Evad River Confluence
Evad River Confluence is a Total Annihilation map on Green planet, 5,632 × 5,120 pixels, with 10 start positions.
11 X 10 map. Intermittent winds
3 geothermal vents
Each start position's territory: the part of the map nearer to it than to any other start in use.
Start Position Fairness
Uneven with 2 players. The poorest start makes 28.86 metal a second from its deposits, 33% less than the richest, which makes 43.37. The most cramped start has 48% less flat land than the roomiest. The geothermal vents are not shared evenly: from 1 to 2 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 29 | 28.86 | 2 | 37.4% | 22.8% | 10.8% | 3,916 pixels |
| 2 | 48 | 43.37 | 1 | 62.6% | 43.5% | 12.3% | 3,916 pixels |
Uneven with 3 players. The poorest start makes 21.04 metal a second from its deposits, 25% less than the richest, which makes 28.21. The most cramped start has 34% less flat land than the roomiest.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 24 | 22.98 | 1 | 28.5% | 18.5% | 7% | 3,901 pixels |
| 2 | 31 | 28.21 | 1 | 43% | 28.2% | 10.2% | 3,613 pixels |
| 3 | 22 | 21.04 | 1 | 28.6% | 19.6% | 5.9% | 3,613 pixels |
Lopsided with 4 players. The poorest start makes 6.75 metal a second from its deposits, 72% less than the richest, which makes 23.81. The most cramped start has 71% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 1 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 24 | 22.98 | 1 | 28.5% | 18.5% | 7% | 3,901 pixels |
| 2 | 26 | 23.81 | 1 | 32.9% | 24.1% | 4.9% | 2,338 pixels |
| 3 | 19 | 18.69 | 1 | 25.7% | 16.9% | 5.9% | 3,236 pixels |
| 4 | 8 | 6.75 | 0 | 13% | 6.9% | 5.3% | 2,338 pixels |
Lopsided with 5 players. The poorest start makes 5.48 metal a second from its deposits, 75% less than the richest, which makes 22.19. The most cramped start has 63% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 1 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 23 | 22.19 | 1 | 24.4% | 18.1% | 3.5% | 3,362 pixels |
| 2 | 20 | 19.11 | 1 | 24.6% | 17.8% | 4.2% | 2,338 pixels |
| 3 | 19 | 18.69 | 1 | 25.7% | 16.9% | 5.9% | 3,236 pixels |
| 4 | 8 | 6.75 | 0 | 13% | 6.9% | 5.3% | 2,338 pixels |
| 5 | 7 | 5.48 | 0 | 12.3% | 6.7% | 4.2% | 2,881 pixels |
Lopsided with 6 players. The poorest start makes 5.48 metal a second from its deposits, 71% less than the richest, which makes 19.11. The most cramped start has 72% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 1 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 18 | 17.54 | 1 | 18.8% | 14.7% | 2.2% | 2,310 pixels |
| 2 | 20 | 19.11 | 1 | 24.5% | 17.8% | 4% | 2,338 pixels |
| 3 | 16 | 14.74 | 1 | 19.7% | 15.2% | 2% | 1,963 pixels |
| 4 | 8 | 6.75 | 0 | 13% | 6.9% | 5.3% | 2,338 pixels |
| 5 | 7 | 5.48 | 0 | 12.3% | 6.7% | 4.2% | 2,881 pixels |
| 6 | 8 | 8.6 | 0 | 11.7% | 5% | 5.4% | 1,963 pixels |
Lopsided with 7 players. The poorest start makes 3.09 metal a second from its deposits, 84% less than the richest, which makes 19.11. The most cramped start has 86% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 1 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 18 | 17.54 | 1 | 18.8% | 14.7% | 2.2% | 2,310 pixels |
| 2 | 20 | 19.11 | 1 | 24.5% | 17.8% | 4% | 2,338 pixels |
| 3 | 14 | 12.81 | 0 | 17.4% | 13.3% | 1.9% | 960 pixels |
| 4 | 8 | 6.75 | 0 | 13% | 6.9% | 5.3% | 2,338 pixels |
| 5 | 7 | 5.48 | 0 | 12.3% | 6.7% | 4.2% | 2,881 pixels |
| 6 | 7 | 7.45 | 0 | 10.1% | 4.6% | 4.4% | 1,104 pixels |
| 7 | 3 | 3.09 | 1 | 3.9% | 2.4% | 1.1% | 960 pixels |
