Lusch Puppy
Lusch Puppy is a Total Annihilation map on Lush, 5,152 × 3,200 pixels, with 10 start positions.
11 X 7 Small map divided by grand mountains.
Each start position's territory: the part of the map nearer to it than to any other start in use.
Start Position Fairness
Even with 2 players. The poorest start makes 50.4 metal a second from its deposits, 7.4% less than the richest, which makes 54.43. The most cramped start has 6.1% less flat land than the roomiest.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 25 | 50.4 | 0 | 49.3% | 16.7% | 13.5% | 2,106 pixels |
| 2 | 27 | 54.43 | 0 | 50.7% | 17.8% | 14.4% | 2,106 pixels |
Lopsided with 3 players. The poorest start makes 14.11 metal a second from its deposits, 70% less than the richest, which makes 46.37. The most cramped start has 71% less flat land than the roomiest.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 23 | 46.37 | 0 | 46% | 14.9% | 13.2% | 2,106 pixels |
| 2 | 22 | 44.35 | 0 | 37.8% | 15.2% | 8.2% | 2,106 pixels |
| 3 | 7 | 14.11 | 0 | 16.2% | 4.4% | 6.4% | 2,630 pixels |
Lopsided with 4 players. The poorest start makes 8.06 metal a second from its deposits, 83% less than the richest, which makes 46.37. The most cramped start has 89% less flat land than the roomiest.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 23 | 46.37 | 0 | 46% | 14.9% | 13.2% | 2,106 pixels |
| 2 | 18 | 36.29 | 0 | 28.8% | 13.9% | 3.2% | 1,631 pixels |
| 3 | 7 | 14.11 | 0 | 14.7% | 4.2% | 5.5% | 2,560 pixels |
| 4 | 4 | 8.06 | 0 | 10.5% | 1.6% | 6% | 1,631 pixels |
Lopsided with 5 players. The poorest start makes 8.06 metal a second from its deposits, 77% less than the richest, which makes 34.27. The most cramped start has 87% less flat land than the roomiest.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 17 | 34.27 | 0 | 32.7% | 11.7% | 7% | 2,106 pixels |
| 2 | 16 | 32.26 | 0 | 25.3% | 12.8% | 1.8% | 1,631 pixels |
| 3 | 7 | 14.11 | 0 | 14.7% | 4.2% | 5.5% | 2,560 pixels |
| 4 | 4 | 8.06 | 0 | 10.5% | 1.6% | 6% | 1,631 pixels |
| 5 | 8 | 16.13 | 0 | 16.8% | 4.2% | 7.7% | 2,713 pixels |
Lopsided with 6 players. The poorest start makes 8.06 metal a second from its deposits, 75% less than the richest, which makes 32.26. The most cramped start has 90% less flat land than the roomiest.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 13 | 26.21 | 0 | 24.3% | 10.7% | 1.7% | 1,657 pixels |
| 2 | 16 | 32.26 | 0 | 25.3% | 12.8% | 1.8% | 1,631 pixels |
| 3 | 7 | 14.11 | 0 | 14.7% | 4.2% | 5.5% | 2,560 pixels |
| 4 | 4 | 8.06 | 0 | 10.5% | 1.6% | 6% | 1,631 pixels |
| 5 | 8 | 16.13 | 0 | 15% | 4.1% | 6.5% | 2,501 pixels |
| 6 | 4 | 8.06 | 0 | 10.1% | 1.2% | 6.4% | 1,657 pixels |
Lopsided with 7 players. The poorest start makes 8.06 metal a second from its deposits, 75% less than the richest, which makes 32.26. The most cramped start has 90% less flat land than the roomiest.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 9 | 18.14 | 0 | 17.7% | 8.4% | 1.4% | 684 pixels |
| 2 | 16 | 32.26 | 0 | 25.3% | 12.8% | 1.8% | 1,631 pixels |
| 3 | 7 | 14.11 | 0 | 14.1% | 3.9% | 5.4% | 2,560 pixels |
| 4 | 4 | 8.06 | 0 | 10.5% | 1.6% | 6% | 1,631 pixels |
| 5 | 8 | 16.13 | 0 | 15% | 4.1% | 6.5% | 2,501 pixels |
| 6 | 4 | 8.06 | 0 | 10.1% | 1.2% | 6.4% | 1,657 pixels |
| 7 | 4 | 8.06 | 0 | 7.2% | 2.5% | 0.4% | 684 pixels |
