Surface Meltdown
Surface Meltdown is a Total Annihilation map on Acid, 7,680 × 8,704 pixels, with 10 start positions.
15 X 17 Bumps, bumps, and more bumps.
1 geothermal vents
Each start position's territory: the part of the map nearer to it than to any other start in use.
Start Position Fairness
Fairly even with 2 players. The poorest start makes 97.62 metal a second from its deposits, 20% less than the richest, which makes 122.33. The most cramped start has 5.6% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 1 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 64 | 122.33 | 0 | 48.2% | 34.3% | 2.3% | 9,391 pixels |
| 2 | 52 | 97.62 | 1 | 51.8% | 36.3% | 1.9% | 9,391 pixels |
Lopsided with 3 players. The poorest start makes 31.83 metal a second from its deposits, 79% less than the richest, which makes 154.09. The most cramped start has 77% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 1 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 18 | 34.03 | 0 | 15.3% | 10.3% | 0.8% | 4,407 pixels |
| 2 | 17 | 31.83 | 0 | 21% | 14.7% | 0.1% | 4,984 pixels |
| 3 | 81 | 154.09 | 1 | 63.7% | 45.5% | 3.3% | 4,407 pixels |
Lopsided with 4 players. The poorest start makes 27.59 metal a second from its deposits, 76% less than the richest, which makes 113.32. The most cramped start has 71% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 1 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 18 | 34.03 | 0 | 15.3% | 10.3% | 0.8% | 4,407 pixels |
| 2 | 15 | 27.59 | 0 | 19% | 13.4% | 0.1% | 4,984 pixels |
| 3 | 61 | 113.32 | 1 | 49.5% | 35.1% | 2.7% | 4,407 pixels |
| 4 | 22 | 45.02 | 0 | 16.2% | 11.7% | 0.5% | 4,887 pixels |
Lopsided with 5 players. The poorest start makes 27.59 metal a second from its deposits, 65% less than the richest, which makes 79.78. The most cramped start has 60% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 1 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 17 | 31.91 | 0 | 14.3% | 9.6% | 0.8% | 4,407 pixels |
| 2 | 15 | 27.59 | 0 | 18.8% | 13.3% | 0.1% | 4,984 pixels |
| 3 | 44 | 79.78 | 1 | 32.7% | 23.6% | 1.5% | 4,311 pixels |
| 4 | 22 | 45.02 | 0 | 16.2% | 11.7% | 0.5% | 4,887 pixels |
| 5 | 18 | 35.67 | 0 | 18% | 12.4% | 1.2% | 4,311 pixels |
Lopsided with 6 players. The poorest start makes 18.75 metal a second from its deposits, 74% less than the richest, which makes 72.99. The most cramped start has 70% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 1 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 10 | 18.75 | 0 | 9.6% | 6.5% | 0.5% | 2,416 pixels |
| 2 | 15 | 27.59 | 0 | 18.8% | 13.3% | 0.1% | 4,984 pixels |
| 3 | 40 | 72.99 | 1 | 30.1% | 21.7% | 1.5% | 3,338 pixels |
| 4 | 22 | 45.02 | 0 | 16.2% | 11.7% | 0.5% | 4,887 pixels |
| 5 | 16 | 32.27 | 0 | 15% | 10.7% | 0.6% | 3,344 pixels |
| 6 | 13 | 23.34 | 0 | 10.3% | 6.6% | 1% | 2,416 pixels |
Lopsided with 7 players. The poorest start makes 18.75 metal a second from its deposits, 72% less than the richest, which makes 67.47. The most cramped start has 67% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 1 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 10 | 18.75 | 0 | 9.6% | 6.5% | 0.5% | 2,416 pixels |
| 2 | 13 | 25.05 | 0 | 14.8% | 10.6% | 0.1% | 3,472 pixels |
| 3 | 37 | 67.47 | 1 | 27.9% | 20% | 1.5% | 3,338 pixels |
| 4 | 15 | 31.01 | 0 | 10.9% | 7.8% | 0.5% | 2,732 pixels |
| 5 | 16 | 32.27 | 0 | 15% | 10.7% | 0.6% | 3,344 pixels |
| 6 | 13 | 23.34 | 0 | 10.3% | 6.6% | 1% | 2,416 pixels |
| 7 | 12 | 22.07 | 0 | 11.5% | 8.3% | 0.1% | 2,732 pixels |
