Pillopeens
Pillopeens is a Total Annihilation map on Archipelago, 8,704 × 13,824 pixels, with 10 start positions.
17 X 27 Island-hopping map.
2 geothermal vents
Each start position's territory: the part of the map nearer to it than to any other start in use.
Start Position Fairness
Fairly even with 2 players. The poorest start makes 82.53 metal a second from its deposits, 22% less than the richest, which makes 105.82. The most cramped start has 5.1% less flat land than the roomiest.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 54 | 105.82 | 1 | 54.7% | 2.6% | 51.3% | 8,138 pixels |
| 2 | 40 | 82.53 | 1 | 45.3% | 2.7% | 41.8% | 8,138 pixels |
Lopsided with 3 players. The poorest start makes 41.44 metal a second from its deposits, 50% less than the richest, which makes 82.53. The most cramped start has 56% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 1 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 32 | 64.39 | 1 | 34.6% | 1.4% | 32.8% | 1,404 pixels |
| 2 | 40 | 82.53 | 1 | 45.3% | 2.7% | 41.7% | 8,138 pixels |
| 3 | 22 | 41.44 | 0 | 20.2% | 1.2% | 18.6% | 1,404 pixels |
Lopsided with 4 players. The poorest start makes 36.74 metal a second from its deposits, 43% less than the richest, which makes 64.39. The most cramped start has 58% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 1 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 32 | 64.39 | 1 | 33.7% | 1.4% | 31.9% | 1,404 pixels |
| 2 | 22 | 45.79 | 1 | 19.9% | 1.9% | 17.4% | 1,226 pixels |
| 3 | 22 | 41.44 | 0 | 19.6% | 1.2% | 18% | 1,404 pixels |
| 4 | 18 | 36.74 | 0 | 26.9% | 0.8% | 25.8% | 1,226 pixels |
Lopsided with 5 players. The poorest start makes 6.41 metal a second from its deposits, 90% less than the richest, which makes 62.19. The most cramped start has 88% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 1 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 31 | 62.19 | 1 | 33.2% | 1.4% | 31.4% | 1,404 pixels |
| 2 | 22 | 45.79 | 1 | 19.2% | 1.9% | 16.8% | 1,226 pixels |
| 3 | 22 | 41.44 | 0 | 19.4% | 1.2% | 17.8% | 1,404 pixels |
| 4 | 3 | 6.41 | 0 | 4% | 0.2% | 3.7% | 307 pixels |
| 5 | 16 | 32.53 | 0 | 24.2% | 0.6% | 23.4% | 307 pixels |
Lopsided with 6 players. The poorest start makes 6.41 metal a second from its deposits, 89% less than the richest, which makes 59.15. The most cramped start has 88% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 1 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 29 | 59.15 | 1 | 29.2% | 1.3% | 27.5% | 1,404 pixels |
| 2 | 22 | 45.79 | 1 | 19.2% | 1.9% | 16.8% | 1,226 pixels |
| 3 | 10 | 19.39 | 0 | 12.4% | 0.7% | 11.4% | 1,105 pixels |
| 4 | 3 | 6.41 | 0 | 4% | 0.2% | 3.7% | 307 pixels |
| 5 | 16 | 32.53 | 0 | 24.2% | 0.6% | 23.4% | 307 pixels |
| 6 | 14 | 25.09 | 0 | 11% | 0.6% | 10.3% | 1,105 pixels |
Lopsided with 7 players. The poorest start makes 6.41 metal a second from its deposits, 87% less than the richest, which makes 49.37. The most cramped start has 88% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 1 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 15 | 29.84 | 1 | 19.7% | 0.8% | 18.6% | 1,404 pixels |
| 2 | 21 | 43.6 | 1 | 18.1% | 1.9% | 15.7% | 1,226 pixels |
| 3 | 6 | 10.96 | 0 | 7.2% | 0.6% | 6.4% | 1,105 pixels |
| 4 | 3 | 6.41 | 0 | 4% | 0.2% | 3.7% | 307 pixels |
| 5 | 11 | 23.08 | 0 | 18% | 0.5% | 17.2% | 307 pixels |
| 6 | 14 | 25.09 | 0 | 11% | 0.6% | 10.3% | 1,105 pixels |
| 7 | 24 | 49.37 | 0 | 22.1% | 0.7% | 21.2% | 2,669 pixels |
