Lava Mania
Lava Mania is a Total Annihilation map on Lava, 3,840 × 3,872 pixels, with 10 start positions.
8 X 8 Strong winds.
3 geothermal vents
Each start position's territory: the part of the map nearer to it than to any other start in use.
Start Position Fairness
Even with 2 players. The poorest start makes 13.93 metal a second from its deposits, 6.7% less than the richest, which makes 14.94. The most cramped start has 6.1% less flat land than the roomiest. The geothermal vents are not shared evenly: from 1 to 2 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Lava | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 12 | 13.93 | 1 | 48.1% | 36% | 1.3% | 3,536 pixels |
| 2 | 12 | 14.94 | 2 | 51.9% | 38.3% | 1.1% | 3,536 pixels |
Uneven with 3 players. The poorest start makes 7.5 metal a second from its deposits, 32% less than the richest, which makes 11.08. The most cramped start has 11% less flat land than the roomiest.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Lava | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 9 | 11.08 | 1 | 36.1% | 26.2% | 1% | 2,589 pixels |
| 2 | 8 | 10.3 | 1 | 35.4% | 25% | 0.7% | 2,139 pixels |
| 3 | 7 | 7.5 | 1 | 28.5% | 23.2% | 0.7% | 2,139 pixels |
Uneven with 4 players. The poorest start makes 6.44 metal a second from its deposits, 17% less than the richest, which makes 7.72. The most cramped start has 35% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 1 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Lava | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 6 | 7.72 | 0 | 23.4% | 16.4% | 0.8% | 2,334 pixels |
| 2 | 5 | 6.44 | 1 | 22.1% | 14.9% | 0.4% | 2,139 pixels |
| 3 | 7 | 7.5 | 1 | 28.1% | 22.9% | 0.7% | 2,139 pixels |
| 4 | 6 | 7.22 | 1 | 26.4% | 20.1% | 0.5% | 2,279 pixels |
Uneven with 5 players. The poorest start makes 3.86 metal a second from its deposits, 47% less than the richest, which makes 7.22. The most cramped start has 47% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 1 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Lava | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 3 | 3.86 | 0 | 14% | 10.6% | 0.3% | 1,262 pixels |
| 2 | 5 | 6.44 | 1 | 22.1% | 14.9% | 0.4% | 2,139 pixels |
| 3 | 4 | 4.64 | 1 | 20.2% | 16.4% | 0.4% | 1,493 pixels |
| 4 | 6 | 7.22 | 1 | 26.2% | 20% | 0.5% | 2,279 pixels |
| 5 | 6 | 6.71 | 0 | 17.5% | 12.5% | 0.8% | 1,262 pixels |
Lopsided with 6 players. The poorest start makes 2.57 metal a second from its deposits, 64% less than the richest, which makes 7.22. The most cramped start has 48% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 1 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Lava | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 3 | 3.86 | 0 | 14% | 10.6% | 0.3% | 1,262 pixels |
| 2 | 2 | 2.57 | 0 | 13.4% | 8.4% | 0.2% | 1,162 pixels |
| 3 | 3 | 3.86 | 1 | 19.8% | 16.1% | 0.4% | 1,493 pixels |
| 4 | 4 | 4.64 | 1 | 17.5% | 13.6% | 0.3% | 1,155 pixels |
| 5 | 6 | 6.71 | 0 | 17.4% | 12.5% | 0.8% | 1,262 pixels |
| 6 | 6 | 7.22 | 1 | 17.7% | 13.3% | 0.5% | 1,155 pixels |
Lopsided with 7 players. The poorest start makes 1.29 metal a second from its deposits, 82% less than the richest, which makes 7.22. The most cramped start has 67% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 1 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Lava | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 2 | 2.57 | 0 | 6.8% | 5.3% | 0.1% | 1,243 pixels |
| 2 | 2 | 2.57 | 0 | 13.4% | 8.4% | 0.2% | 1,162 pixels |
| 3 | 3 | 3.86 | 1 | 19.8% | 16.1% | 0.4% | 1,493 pixels |
| 4 | 1 | 1.29 | 0 | 9.8% | 7.6% | 0.2% | 1,155 pixels |
| 5 | 6 | 6.71 | 0 | 17.1% | 12.2% | 0.8% | 1,262 pixels |
| 6 | 6 | 7.22 | 1 | 17.7% | 13.2% | 0.5% | 1,155 pixels |