Lopsided with 8 players. The poorest start makes 16.62 metal a second from its deposits, 70% less than the richest, which makes 55.17. The most cramped start has 69% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 1 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 9 | 16.62 | 0 | 7% | 5.2% | 0% | 2,416 pixels |
| 2 | 13 | 25.05 | 0 | 14.8% | 10.6% | 0.1% | 3,472 pixels |
| 3 | 30 | 55.17 | 1 | 23.2% | 16.8% | 1% | 3,338 pixels |
| 4 | 12 | 24.63 | 0 | 8.3% | 5.9% | 0.5% | 2,732 pixels |
| 5 | 16 | 32.27 | 0 | 15% | 10.7% | 0.6% | 3,344 pixels |
| 6 | 13 | 23.34 | 0 | 10.3% | 6.6% | 1% | 2,416 pixels |
| 7 | 12 | 22.07 | 0 | 11.5% | 8.3% | 0.1% | 2,732 pixels |
| 8 | 11 | 20.8 | 0 | 9.8% | 6.4% | 0.9% | 3,379 pixels |
Lopsided with 9 players. The poorest start makes 15.28 metal a second from its deposits, 68% less than the richest, which makes 47.12. The most cramped start has 61% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 1 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 9 | 16.62 | 0 | 7% | 5.2% | 0% | 2,416 pixels |
| 2 | 8 | 15.28 | 0 | 9.9% | 7% | 0% | 3,158 pixels |
| 3 | 25 | 47.12 | 1 | 18.7% | 13.4% | 1% | 3,338 pixels |
| 4 | 12 | 24.63 | 0 | 8.3% | 5.9% | 0.5% | 2,732 pixels |
| 5 | 12 | 24.63 | 0 | 11.8% | 8.6% | 0.3% | 3,344 pixels |
| 6 | 13 | 23.34 | 0 | 10.3% | 6.6% | 1% | 2,416 pixels |
| 7 | 12 | 22.07 | 0 | 11.5% | 8.3% | 0.1% | 2,732 pixels |
| 8 | 11 | 20.8 | 0 | 9.8% | 6.4% | 0.9% | 3,379 pixels |
| 9 | 14 | 25.46 | 0 | 12.6% | 9.1% | 0.3% | 3,158 pixels |
Lopsided with 10 players. The poorest start makes 11.89 metal a second from its deposits, 70% less than the richest, which makes 39.47. The most cramped start has 60% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 1 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 9 | 16.62 | 0 | 7% | 5.2% | 0% | 2,416 pixels |
| 2 | 8 | 15.28 | 0 | 8.8% | 6.2% | 0% | 3,158 pixels |
| 3 | 21 | 39.47 | 1 | 14.9% | 11% | 0.6% | 2,465 pixels |
| 4 | 12 | 24.63 | 0 | 8% | 5.6% | 0.5% | 2,732 pixels |
| 5 | 12 | 24.63 | 0 | 11.8% | 8.6% | 0.3% | 3,344 pixels |
| 6 | 13 | 23.34 | 0 | 10.3% | 6.6% | 1% | 2,416 pixels |
| 7 | 6 | 11.89 | 0 | 6.4% | 4.4% | 0% | 1,776 pixels |
| 8 | 11 | 20.8 | 0 | 9.8% | 6.3% | 0.9% | 3,379 pixels |
| 9 | 13 | 24.19 | 0 | 11.9% | 8.7% | 0.3% | 3,158 pixels |
| 10 | 11 | 19.09 | 0 | 11.1% | 7.9% | 0.5% | 1,776 pixels |
Each part of the map, and each deposit and vent, counts for the start position nearest to it in a straight line; one exactly as near to two starts counts half to each. Metal is what the Metal Extractor makes on each deposit, or the Underwater Metal Extractor where the deposit lies in deep enough water: 0.001 times the total, over the cells under it, of each cell's metal plus one. The richest deposits are taken first, and no two extractors overlap. A vent counts where the Geothermal Powerplant can be built over it. Flat land is ground the Kbot Lab could be built on: inside the map, out of the water, with no more than 10 height units between its lowest and highest ground, and clear of features that can't be destroyed (trees and other features that can be destroyed count as cleared). Area, flat land and water are shares of the whole map, leaving out any void cells, and the nearest enemy is the distance in map pixels to the nearest other start. The verdict goes by the larger of two gaps between the best and the worst start, in metal and in flat land: under 10% is even, under 25% fairly even, under 50% uneven, and 50% or more lopsided.