Lopsided with 8 players. The poorest start makes 6.41 metal a second from its deposits, 83% less than the richest, which makes 38.57. The most cramped start has 87% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 1 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 11 | 22.59 | 1 | 14% | 0.8% | 13% | 1,404 pixels |
| 2 | 15 | 31.32 | 1 | 13.2% | 1.7% | 11.1% | 1,226 pixels |
| 3 | 6 | 10.96 | 0 | 7.2% | 0.6% | 6.4% | 1,105 pixels |
| 4 | 3 | 6.41 | 0 | 4% | 0.2% | 3.7% | 307 pixels |
| 5 | 11 | 23.08 | 0 | 17.3% | 0.5% | 16.6% | 307 pixels |
| 6 | 14 | 25.09 | 0 | 11% | 0.6% | 10.3% | 1,105 pixels |
| 7 | 15 | 30.33 | 0 | 15.6% | 0.4% | 15% | 2,669 pixels |
| 8 | 19 | 38.57 | 0 | 17.7% | 0.5% | 17% | 2,752 pixels |
Lopsided with 9 players. The poorest start makes 4.21 metal a second from its deposits, 89% less than the richest, which makes 38.57. The most cramped start has 92% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 1 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 11 | 22.59 | 1 | 14% | 0.8% | 13% | 1,404 pixels |
| 2 | 15 | 31.32 | 1 | 13.2% | 1.7% | 11.1% | 1,226 pixels |
| 3 | 6 | 10.96 | 0 | 7.2% | 0.6% | 6.4% | 1,105 pixels |
| 4 | 2 | 4.21 | 0 | 1.8% | 0.2% | 1.5% | 307 pixels |
| 5 | 6 | 12.46 | 0 | 6.9% | 0.3% | 6.4% | 307 pixels |
| 6 | 14 | 25.09 | 0 | 11% | 0.6% | 10.3% | 1,105 pixels |
| 7 | 15 | 30.33 | 0 | 15.5% | 0.4% | 15% | 2,669 pixels |
| 8 | 19 | 38.57 | 0 | 17.7% | 0.5% | 17% | 2,752 pixels |
| 9 | 6 | 12.82 | 0 | 12.6% | 0.1% | 12.4% | 1,649 pixels |
Lopsided with 10 players. The poorest start makes 4.21 metal a second from its deposits, 89% less than the richest, which makes 38.57. The most cramped start has 92% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 1 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 11 | 22.59 | 1 | 13.8% | 0.8% | 12.8% | 1,404 pixels |
| 2 | 15 | 31.32 | 1 | 13.2% | 1.7% | 11.1% | 1,226 pixels |
| 3 | 2 | 4.21 | 0 | 4.5% | 0.5% | 3.9% | 1,105 pixels |
| 4 | 2 | 4.21 | 0 | 1.8% | 0.2% | 1.5% | 307 pixels |
| 5 | 6 | 12.46 | 0 | 6.9% | 0.3% | 6.4% | 307 pixels |
| 6 | 14 | 25.09 | 0 | 11% | 0.6% | 10.3% | 1,105 pixels |
| 7 | 13 | 26.3 | 0 | 12% | 0.3% | 11.6% | 1,584 pixels |
| 8 | 19 | 38.57 | 0 | 17.7% | 0.5% | 17% | 2,752 pixels |
| 9 | 6 | 12.82 | 0 | 12.6% | 0.1% | 12.4% | 1,649 pixels |
| 10 | 6 | 10.78 | 0 | 6.4% | 0.2% | 6% | 1,584 pixels |
Each part of the map, and each deposit and vent, counts for the start position nearest to it in a straight line; one exactly as near to two starts counts half to each. Metal is what the Metal Extractor makes on each deposit, or the Underwater Metal Extractor where the deposit lies in deep enough water: 0.001 times the total, over the cells under it, of each cell's metal plus one. The richest deposits are taken first, and no two extractors overlap. A vent counts where the Geothermal Powerplant can be built over it. Flat land is ground the Kbot Lab could be built on: inside the map, out of the water, with no more than 10 height units between its lowest and highest ground, and clear of features that can't be destroyed (trees and other features that can be destroyed count as cleared). Area, flat land and water are shares of the whole map, leaving out any void cells, and the nearest enemy is the distance in map pixels to the nearest other start. The verdict goes by the larger of two gaps between the best and the worst start, in metal and in flat land: under 10% is even, under 25% fairly even, under 50% uneven, and 50% or more lopsided.