Sherwood
Sherwood is a Total Annihilation map on Green planet, 3,232 × 3,264 pixels, with 10 start positions.
6 X 6 Fighting around 3 large hills
Each start position's territory: the part of the map nearer to it than to any other start in use.
Start Position Fairness
Uneven with 2 players. The poorest start makes 17.14 metal a second from its deposits, 28% less than the richest, which makes 23.63. The most cramped start has 39% less flat land than the roomiest.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 20 | 23.63 | 0 | 59.3% | 47.6% | 0% | 2,876 pixels |
| 2 | 14 | 17.14 | 0 | 40.7% | 29.3% | 0% | 2,876 pixels |
Lopsided with 3 players. The poorest start makes 9.19 metal a second from its deposits, 50% less than the richest, which makes 18.29. The most cramped start has 44% less flat land than the roomiest.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 11 | 13.29 | 0 | 40.5% | 31.3% | 0% | 2,187 pixels |
| 2 | 8 | 9.19 | 0 | 23.8% | 17.7% | 0% | 2,273 pixels |
| 3 | 15 | 18.29 | 0 | 35.7% | 27.9% | 0% | 2,187 pixels |
Lopsided with 4 players. The poorest start makes 5.97 metal a second from its deposits, 67% less than the richest, which makes 18.29. The most cramped start has 50% less flat land than the roomiest.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 4 | 5.97 | 0 | 26.7% | 20.1% | 0% | 1,469 pixels |
| 2 | 6 | 7.25 | 0 | 16.7% | 13.6% | 0% | 1,781 pixels |
| 3 | 15 | 18.29 | 0 | 35.1% | 27.4% | 0% | 2,187 pixels |
| 4 | 9 | 9.26 | 0 | 21.5% | 15.8% | 0% | 1,469 pixels |
Lopsided with 5 players. The poorest start makes 5.32 metal a second from its deposits, 58% less than the richest, which makes 12.65. The most cramped start has 64% less flat land than the roomiest.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 4 | 5.97 | 0 | 26.4% | 19.9% | 0% | 1,469 pixels |
| 2 | 4 | 5.32 | 0 | 9.6% | 7.5% | 0% | 1,088 pixels |
| 3 | 8 | 9.88 | 0 | 26.9% | 21% | 0% | 1,203 pixels |
| 4 | 7 | 6.96 | 0 | 18.9% | 13.4% | 0% | 1,469 pixels |
| 5 | 11 | 12.65 | 0 | 18.2% | 15.2% | 0% | 1,088 pixels |
Lopsided with 6 players. The poorest start makes 3.09 metal a second from its deposits, 76% less than the richest, which makes 12.65. The most cramped start has 51% less flat land than the roomiest.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 4 | 5.97 | 0 | 18.1% | 13.7% | 0% | 1,469 pixels |
| 2 | 4 | 5.32 | 0 | 9.6% | 7.5% | 0% | 1,088 pixels |
| 3 | 5 | 6.8 | 0 | 19.4% | 14.8% | 0% | 1,203 pixels |
| 4 | 7 | 6.96 | 0 | 18.9% | 13.4% | 0% | 1,469 pixels |
| 5 | 11 | 12.65 | 0 | 18.2% | 15.2% | 0% | 1,088 pixels |
| 6 | 3 | 3.09 | 0 | 15.8% | 12.4% | 0% | 1,262 pixels |
Lopsided with 7 players. The poorest start makes 3.09 metal a second from its deposits, 73% less than the richest, which makes 11.49. The most cramped start has 44% less flat land than the roomiest.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 4 | 5.97 | 0 | 15.2% | 11.4% | 0% | 1,314 pixels |
| 2 | 4 | 5.32 | 0 | 9.6% | 7.5% | 0% | 1,088 pixels |
| 3 | 4 | 5.64 | 0 | 17.9% | 13.3% | 0% | 1,203 pixels |
| 4 | 5 | 5.02 | 0 | 16.1% | 11% | 0% | 1,159 pixels |
| 5 | 4 | 4.24 | 0 | 13% | 10.4% | 0% | 864 pixels |
| 6 | 3 | 3.09 | 0 | 15.1% | 12.1% | 0% | 1,262 pixels |
| 7 | 10 | 11.49 | 0 | 13% | 11.3% | 0% | 864 pixels |
