Oooweeeeeee
Oooweeeeeee is a Total Annihilation map on Slate, 9,248 × 9,248 pixels, with 10 start positions.
19 X 19 Nine islands of love and understanding. Let's hug.
8 geothermal vents
Each start position's territory: the part of the map nearer to it than to any other start in use.
Start Position Fairness
Fairly even with 2 players. The poorest start makes 53.7 metal a second from its deposits, 18% less than the richest, which makes 65.51. The most cramped start has 5% less flat land than the roomiest.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Lava | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 34 | 65.51 | 4 | 50.6% | 4.9% | 38.8% | 7,818 pixels |
| 2 | 29 | 53.7 | 4 | 49.4% | 4.6% | 37.5% | 7,818 pixels |
Uneven with 3 players. The poorest start makes 29.93 metal a second from its deposits, 41% less than the richest, which makes 50.43. The most cramped start has 40% less flat land than the roomiest. The geothermal vents are not shared evenly: from 2 to 3 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Lava | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 26 | 50.43 | 3 | 38.3% | 3.8% | 29.2% | 5,585 pixels |
| 2 | 21 | 38.85 | 3 | 37% | 3.5% | 28.2% | 5,552 pixels |
| 3 | 16 | 29.93 | 2 | 24.7% | 2.3% | 18.9% | 5,552 pixels |
Uneven with 4 players. The poorest start makes 23.66 metal a second from its deposits, 34% less than the richest, which makes 35.58. The most cramped start has 17% less flat land than the roomiest. The geothermal vents are not shared evenly: from 1 to 3 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Lava | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 18 | 35.58 | 2 | 25.7% | 2.6% | 19.4% | 5,585 pixels |
| 2 | 16 | 30.04 | 3 | 25.2% | 2.5% | 18.9% | 5,552 pixels |
| 3 | 16 | 29.93 | 2 | 24.7% | 2.3% | 18.9% | 5,552 pixels |
| 4 | 13 | 23.66 | 1 | 24.4% | 2.1% | 19% | 5,585 pixels |
Lopsided with 5 players. The poorest start makes 15.08 metal a second from its deposits, 63% less than the richest, which makes 40.28. The most cramped start has 59% less flat land than the roomiest. The geothermal vents are not shared evenly: from 1 to 3 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Lava | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 8 | 15.32 | 2 | 17.7% | 1.3% | 14.1% | 2,659 pixels |
| 2 | 13 | 24.87 | 3 | 24.6% | 2.2% | 18.9% | 5,552 pixels |
| 3 | 8 | 15.08 | 1 | 17.6% | 1.2% | 14.3% | 2,928 pixels |
| 4 | 13 | 23.66 | 1 | 24% | 1.9% | 19% | 5,585 pixels |
| 5 | 21 | 40.28 | 1 | 16.1% | 2.9% | 10% | 2,659 pixels |
Lopsided with 6 players. The poorest start makes 13.33 metal a second from its deposits, 58% less than the richest, which makes 31.83. The most cramped start has 52% less flat land than the roomiest. The geothermal vents are not shared evenly: from 1 to 2 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Lava | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 8 | 15.32 | 2 | 17.7% | 1.3% | 14.1% | 2,659 pixels |
| 2 | 7 | 13.56 | 2 | 17.6% | 1.3% | 14.1% | 2,866 pixels |
| 3 | 8 | 15.08 | 1 | 17.6% | 1.2% | 14.3% | 2,928 pixels |
| 4 | 7 | 13.33 | 1 | 16.9% | 1.1% | 13.7% | 2,816 pixels |
| 5 | 16 | 31.83 | 1 | 15% | 2.3% | 9.9% | 2,659 pixels |
| 6 | 17 | 30.09 | 1 | 15.3% | 2.3% | 10.1% | 2,816 pixels |
Lopsided with 7 players. The poorest start makes 9.55 metal a second from its deposits, 64% less than the richest, which makes 26.53. The most cramped start has 58% less flat land than the roomiest. The geothermal vents are not shared evenly: from 1 to 2 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Lava | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 8 | 15.32 | 2 | 17.7% | 1.3% | 14.1% | 2,659 pixels |
| 2 | 5 | 9.55 | 1 | 12.3% | 0.8% | 10% | 2,784 pixels |
| 3 | 5 | 9.55 | 1 | 12.3% | 0.8% | 10% | 2,768 pixels |
| 4 | 7 | 13.33 | 1 | 16.9% | 1.1% | 13.7% | 2,816 pixels |
