Acid Foursome
Acid Foursome is a Total Annihilation map on Acid, 6,176 × 6,272 pixels, with 10 start positions.
13 X 13 Open plains and small lakes.
9 geothermal vents
Each start position's territory: the part of the map nearer to it than to any other start in use.
Start Position Fairness
Fairly even with 2 players. The poorest start makes 50.72 metal a second from its deposits, 24% less than the richest, which makes 66.74. The most cramped start has 4.6% less flat land than the roomiest. The geothermal vents are not shared evenly: from 3 to 6 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 44 | 66.74 | 6 | 49.4% | 42.1% | 1.7% | 7,999 pixels |
| 2 | 36 | 50.72 | 3 | 50.6% | 40.1% | 1.6% | 7,999 pixels |
Uneven with 3 players. The poorest start makes 28.89 metal a second from its deposits, 42% less than the richest, which makes 49.89. The most cramped start has 37% less flat land than the roomiest. The geothermal vents are not shared evenly: from 2 to 5 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 34 | 49.89 | 5 | 37% | 31.4% | 1.3% | 5,664 pixels |
| 2 | 27 | 38.67 | 2 | 38.4% | 30.9% | 1.3% | 5,680 pixels |
| 3 | 19 | 28.89 | 2 | 24.6% | 19.9% | 0.8% | 5,664 pixels |
Fairly even with 4 players. The poorest start makes 26.51 metal a second from its deposits, 18% less than the richest, which makes 32.26. The most cramped start has 11% less flat land than the roomiest. The geothermal vents are not shared evenly: from 1 to 3 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 20 | 29.79 | 3 | 24.8% | 20.7% | 1% | 5,664 pixels |
| 2 | 18 | 26.51 | 1 | 25.6% | 22.1% | 0.6% | 5,680 pixels |
| 3 | 19 | 28.89 | 2 | 24.6% | 19.9% | 0.8% | 5,664 pixels |
| 4 | 23 | 32.26 | 3 | 24.9% | 19.6% | 1% | 5,664 pixels |
Lopsided with 5 players. The poorest start makes 16.29 metal a second from its deposits, 48% less than the richest, which makes 31.43. The most cramped start has 62% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 6 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 11 | 16.41 | 0 | 11.8% | 8.9% | 0.7% | 2,581 pixels |
| 2 | 16 | 24.46 | 1 | 24% | 20.9% | 0.4% | 5,680 pixels |
| 3 | 11 | 16.29 | 0 | 13.8% | 10.9% | 0.3% | 3,093 pixels |
| 4 | 21 | 28.86 | 2 | 23.2% | 18.3% | 0.7% | 5,664 pixels |
| 5 | 21 | 31.43 | 6 | 27.2% | 23.2% | 1.1% | 2,581 pixels |
Lopsided with 6 players. The poorest start makes 9.77 metal a second from its deposits, 72% less than the richest, which makes 34.97. The most cramped start has 75% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 9 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 8 | 11.75 | 0 | 8.8% | 6.6% | 0.4% | 2,581 pixels |
| 2 | 13 | 20.29 | 0 | 19.8% | 17.1% | 0.3% | 5,035 pixels |
| 3 | 11 | 16.29 | 0 | 11.7% | 9.9% | 0% | 3,093 pixels |
| 4 | 17 | 24.39 | 0 | 18% | 13.9% | 0.6% | 4,717 pixels |
| 5 | 5 | 9.77 | 0 | 9% | 7.9% | 0% | 1,553 pixels |
| 6 | 26 | 34.97 | 9 | 32.7% | 26.7% | 1.9% | 1,553 pixels |
Lopsided with 7 players. The poorest start makes 9.77 metal a second from its deposits, 71% less than the richest, which makes 33.11. The most cramped start has 72% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 5 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 8 | 11.75 | 0 | 8.7% | 6.6% | 0.4% | 2,581 pixels |
| 2 | 10 | 14.77 | 0 | 14.2% | 12.1% | 0.2% | 3,812 pixels |
| 3 | 11 | 16.29 | 0 | 11.7% | 9.9% | 0% | 3,093 pixels |
| 4 | 11 | 15.55 | 0 | 10.6% | 8.7% | 0.2% | 3,272 pixels |
| 5 | 5 | 9.77 | 0 | 9% | 7.9% | 0% | 1,553 pixels |
| 6 | 12 | 16.22 | 4 | 17.5% | 13.8% | 1.2% | 1,553 pixels |