Lopsided with 8 players. The poorest start has no deposits nearer to it than to another start, while the richest makes 11.49 metal a second from its own. The most cramped start has 73% less flat land than the roomiest.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 4 | 5.97 | 0 | 13.9% | 10.2% | 0% | 1,314 pixels |
| 2 | 4 | 5.32 | 0 | 9.6% | 7.5% | 0% | 1,088 pixels |
| 3 | 4 | 5.64 | 0 | 17.9% | 13.3% | 0% | 1,203 pixels |
| 4 | 5 | 5.02 | 0 | 12.6% | 8.6% | 0% | 1,156 pixels |
| 5 | 4 | 4.24 | 0 | 13% | 10.4% | 0% | 864 pixels |
| 6 | 3 | 3.09 | 0 | 15.1% | 12.1% | 0% | 1,262 pixels |
| 7 | 10 | 11.49 | 0 | 13% | 11.3% | 0% | 864 pixels |
| 8 | 0 | 0 | 0 | 4.8% | 3.6% | 0% | 1,156 pixels |
Lopsided with 9 players. The poorest start has no deposits nearer to it than to another start, while the richest makes 11.49 metal a second from its own. The most cramped start has 94% less flat land than the roomiest.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 4 | 5.97 | 0 | 13.8% | 10.2% | 0% | 1,314 pixels |
| 2 | 4 | 5.32 | 0 | 9.6% | 7.5% | 0% | 1,088 pixels |
| 3 | 4 | 5.64 | 0 | 17.9% | 13.3% | 0% | 1,203 pixels |
| 4 | 5 | 5.02 | 0 | 12.4% | 8.4% | 0% | 1,095 pixels |
| 5 | 4 | 4.24 | 0 | 13% | 10.4% | 0% | 864 pixels |
| 6 | 3 | 3.09 | 0 | 15.1% | 12.1% | 0% | 1,262 pixels |
| 7 | 10 | 11.49 | 0 | 13% | 11.3% | 0% | 864 pixels |
| 8 | 0 | 0 | 0 | 1.2% | 0.8% | 0% | 64 pixels |
| 9 | 0 | 0 | 0 | 3.8% | 3% | 0% | 64 pixels |
Lopsided with 10 players. The poorest start has no deposits nearer to it than to another start, while the richest makes 11.49 metal a second from its own. The most cramped start has 97% less flat land than the roomiest.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 4 | 5.97 | 0 | 13.8% | 10.2% | 0% | 1,314 pixels |
| 2 | 4 | 5.32 | 0 | 9.6% | 7.5% | 0% | 1,088 pixels |
| 3 | 4 | 5.64 | 0 | 17.9% | 13.3% | 0% | 1,203 pixels |
| 4 | 4 | 4.24 | 0 | 12.2% | 8.2% | 0% | 1,018 pixels |
| 5 | 4 | 4.24 | 0 | 13% | 10.4% | 0% | 864 pixels |
| 6 | 3 | 3.09 | 0 | 15.1% | 12.1% | 0% | 1,262 pixels |
| 7 | 10 | 11.49 | 0 | 13% | 11.3% | 0% | 864 pixels |
| 8 | 0 | 0 | 0 | 1.2% | 0.8% | 0% | 64 pixels |
| 9 | 0 | 0 | 0 | 0.5% | 0.5% | 0% | 64 pixels |
| 10 | 1 | 0.78 | 0 | 3.6% | 2.7% | 0% | 80 pixels |
Each part of the map, and each deposit and vent, counts for the start position nearest to it in a straight line; one exactly as near to two starts counts half to each. Metal is what the Metal Extractor makes on each deposit, or the Underwater Metal Extractor where the deposit lies in deep enough water: 0.001 times the total, over the cells under it, of each cell's metal plus one. The richest deposits are taken first, and no two extractors overlap. A vent counts where the Geothermal Powerplant can be built over it. Flat land is ground the Kbot Lab could be built on: inside the map, out of the water, with no more than 10 height units between its lowest and highest ground, and clear of features that can't be destroyed (trees and other features that can be destroyed count as cleared). Area, flat land and water are shares of the whole map, leaving out any void cells, and the nearest enemy is the distance in map pixels to the nearest other start. The verdict goes by the larger of two gaps between the best and the worst start, in metal and in flat land: under 10% is even, under 25% fairly even, under 50% uneven, and 50% or more lopsided.