Anteer Strait
Anteer Strait is a Total Annihilation map on Ice, 9,248 × 9,344 pixels, with 10 start positions.
18 X 18 Fight in an iceburg filled ocean. Strong tides.
Each start position's territory: the part of the map nearer to it than to any other start in use.
Start Position Fairness
Uneven with 2 players. The poorest start makes 12.1 metal a second from its deposits, 25% less than the richest, which makes 16.13. The most cramped start has 33% less flat land than the roomiest.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 8 | 16.13 | 0 | 50.6% | 1.5% | 47.7% | 6,776 pixels |
| 2 | 6 | 12.1 | 0 | 49.4% | 1% | 47.3% | 6,776 pixels |
Fairly even with 3 players. The poorest start makes 8.06 metal a second from its deposits, 20% less than the richest, which makes 10.08. The most cramped start has 5.9% less flat land than the roomiest.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 4 | 8.06 | 0 | 33.1% | 0.8% | 31.3% | 6,484 pixels |
| 2 | 5 | 10.08 | 0 | 31.6% | 0.9% | 30.1% | 6,776 pixels |
| 3 | 5 | 10.08 | 0 | 35.3% | 0.9% | 33.5% | 6,484 pixels |
Uneven with 4 players. The poorest start makes 6.05 metal a second from its deposits, 40% less than the richest, which makes 10.08. The most cramped start has 10% less flat land than the roomiest.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 3 | 6.05 | 0 | 26.1% | 0.7% | 24.7% | 3,945 pixels |
| 2 | 3 | 6.05 | 0 | 23.5% | 0.7% | 22.4% | 3,859 pixels |
| 3 | 3 | 6.05 | 0 | 27.7% | 0.7% | 26.1% | 3,808 pixels |
| 4 | 5 | 10.08 | 0 | 22.7% | 0.6% | 21.7% | 3,808 pixels |
Lopsided with 5 players. The poorest start makes 2.02 metal a second from its deposits, 75% less than the richest, which makes 8.06. The most cramped start has 79% less flat land than the roomiest.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 3 | 6.05 | 0 | 23.1% | 0.7% | 21.8% | 3,297 pixels |
| 2 | 3 | 6.05 | 0 | 21.9% | 0.7% | 20.9% | 3,859 pixels |
| 3 | 3 | 6.05 | 0 | 27.7% | 0.7% | 26.1% | 3,808 pixels |
| 4 | 4 | 8.06 | 0 | 13.9% | 0.5% | 13.2% | 817 pixels |
| 5 | 1 | 2.02 | 0 | 13.3% | 0.1% | 12.9% | 817 pixels |
Lopsided with 6 players. The poorest start makes 2.02 metal a second from its deposits, 67% less than the richest, which makes 6.05. The most cramped start has 85% less flat land than the roomiest.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 3 | 6.05 | 0 | 21.6% | 0.7% | 20.2% | 3,297 pixels |
| 2 | 3 | 6.05 | 0 | 21.9% | 0.7% | 20.9% | 3,859 pixels |
| 3 | 3 | 6.05 | 0 | 25.5% | 0.7% | 24% | 3,410 pixels |
| 4 | 3 | 6.05 | 0 | 8.7% | 0.4% | 8.2% | 758 pixels |
| 5 | 1 | 2.02 | 0 | 11.7% | 0.1% | 11.3% | 817 pixels |
| 6 | 1 | 2.02 | 0 | 10.6% | 0.1% | 10.4% | 758 pixels |
Lopsided with 7 players. The poorest start makes 2.02 metal a second from its deposits, 67% less than the richest, which makes 6.05. The most cramped start has 85% less flat land than the roomiest.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 3 | 6.05 | 0 | 21.6% | 0.7% | 20.2% | 3,297 pixels |
| 2 | 3 | 6.05 | 0 | 19.6% | 0.7% | 18.5% | 3,286 pixels |
| 3 | 3 | 6.05 | 0 | 24.4% | 0.7% | 22.9% | 3,410 pixels |
| 4 | 2 | 4.03 | 0 | 1% | 0.2% | 0.7% | 643 pixels |
| 5 | 1 | 2.02 | 0 | 11% | 0.1% | 10.6% | 817 pixels |
| 6 | 1 | 2.02 | 0 | 10.6% | 0.1% | 10.3% | 758 pixels |
| 7 | 1 | 2.02 | 0 | 11.9% | 0.1% | 11.6% | 643 pixels |