| 7 | 23 | 33.11 | 5 | 28.3% | 23.2% | 1.3% | 1,857 pixels |
Lopsided with 8 players. The poorest start makes 7.98 metal a second from its deposits, 71% less than the richest, which makes 27.67. The most cramped start has 63% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 5 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 8 | 11.75 | 0 | 8.7% | 6.6% | 0.4% | 2,581 pixels |
| 2 | 9 | 13.5 | 0 | 12.3% | 10.6% | 0% | 3,041 pixels |
| 3 | 11 | 16.29 | 0 | 11.7% | 9.9% | 0% | 3,093 pixels |
| 4 | 10 | 14.28 | 0 | 8.8% | 7.4% | 0.2% | 2,657 pixels |
| 5 | 5 | 9.77 | 0 | 9% | 7.9% | 0% | 1,553 pixels |
| 6 | 12 | 16.22 | 4 | 17.5% | 13.8% | 1.2% | 1,553 pixels |
| 7 | 19 | 27.67 | 5 | 21.5% | 17.6% | 1.2% | 1,857 pixels |
| 8 | 6 | 7.98 | 0 | 10.6% | 8.3% | 0.3% | 2,037 pixels |
Lopsided with 9 players. The poorest start makes 7.57 metal a second from its deposits, 69% less than the richest, which makes 24.35. The most cramped start has 74% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 4 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 5 | 7.57 | 0 | 5.3% | 3.9% | 0.2% | 2,177 pixels |
| 2 | 9 | 13.5 | 0 | 12.3% | 10.6% | 0% | 3,041 pixels |
| 3 | 11 | 16.29 | 0 | 11.7% | 9.9% | 0% | 3,093 pixels |
| 4 | 9 | 13.01 | 0 | 7.5% | 6.2% | 0.2% | 2,657 pixels |
| 5 | 5 | 9.77 | 0 | 9% | 7.9% | 0% | 1,553 pixels |
| 6 | 11 | 14.09 | 4 | 14.9% | 11.8% | 0.9% | 1,553 pixels |
| 7 | 16 | 24.35 | 4 | 18.3% | 14.6% | 1.1% | 1,857 pixels |
| 8 | 6 | 7.98 | 0 | 10.6% | 8.3% | 0.3% | 2,037 pixels |
| 9 | 8 | 10.89 | 1 | 10.5% | 8.8% | 0.6% | 2,177 pixels |
Lopsided with 10 players. The poorest start makes 7.57 metal a second from its deposits, 65% less than the richest, which makes 21.44. The most cramped start has 69% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 4 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 5 | 7.57 | 0 | 5.3% | 3.9% | 0.2% | 2,177 pixels |
| 2 | 7 | 10.96 | 0 | 8.1% | 6.7% | 0% | 3,007 pixels |
| 3 | 6 | 10.06 | 0 | 7.1% | 5.9% | 0% | 2,774 pixels |
| 4 | 9 | 13.01 | 0 | 7.5% | 6.2% | 0.2% | 2,657 pixels |
| 5 | 5 | 9.77 | 0 | 9% | 7.9% | 0% | 1,553 pixels |
| 6 | 11 | 14.09 | 3 | 11.9% | 10.5% | 0.6% | 1,553 pixels |
| 7 | 14 | 21.44 | 4 | 14.7% | 11.3% | 1.1% | 1,857 pixels |
| 8 | 6 | 7.98 | 0 | 10.6% | 8.3% | 0.3% | 2,037 pixels |
| 9 | 8 | 10.89 | 1 | 10.5% | 8.8% | 0.6% | 2,177 pixels |
| 10 | 9 | 11.67 | 1 | 15.4% | 12.6% | 0.4% | 2,774 pixels |
Each part of the map, and each deposit and vent, counts for the start position nearest to it in a straight line; one exactly as near to two starts counts half to each. Metal is what the Metal Extractor makes on each deposit, or the Underwater Metal Extractor where the deposit lies in deep enough water: 0.001 times the total, over the cells under it, of each cell's metal plus one. The richest deposits are taken first, and no two extractors overlap. A vent counts where the Geothermal Powerplant can be built over it. Flat land is ground the Kbot Lab could be built on: inside the map, out of the water, with no more than 10 height units between its lowest and highest ground, and clear of features that can't be destroyed (trees and other features that can be destroyed count as cleared). Area, flat land and water are shares of the whole map, leaving out any void cells, and the nearest enemy is the distance in map pixels to the nearest other start. The verdict goes by the larger of two gaps between the best and the worst start, in metal and in flat land: under 10% is even, under 25% fairly even, under 50% uneven, and 50% or more lopsided.