| 7 | 4 | 4.64 | 1 | 15.3% | 11.6% | 0.3% | 1,200 pixels |
Lopsided with 8 players. The poorest start makes 1.29 metal a second from its deposits, 82% less than the richest, which makes 7.22. The most cramped start has 60% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 1 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Lava | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 2 | 2.57 | 0 | 6.8% | 5.3% | 0.1% | 1,243 pixels |
| 2 | 1 | 1.29 | 0 | 8.4% | 5.3% | 0.2% | 1,162 pixels |
| 3 | 2 | 2.57 | 1 | 11.9% | 9.7% | 0.2% | 1,002 pixels |
| 4 | 1 | 1.29 | 0 | 9.8% | 7.6% | 0.2% | 1,155 pixels |
| 5 | 6 | 6.71 | 0 | 17.1% | 12.2% | 0.8% | 1,262 pixels |
| 6 | 6 | 7.22 | 1 | 17.6% | 13.2% | 0.5% | 1,155 pixels |
| 7 | 4 | 4.64 | 1 | 15.3% | 11.6% | 0.3% | 1,200 pixels |
| 8 | 2 | 2.57 | 0 | 13.1% | 9.4% | 0.2% | 1,002 pixels |
Lopsided with 9 players. The poorest start makes 1.29 metal a second from its deposits, 80% less than the richest, which makes 6.44. The most cramped start has 58% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 1 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Lava | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 2 | 2.57 | 0 | 6.8% | 5.3% | 0.1% | 1,243 pixels |
| 2 | 1 | 1.29 | 0 | 7.5% | 4.7% | 0.2% | 1,162 pixels |
| 3 | 1 | 1.29 | 0 | 8% | 6.5% | 0.2% | 932 pixels |
| 4 | 1 | 1.29 | 0 | 9.7% | 7.5% | 0.2% | 1,155 pixels |
| 5 | 4 | 5.15 | 0 | 15.4% | 10.5% | 0.8% | 1,262 pixels |
| 6 | 5 | 6.44 | 1 | 15.1% | 11.3% | 0.5% | 1,155 pixels |
| 7 | 3 | 3.36 | 1 | 14.6% | 11% | 0.3% | 1,200 pixels |
| 8 | 2 | 2.57 | 0 | 10.4% | 7.3% | 0.2% | 947 pixels |
| 9 | 5 | 4.92 | 1 | 12.5% | 10.3% | 0.1% | 932 pixels |
Lopsided with 10 players. The poorest start makes 1.29 metal a second from its deposits, 75% less than the richest, which makes 5.15. The most cramped start has 61% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 1 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Lava | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 2 | 2.57 | 0 | 5.7% | 4.3% | 0.1% | 1,243 pixels |
| 2 | 1 | 1.29 | 0 | 7.5% | 4.7% | 0.2% | 1,162 pixels |
| 3 | 1 | 1.29 | 0 | 8% | 6.5% | 0.2% | 932 pixels |
| 4 | 1 | 1.29 | 0 | 8.3% | 6.5% | 0.1% | 1,155 pixels |
| 5 | 4 | 5.15 | 0 | 14.5% | 10.1% | 0.7% | 1,262 pixels |
| 6 | 4 | 5.15 | 1 | 14.8% | 11% | 0.5% | 1,155 pixels |
| 7 | 2 | 2.57 | 0 | 10.7% | 7.6% | 0.3% | 822 pixels |
| 8 | 2 | 2.57 | 0 | 10.4% | 7.3% | 0.2% | 947 pixels |
| 9 | 3 | 2.85 | 1 | 10.1% | 8.3% | 0.1% | 932 pixels |
| 10 | 4 | 4.14 | 1 | 10% | 8.1% | 0.1% | 822 pixels |
Each part of the map, and each deposit and vent, counts for the start position nearest to it in a straight line; one exactly as near to two starts counts half to each. Metal is what the Metal Extractor makes on each deposit, or the Underwater Metal Extractor where the deposit lies in deep enough water: 0.001 times the total, over the cells under it, of each cell's metal plus one. The richest deposits are taken first, and no two extractors overlap. A vent counts where the Geothermal Powerplant can be built over it. Flat land is ground the Kbot Lab could be built on: inside the map, out of the water, with no more than 10 height units between its lowest and highest ground, and clear of features that can't be destroyed (trees and other features that can be destroyed count as cleared). Area, flat land and water are shares of the whole map, leaving out any void cells, and the nearest enemy is the distance in map pixels to the nearest other start. The verdict goes by the larger of two gaps between the best and the worst start, in metal and in flat land: under 10% is even, under 25% fairly even, under 50% uneven, and 50% or more lopsided.