 2 | 2.91 | 0 | 8.6% | 8.6% | 0% | 672 pixels |
| 7 | 1 | 2.12 | 0 | 10.2% | 10.2% | 0% | 672 pixels |
| 8 | 1 | 2.12 | 0 | 9.2% | 9.2% | 0% | 665 pixels |
| 9 | 3 | 4.18 | 0 | 7.3% | 7.3% | 0% | 610 pixels |
| 10 | 3 | 4.66 | 0 | 5.9% | 5.1% | 0% | 610 pixels |
Each part of the map, and each deposit and vent, counts for the start position nearest to it in a straight line; one exactly as near to two starts counts half to each. Metal is what the Metal Extractor makes on each deposit, or the Underwater Metal Extractor where the deposit lies in deep enough water: 0.001 times the total, over the cells under it, of each cell's metal plus one. The richest deposits are taken first, and no two extractors overlap. A vent counts where the Geothermal Powerplant can be built over it. Flat land is ground the Kbot Lab could be built on: inside the map, out of the water, with no more than 10 height units between its lowest and highest ground, and clear of features that can't be destroyed (trees and other features that can be destroyed count as cleared). Area, flat land and water are shares of the whole map, leaving out any void cells, and the nearest enemy is the distance in map pixels to the nearest other start. The verdict goes by the larger of two gaps between the best and the worst start, in metal and in flat land: under 10% is even, under 25% fairly even, under 50% uneven, and 50% or more lopsided.