Lopsided with 8 players. The poorest start makes 0.78 metal a second from its deposits, 96% less than the richest, which makes 19.11. The most cramped start has 85% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 1 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 18 | 17.54 | 1 | 18.8% | 14.7% | 2.2% | 2,310 pixels |
| 2 | 20 | 19.11 | 1 | 21.7% | 15.9% | 3.5% | 1,382 pixels |
| 3 | 14 | 12.81 | 0 | 17.4% | 13.3% | 1.9% | 960 pixels |
| 4 | 7 | 5.97 | 0 | 9.6% | 5.9% | 3% | 1,415 pixels |
| 5 | 7 | 5.48 | 0 | 12.3% | 6.7% | 4.2% | 2,881 pixels |
| 6 | 7 | 7.45 | 0 | 10.1% | 4.6% | 4.4% | 1,104 pixels |
| 7 | 3 | 3.09 | 1 | 3.9% | 2.4% | 1.1% | 960 pixels |
| 8 | 1 | 0.78 | 0 | 6.2% | 2.8% | 2.8% | 1,382 pixels |
Lopsided with 9 players. The poorest start makes 0.78 metal a second from its deposits, 96% less than the richest, which makes 18.32. The most cramped start has 84% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 1 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 14 | 14.04 | 0 | 13.6% | 11.9% | 0.3% | 1,594 pixels |
| 2 | 19 | 18.32 | 1 | 20.9% | 15.4% | 3.3% | 1,382 pixels |
| 3 | 14 | 12.81 | 0 | 17.4% | 13.3% | 1.9% | 960 pixels |
| 4 | 7 | 5.97 | 0 | 9.6% | 5.9% | 3% | 1,415 pixels |
| 5 | 4 | 3.13 | 0 | 8.3% | 5.6% | 1.5% | 1,799 pixels |
| 6 | 7 | 7.45 | 0 | 10.1% | 4.6% | 4.4% | 1,104 pixels |
| 7 | 3 | 3.09 | 1 | 3.9% | 2.4% | 1.1% | 960 pixels |
| 8 | 1 | 0.78 | 0 | 6.2% | 2.8% | 2.8% | 1,382 pixels |
| 9 | 8 | 6.63 | 1 | 10% | 4.4% | 4.9% | 1,594 pixels |
Lopsided with 10 players. The poorest start makes 0.78 metal a second from its deposits, 95% less than the richest, which makes 15.61. The most cramped start has 82% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 1 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 14 | 14.04 | 0 | 13.6% | 11.9% | 0.3% | 1,594 pixels |
| 2 | 16 | 15.61 | 1 | 14.7% | 10.2% | 3.3% | 702 pixels |
| 3 | 14 | 12.81 | 0 | 17.4% | 13.3% | 1.9% | 960 pixels |
| 4 | 7 | 5.97 | 0 | 9.6% | 5.9% | 3% | 1,415 pixels |
| 5 | 4 | 3.13 | 0 | 7.1% | 4.6% | 1.5% | 1,799 pixels |
| 6 | 7 | 7.45 | 0 | 10.1% | 4.6% | 4.4% | 1,104 pixels |
| 7 | 3 | 3.09 | 1 | 3.9% | 2.4% | 1.1% | 960 pixels |
| 8 | 1 | 0.78 | 0 | 6.2% | 2.8% | 2.8% | 1,382 pixels |
| 9 | 8 | 6.63 | 1 | 9.9% | 4.3% | 4.9% | 1,594 pixels |
| 10 | 3 | 2.72 | 0 | 7.5% | 6.3% | 0% | 702 pixels |
Each part of the map, and each deposit and vent, counts for the start position nearest to it in a straight line; one exactly as near to two starts counts half to each. Metal is what the Metal Extractor makes on each deposit, or the Underwater Metal Extractor where the deposit lies in deep enough water: 0.001 times the total, over the cells under it, of each cell's metal plus one. The richest deposits are taken first, and no two extractors overlap. A vent counts where the Geothermal Powerplant can be built over it. Flat land is ground the Kbot Lab could be built on: inside the map, out of the water, with no more than 10 height units between its lowest and highest ground, and clear of features that can't be destroyed (trees and other features that can be destroyed count as cleared). Area, flat land and water are shares of the whole map, leaving out any void cells, and the nearest enemy is the distance in map pixels to the nearest other start. The verdict goes by the larger of two gaps between the best and the worst start, in metal and in flat land: under 10% is even, under 25% fairly even, under 50% uneven, and 50% or more lopsided.