Lopsided with 8 players. The poorest start has no deposits nearer to it than to another start, while the richest makes 6.05 metal a second from its own. The most cramped start has 96% less flat land than the roomiest.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 3 | 6.05 | 0 | 21.6% | 0.7% | 20.2% | 3,297 pixels |
| 2 | 3 | 6.05 | 0 | 19.3% | 0.7% | 18.2% | 3,147 pixels |
| 3 | 3 | 6.05 | 0 | 24.4% | 0.7% | 22.9% | 3,410 pixels |
| 4 | 2 | 4.03 | 0 | 1% | 0.2% | 0.7% | 643 pixels |
| 5 | 1 | 2.02 | 0 | 10.1% | 0.1% | 9.8% | 817 pixels |
| 6 | 1 | 2.02 | 0 | 10.6% | 0.1% | 10.3% | 758 pixels |
| 7 | 1 | 2.02 | 0 | 9.4% | 0.1% | 9.2% | 304 pixels |
| 8 | 0 | 0 | 0 | 3.7% | 0% | 3.6% | 304 pixels |
Lopsided with 9 players. The poorest start has no deposits nearer to it than to another start, while the richest makes 6.05 metal a second from its own. The most cramped start has 96% less flat land than the roomiest.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 3 | 6.05 | 0 | 21.4% | 0.7% | 20.1% | 3,159 pixels |
| 2 | 3 | 6.05 | 0 | 19.3% | 0.7% | 18.2% | 3,147 pixels |
| 3 | 3 | 6.05 | 0 | 24.4% | 0.7% | 22.9% | 3,410 pixels |
| 4 | 2 | 4.03 | 0 | 1% | 0.2% | 0.7% | 643 pixels |
| 5 | 0 | 0 | 0 | 8.3% | 0.1% | 8% | 333 pixels |
| 6 | 1 | 2.02 | 0 | 9.9% | 0.1% | 9.7% | 758 pixels |
| 7 | 1 | 2.02 | 0 | 9.4% | 0.1% | 9.2% | 304 pixels |
| 8 | 0 | 0 | 0 | 3.7% | 0% | 3.6% | 304 pixels |
| 9 | 1 | 2.02 | 0 | 2.7% | 0% | 2.6% | 333 pixels |
Lopsided with 10 players. The poorest start has no deposits nearer to it than to another start, while the richest makes 6.05 metal a second from its own. The most cramped start has 96% less flat land than the roomiest.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 3 | 6.05 | 0 | 21.4% | 0.7% | 20.1% | 3,159 pixels |
| 2 | 3 | 6.05 | 0 | 19.3% | 0.7% | 18.2% | 3,147 pixels |
| 3 | 3 | 6.05 | 0 | 24.1% | 0.7% | 22.6% | 3,257 pixels |
| 4 | 2 | 4.03 | 0 | 0.8% | 0.2% | 0.4% | 643 pixels |
| 5 | 0 | 0 | 0 | 8.3% | 0.1% | 8% | 333 pixels |
| 6 | 1 | 2.02 | 0 | 6.3% | 0.1% | 6.2% | 195 pixels |
| 7 | 1 | 2.02 | 0 | 9.1% | 0.1% | 8.9% | 304 pixels |
| 8 | 0 | 0 | 0 | 3.7% | 0% | 3.6% | 304 pixels |
| 9 | 1 | 2.02 | 0 | 2.7% | 0% | 2.6% | 333 pixels |
| 10 | 0 | 0 | 0 | 4.3% | 0% | 4.2% | 195 pixels |
Each part of the map, and each deposit and vent, counts for the start position nearest to it in a straight line; one exactly as near to two starts counts half to each. Metal is what the Metal Extractor makes on each deposit, or the Underwater Metal Extractor where the deposit lies in deep enough water: 0.001 times the total, over the cells under it, of each cell's metal plus one. The richest deposits are taken first, and no two extractors overlap. A vent counts where the Geothermal Powerplant can be built over it. Flat land is ground the Kbot Lab could be built on: inside the map, out of the water, with no more than 10 height units between its lowest and highest ground, and clear of features that can't be destroyed (trees and other features that can be destroyed count as cleared). Area, flat land and water are shares of the whole map, leaving out any void cells, and the nearest enemy is the distance in map pixels to the nearest other start. The verdict goes by the larger of two gaps between the best and the worst start, in metal and in flat land: under 10% is even, under 25% fairly even, under 50% uneven, and 50% or more lopsided.