Slated Fate
Slated Fate is a Total Annihilation map on Slate, 3,584 × 6,144 pixels, with 10 start positions.
7 x 12 Search for metal in crevices.
Each start position's territory: the part of the map nearer to it than to any other start in use.
Start Position Fairness
Even with 2 players. The poorest start makes 37.72 metal a second from its deposits, 4.3% less than the richest, which makes 39.4. The most cramped start has 7.2% less flat land than the roomiest.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Lava | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 21 | 37.72 | 0 | 46.7% | 41.8% | 0% | 5,098 pixels |
| 2 | 20 | 39.4 | 0 | 53.3% | 45% | 0.7% | 5,098 pixels |
Lopsided with 3 players. The poorest start makes 15.36 metal a second from its deposits, 54% less than the richest, which makes 33.63. The most cramped start has 26% less flat land than the roomiest.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Lava | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 16 | 28.13 | 0 | 30.2% | 26.2% | 0% | 3,124 pixels |
| 2 | 17 | 33.63 | 0 | 39.9% | 34.8% | 0% | 3,157 pixels |
| 3 | 8 | 15.36 | 0 | 29.9% | 25.7% | 0.7% | 3,124 pixels |
Uneven with 4 players. The poorest start makes 15.16 metal a second from its deposits, 49% less than the richest, which makes 29.62. The most cramped start has 37% less flat land than the roomiest.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Lava | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 10 | 16.98 | 0 | 22.4% | 19% | 0% | 2,641 pixels |
| 2 | 15 | 29.62 | 0 | 31.9% | 27.5% | 0% | 2,977 pixels |
| 3 | 8 | 15.36 | 0 | 25.3% | 22.7% | 0.1% | 3,016 pixels |
| 4 | 8 | 15.16 | 0 | 20.4% | 17.5% | 0.6% | 2,641 pixels |
Lopsided with 5 players. The poorest start makes 8.89 metal a second from its deposits, 70% less than the richest, which makes 29.62. The most cramped start has 53% less flat land than the roomiest.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Lava | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 5 | 8.89 | 0 | 15% | 12.9% | 0% | 1,548 pixels |
| 2 | 15 | 29.62 | 0 | 31.9% | 27.5% | 0% | 2,977 pixels |
| 3 | 7 | 13.1 | 0 | 18.3% | 16.4% | 0.1% | 1,755 pixels |
| 4 | 6 | 11.65 | 0 | 16.1% | 13.6% | 0.4% | 1,821 pixels |
| 5 | 8 | 13.86 | 0 | 18.7% | 16.3% | 0.2% | 1,548 pixels |
Lopsided with 6 players. The poorest start makes 8.89 metal a second from its deposits, 59% less than the richest, which makes 21.83. The most cramped start has 42% less flat land than the roomiest.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Lava | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 5 | 8.89 | 0 | 15% | 12.9% | 0% | 1,548 pixels |
| 2 | 11 | 21.83 | 0 | 22.1% | 18.7% | 0% | 1,312 pixels |
| 3 | 6 | 11.35 | 0 | 14.1% | 12.9% | 0% | 1,755 pixels |
| 4 | 6 | 11.65 | 0 | 12.2% | 10.8% | 0% | 1,821 pixels |
| 5 | 8 | 13.86 | 0 | 18% | 16.2% | 0% | 1,548 pixels |
| 6 | 5 | 9.55 | 0 | 18.6% | 15.2% | 0.7% | 1,312 pixels |
Lopsided with 7 players. The poorest start makes 7.87 metal a second from its deposits, 64% less than the richest, which makes 21.83. The most cramped start has 61% less flat land than the roomiest.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Lava | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 5 | 8.89 | 0 | 13.8% | 11.8% | 0% | 1,548 pixels |
| 2 | 11 | 21.83 | 0 | 22.1% | 18.7% | 0% | 1,312 pixels |
| 3 | 6 | 11.35 | 0 | 14.1% | 12.9% | 0% | 1,755 pixels |
| 4 | 4 | 7.87 | 0 | 8.2% | 7.3% | 0% | 892 pixels |
| 5 | 5 | 8.83 | 0 | 15% | 13.3% | 0% | 1,042 pixels |
| 6 | 5 | 9.55 | 0 | 18.6% | 15.1% | 0.7% | 1,312 pixels |
