Show Down
Show Down is a Total Annihilation map on Lush, 5,152 × 2,176 pixels, with 10 start positions.
11 X 5 Meet in the middle.
Each start position's territory: the part of the map nearer to it than to any other start in use.
Start Position Fairness
Fairly even with 2 players. The poorest start makes 37.73 metal a second from its deposits, 3.7% less than the richest, which makes 39.17. The most cramped start has 13% less flat land than the roomiest.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 20 | 37.73 | 0 | 48.3% | 21.5% | 2.7% | 4,720 pixels |
| 2 | 22 | 39.17 | 0 | 51.7% | 24.6% | 2.7% | 4,720 pixels |
Fairly even with 3 players. The poorest start makes 22.46 metal a second from its deposits, 22% less than the richest, which makes 28.8. The most cramped start has 22% less flat land than the roomiest.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 12 | 22.46 | 0 | 26.4% | 13.5% | 1.2% | 2,464 pixels |
| 2 | 14 | 25.63 | 0 | 27.8% | 15.3% | 1.3% | 2,256 pixels |
| 3 | 16 | 28.8 | 0 | 45.9% | 17.3% | 3% | 2,256 pixels |
Lopsided with 4 players. The poorest start makes 9.22 metal a second from its deposits, 64% less than the richest, which makes 25.63. The most cramped start has 76% less flat land than the roomiest.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 11 | 20.45 | 0 | 23.9% | 12.7% | 1.1% | 2,116 pixels |
| 2 | 14 | 25.63 | 0 | 27.8% | 15.3% | 1.3% | 2,256 pixels |
| 3 | 12 | 21.6 | 0 | 36.3% | 14.5% | 2.5% | 991 pixels |
| 4 | 5 | 9.22 | 0 | 12.1% | 3.7% | 0.5% | 991 pixels |
Lopsided with 5 players. The poorest start makes 7.2 metal a second from its deposits, 67% less than the richest, which makes 21.6. The most cramped start has 74% less flat land than the roomiest.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 11 | 20.45 | 0 | 23.9% | 12.7% | 1.1% | 2,116 pixels |
| 2 | 12 | 21.6 | 0 | 24.1% | 13.9% | 1.2% | 1,963 pixels |
| 3 | 10 | 18.43 | 0 | 24.7% | 10.3% | 2% | 991 pixels |
| 4 | 5 | 9.22 | 0 | 12.1% | 3.7% | 0.5% | 991 pixels |
| 5 | 4 | 7.2 | 0 | 15.3% | 5.6% | 0.7% | 1,090 pixels |
Lopsided with 6 players. The poorest start makes 7.2 metal a second from its deposits, 67% less than the richest, which makes 21.6. The most cramped start has 74% less flat land than the roomiest.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 7 | 12.38 | 0 | 13.3% | 7.5% | 0.7% | 1,138 pixels |
| 2 | 12 | 21.6 | 0 | 24.1% | 13.9% | 1.2% | 1,963 pixels |
| 3 | 9 | 17.28 | 0 | 21.5% | 9.5% | 1.5% | 991 pixels |
| 4 | 5 | 9.22 | 0 | 12% | 3.6% | 0.5% | 991 pixels |
| 5 | 4 | 7.2 | 0 | 15% | 5.6% | 0.7% | 1,090 pixels |
| 6 | 5 | 9.22 | 0 | 14% | 6.1% | 0.9% | 1,138 pixels |
Lopsided with 7 players. The poorest start makes 7.2 metal a second from its deposits, 54% less than the richest, which makes 15.55. The most cramped start has 68% less flat land than the roomiest.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 7 | 12.38 | 0 | 13.3% | 7.5% | 0.7% | 1,138 pixels |
| 2 | 9 | 15.55 | 0 | 16.7% | 11.2% | 0.8% | 1,109 pixels |
| 3 | 8 | 15.26 | 0 | 17.8% | 8.2% | 1.2% | 991 pixels |
| 4 | 5 | 9.22 | 0 | 11.9% | 3.6% | 0.5% | 991 pixels |
| 5 | 4 | 7.2 | 0 | 14.8% | 5.4% | 0.7% | 1,090 pixels |
| 6 | 5 | 9.22 | 0 | 14% | 6.1% | 0.9% | 1,138 pixels |
| 7 | 4 | 8.06 | 0 | 11.4% | 4.3% | 0.7% | 1,109 pixels |