Lopsided with 8 players. The poorest start makes 6.05 metal a second from its deposits, 79% less than the richest, which makes 28.22. The most cramped start has 92% less flat land than the roomiest.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 9 | 18.14 | 0 | 16.6% | 7.9% | 1.4% | 684 pixels |
| 2 | 14 | 28.22 | 0 | 24.3% | 11.9% | 1.8% | 1,631 pixels |
| 3 | 6 | 12.1 | 0 | 11% | 2.3% | 5.3% | 1,672 pixels |
| 4 | 4 | 8.06 | 0 | 10.5% | 1.6% | 6% | 1,631 pixels |
| 5 | 8 | 16.13 | 0 | 15% | 4.1% | 6.5% | 2,501 pixels |
| 6 | 4 | 8.06 | 0 | 10.1% | 1.2% | 6.4% | 1,657 pixels |
| 7 | 3 | 6.05 | 0 | 3.2% | 0.9% | 0.2% | 684 pixels |
| 8 | 4 | 8.06 | 0 | 9.1% | 4.5% | 0.4% | 976 pixels |
Lopsided with 9 players. The poorest start makes 6.05 metal a second from its deposits, 73% less than the richest, which makes 22.18. The most cramped start has 89% less flat land than the roomiest.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 9 | 18.14 | 0 | 16.6% | 7.8% | 1.4% | 684 pixels |
| 2 | 11 | 22.18 | 0 | 15.5% | 8.3% | 1.3% | 595 pixels |
| 3 | 6 | 12.1 | 0 | 11% | 2.3% | 5.3% | 1,672 pixels |
| 4 | 4 | 8.06 | 0 | 10.5% | 1.6% | 6% | 1,631 pixels |
| 5 | 7 | 14.11 | 0 | 14.3% | 3.5% | 6.5% | 2,501 pixels |
| 6 | 4 | 8.06 | 0 | 10.1% | 1.2% | 6.4% | 1,657 pixels |
| 7 | 3 | 6.05 | 0 | 3.2% | 0.9% | 0.2% | 684 pixels |
| 8 | 4 | 8.06 | 0 | 9.1% | 4.5% | 0.4% | 976 pixels |
| 9 | 4 | 8.06 | 0 | 9.7% | 4.2% | 0.5% | 595 pixels |
Lopsided with 10 players. The poorest start makes 4.03 metal a second from its deposits, 80% less than the richest, which makes 20.16. The most cramped start has 89% less flat land than the roomiest.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 8 | 16.13 | 0 | 14% | 6.2% | 1.3% | 684 pixels |
| 2 | 10 | 20.16 | 0 | 13.7% | 7.9% | 1.3% | 595 pixels |
| 3 | 6 | 12.1 | 0 | 11% | 2.3% | 5.3% | 1,672 pixels |
| 4 | 4 | 8.06 | 0 | 10.5% | 1.6% | 6% | 1,631 pixels |
| 5 | 6 | 12.1 | 0 | 10.9% | 2.2% | 5.9% | 1,945 pixels |
| 6 | 4 | 8.06 | 0 | 10.1% | 1.2% | 6.4% | 1,657 pixels |
| 7 | 3 | 6.05 | 0 | 3.2% | 0.9% | 0.2% | 684 pixels |
| 8 | 4 | 8.06 | 0 | 9.1% | 4.5% | 0.4% | 976 pixels |
| 9 | 2 | 4.03 | 0 | 4.2% | 1.8% | 0.3% | 595 pixels |
| 10 | 5 | 10.08 | 0 | 13.2% | 5.8% | 0.9% | 951 pixels |
Each part of the map, and each deposit and vent, counts for the start position nearest to it in a straight line; one exactly as near to two starts counts half to each. Metal is what the Metal Extractor makes on each deposit, or the Underwater Metal Extractor where the deposit lies in deep enough water: 0.001 times the total, over the cells under it, of each cell's metal plus one. The richest deposits are taken first, and no two extractors overlap. A vent counts where the Geothermal Powerplant can be built over it. Flat land is ground the Kbot Lab could be built on: inside the map, out of the water, with no more than 10 height units between its lowest and highest ground, and clear of features that can't be destroyed (trees and other features that can be destroyed count as cleared). Area, flat land and water are shares of the whole map, leaving out any void cells, and the nearest enemy is the distance in map pixels to the nearest other start. The verdict goes by the larger of two gaps between the best and the worst start, in metal and in flat land: under 10% is even, under 25% fairly even, under 50% uneven, and 50% or more lopsided.