| 7 | 5 | 8.81 | 0 | 8.3% | 7.6% | 0% | 892 pixels |
Lopsided with 8 players. The poorest start makes 5.77 metal a second from its deposits, 74% less than the richest, which makes 21.83. The most cramped start has 61% less flat land than the roomiest.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Lava | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 5 | 8.89 | 0 | 12.4% | 10.7% | 0% | 1,548 pixels |
| 2 | 11 | 21.83 | 0 | 22.1% | 18.7% | 0% | 1,312 pixels |
| 3 | 3 | 5.77 | 0 | 8.7% | 7.9% | 0% | 817 pixels |
| 4 | 4 | 7.87 | 0 | 8.2% | 7.3% | 0% | 892 pixels |
| 5 | 4 | 7.24 | 0 | 9.7% | 8.7% | 0% | 1,042 pixels |
| 6 | 5 | 9.55 | 0 | 18.6% | 15.1% | 0.7% | 1,312 pixels |
| 7 | 5 | 8.81 | 0 | 8.3% | 7.6% | 0% | 892 pixels |
| 8 | 4 | 7.17 | 0 | 12% | 10.6% | 0% | 817 pixels |
Lopsided with 9 players. The poorest start makes 5.77 metal a second from its deposits, 53% less than the richest, which makes 12.29. The most cramped start has 47% less flat land than the roomiest.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Lava | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 5 | 8.89 | 0 | 12.4% | 10.7% | 0% | 1,548 pixels |
| 2 | 7 | 12.29 | 0 | 15.6% | 13.5% | 0% | 1,159 pixels |
| 3 | 3 | 5.77 | 0 | 7.7% | 7.1% | 0% | 817 pixels |
| 4 | 4 | 7.87 | 0 | 8.2% | 7.3% | 0% | 892 pixels |
| 5 | 4 | 7.24 | 0 | 9.7% | 8.7% | 0% | 1,042 pixels |
| 6 | 4 | 7.79 | 0 | 13.9% | 10.9% | 0.7% | 1,114 pixels |
| 7 | 5 | 8.81 | 0 | 8.3% | 7.6% | 0% | 892 pixels |
| 8 | 4 | 7.17 | 0 | 12% | 10.6% | 0% | 817 pixels |
| 9 | 5 | 11.29 | 0 | 12.2% | 10.2% | 0% | 1,114 pixels |
Lopsided with 10 players. The poorest start makes 5.1 metal a second from its deposits, 55% less than the richest, which makes 11.29. The most cramped start has 47% less flat land than the roomiest.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Lava | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 5 | 8.89 | 0 | 12.4% | 10.7% | 0% | 1,548 pixels |
| 2 | 3 | 5.1 | 0 | 10% | 8.7% | 0% | 1,159 pixels |
| 3 | 3 | 5.77 | 0 | 7.7% | 7.1% | 0% | 817 pixels |
| 4 | 4 | 7.87 | 0 | 6.3% | 5.7% | 0% | 892 pixels |
| 5 | 4 | 7.24 | 0 | 9.7% | 8.7% | 0% | 1,042 pixels |
| 6 | 4 | 7.79 | 0 | 11% | 8% | 0.7% | 1,114 pixels |
| 7 | 5 | 8.81 | 0 | 8.3% | 7.6% | 0% | 892 pixels |
| 8 | 4 | 7.17 | 0 | 12% | 10.6% | 0% | 817 pixels |
| 9 | 5 | 11.29 | 0 | 12.2% | 10.2% | 0% | 1,114 pixels |
| 10 | 4 | 7.19 | 0 | 10.4% | 9.2% | 0% | 1,471 pixels |
Each part of the map, and each deposit and vent, counts for the start position nearest to it in a straight line; one exactly as near to two starts counts half to each. Metal is what the Metal Extractor makes on each deposit, or the Underwater Metal Extractor where the deposit lies in deep enough water: 0.001 times the total, over the cells under it, of each cell's metal plus one. The richest deposits are taken first, and no two extractors overlap. A vent counts where the Geothermal Powerplant can be built over it. Flat land is ground the Kbot Lab could be built on: inside the map, out of the water, with no more than 10 height units between its lowest and highest ground, and clear of features that can't be destroyed (trees and other features that can be destroyed count as cleared). Area, flat land and water are shares of the whole map, leaving out any void cells, and the nearest enemy is the distance in map pixels to the nearest other start. The verdict goes by the larger of two gaps between the best and the worst start, in metal and in flat land: under 10% is even, under 25% fairly even, under 50% uneven, and 50% or more lopsided.