Lopsided with 8 players. The poorest start makes 6.05 metal a second from its deposits, 61% less than the richest, which makes 15.55. The most cramped start has 76% less flat land than the roomiest.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 5 | 8.35 | 0 | 7.9% | 5.2% | 0.2% | 1,127 pixels |
| 2 | 9 | 15.55 | 0 | 16.7% | 11.2% | 0.8% | 1,109 pixels |
| 3 | 8 | 15.26 | 0 | 17.8% | 8.2% | 1.2% | 991 pixels |
| 4 | 4 | 7.2 | 0 | 8.8% | 2.6% | 0.3% | 991 pixels |
| 5 | 4 | 7.2 | 0 | 14.8% | 5.4% | 0.7% | 1,090 pixels |
| 6 | 5 | 9.22 | 0 | 13.9% | 6% | 0.9% | 1,138 pixels |
| 7 | 4 | 8.06 | 0 | 11.4% | 4.3% | 0.7% | 1,109 pixels |
| 8 | 3 | 6.05 | 0 | 8.6% | 3.3% | 0.6% | 1,127 pixels |
Lopsided with 9 players. The poorest start makes 3.17 metal a second from its deposits, 80% less than the richest, which makes 15.55. The most cramped start has 74% less flat land than the roomiest.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 5 | 8.35 | 0 | 7.9% | 5.2% | 0.2% | 1,127 pixels |
| 2 | 9 | 15.55 | 0 | 12.7% | 10% | 0.6% | 1,109 pixels |
| 3 | 8 | 15.26 | 0 | 17.8% | 8.2% | 1.2% | 991 pixels |
| 4 | 4 | 7.2 | 0 | 8.8% | 2.6% | 0.3% | 991 pixels |
| 5 | 2 | 3.17 | 0 | 9.4% | 3.3% | 0.5% | 724 pixels |
| 6 | 5 | 9.22 | 0 | 13.9% | 6% | 0.9% | 1,138 pixels |
| 7 | 4 | 8.06 | 0 | 11.3% | 4.1% | 0.7% | 1,109 pixels |
| 8 | 3 | 6.05 | 0 | 8.6% | 3.3% | 0.6% | 1,127 pixels |
| 9 | 2 | 4.03 | 0 | 9.6% | 3.5% | 0.4% | 724 pixels |
Lopsided with 10 players. The poorest start makes 3.17 metal a second from its deposits, 80% less than the richest, which makes 15.55. The most cramped start has 76% less flat land than the roomiest.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 5 | 8.35 | 0 | 7.9% | 5.2% | 0.2% | 1,127 pixels |
| 2 | 9 | 15.55 | 0 | 12.7% | 10% | 0.6% | 1,109 pixels |
| 3 | 7 | 13.25 | 0 | 14% | 7.2% | 0.9% | 991 pixels |
| 4 | 4 | 7.2 | 0 | 8.8% | 2.6% | 0.3% | 991 pixels |
| 5 | 2 | 3.17 | 0 | 7.3% | 2.4% | 0.4% | 724 pixels |
| 6 | 4 | 8.06 | 0 | 10.2% | 5.1% | 0.4% | 1,138 pixels |
| 7 | 4 | 8.06 | 0 | 11.3% | 4.1% | 0.7% | 1,109 pixels |
| 8 | 3 | 6.05 | 0 | 8.6% | 3.3% | 0.6% | 1,127 pixels |
| 9 | 2 | 4.03 | 0 | 9.6% | 3.5% | 0.4% | 724 pixels |
| 10 | 2 | 3.17 | 0 | 9.7% | 2.8% | 0.8% | 1,171 pixels |
Each part of the map, and each deposit and vent, counts for the start position nearest to it in a straight line; one exactly as near to two starts counts half to each. Metal is what the Metal Extractor makes on each deposit, or the Underwater Metal Extractor where the deposit lies in deep enough water: 0.001 times the total, over the cells under it, of each cell's metal plus one. The richest deposits are taken first, and no two extractors overlap. A vent counts where the Geothermal Powerplant can be built over it. Flat land is ground the Kbot Lab could be built on: inside the map, out of the water, with no more than 10 height units between its lowest and highest ground, and clear of features that can't be destroyed (trees and other features that can be destroyed count as cleared). Area, flat land and water are shares of the whole map, leaving out any void cells, and the nearest enemy is the distance in map pixels to the nearest other start. The verdict goes by the larger of two gaps between the best and the worst start, in metal and in flat land: under 10% is even, under 25% fairly even, under 50% uneven, and 50% or more lopsided.