| 5 | 13 | 26.53 | 1 | 13.9% | 1.9% | 9.7% | 2,659 pixels |
| 6 | 13 | 22.65 | 1 | 14.2% | 1.9% | 9.8% | 2,816 pixels |
| 7 | 12 | 22.28 | 1 | 12.8% | 1.6% | 9% | 2,768 pixels |
Lopsided with 8 players. The poorest start makes 9.55 metal a second from its deposits, 58% less than the richest, which makes 22.52. The most cramped start has 51% less flat land than the roomiest.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Lava | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 5 | 9.55 | 1 | 12.2% | 0.8% | 10% | 2,659 pixels |
| 2 | 5 | 9.55 | 1 | 12.3% | 0.8% | 10% | 2,784 pixels |
| 3 | 5 | 9.55 | 1 | 12.3% | 0.8% | 10% | 2,768 pixels |
| 4 | 5 | 9.55 | 1 | 11.8% | 0.8% | 9.6% | 2,816 pixels |
| 5 | 11 | 22.52 | 1 | 12.8% | 1.6% | 9.3% | 2,659 pixels |
| 6 | 10 | 17.62 | 1 | 13% | 1.6% | 9.2% | 2,816 pixels |
| 7 | 12 | 22.28 | 1 | 12.8% | 1.6% | 9% | 2,768 pixels |
| 8 | 10 | 18.59 | 1 | 12.8% | 1.6% | 9.2% | 2,736 pixels |
Lopsided with 9 players. The poorest start makes 9.55 metal a second from its deposits, 78% less than the richest, which makes 42.82. The most cramped start has 73% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 1 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Lava | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 5 | 9.55 | 1 | 12.2% | 0.8% | 10% | 2,659 pixels |
| 2 | 5 | 9.55 | 1 | 12.3% | 0.8% | 10% | 2,784 pixels |
| 3 | 5 | 9.55 | 1 | 12% | 0.8% | 9.8% | 2,768 pixels |
| 4 | 5 | 9.55 | 1 | 11.8% | 0.8% | 9.6% | 2,816 pixels |
| 5 | 5 | 9.55 | 1 | 9.8% | 0.8% | 7.6% | 2,317 pixels |
| 6 | 5 | 9.55 | 1 | 11.7% | 0.9% | 9.1% | 2,816 pixels |
| 7 | 5 | 9.55 | 1 | 9.7% | 0.9% | 7.4% | 2,275 pixels |
| 8 | 5 | 9.55 | 1 | 11.5% | 0.8% | 9.1% | 2,736 pixels |
| 9 | 23 | 42.82 | 0 | 9.1% | 2.9% | 3.8% | 2,275 pixels |
Lopsided with 10 players. The poorest start makes 9.55 metal a second from its deposits, 59% less than the richest, which makes 23.18. The most cramped start has 49% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 1 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Lava | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 5 | 9.55 | 1 | 12.2% | 0.8% | 10% | 2,659 pixels |
| 2 | 5 | 9.55 | 1 | 12.3% | 0.8% | 10% | 2,784 pixels |
| 3 | 5 | 9.55 | 1 | 12% | 0.8% | 9.8% | 2,768 pixels |
| 4 | 5 | 9.55 | 1 | 11.7% | 0.8% | 9.4% | 2,816 pixels |
| 5 | 5 | 9.55 | 1 | 9.8% | 0.8% | 7.6% | 2,317 pixels |
| 6 | 5 | 9.55 | 1 | 9.9% | 0.9% | 7.5% | 2,317 pixels |
| 7 | 5 | 9.55 | 1 | 9.7% | 0.9% | 7.4% | 2,275 pixels |
| 8 | 5 | 9.55 | 1 | 9.8% | 0.8% | 7.4% | 2,324 pixels |
| 9 | 11 | 19.65 | 0 | 6.3% | 1.4% | 3.6% | 1,720 pixels |
| 10 | 12 | 23.18 | 0 | 6.5% | 1.5% | 3.6% | 1,720 pixels |
Each part of the map, and each deposit and vent, counts for the start position nearest to it in a straight line; one exactly as near to two starts counts half to each. Metal is what the Metal Extractor makes on each deposit, or the Underwater Metal Extractor where the deposit lies in deep enough water: 0.001 times the total, over the cells under it, of each cell's metal plus one. The richest deposits are taken first, and no two extractors overlap. A vent counts where the Geothermal Powerplant can be built over it. Flat land is ground the Kbot Lab could be built on: inside the map, out of the water, with no more than 10 height units between its lowest and highest ground, and clear of features that can't be destroyed (trees and other features that can be destroyed count as cleared). Area, flat land and water are shares of the whole map, leaving out any void cells, and the nearest enemy is the distance in map pixels to the nearest other start. The verdict goes by the larger of two gaps between the best and the worst start, in metal and in flat land: under 10% is even, under 25% fairly even, under 50% uneven, and 50% or more lopsided.