Skirmish and Multiplayer Map · Total Annihilation

Pincushion

Pincushion is a Total Annihilation map on Lava, 6,432 × 6,528 pixels, with 10 start positions.

13 X 13 A fight amongst lava spires

Map of Pincushion with its start positions 12345678
Start position, numbered by player · Map 6,432 × 6,528 pixels · Scroll or pinch on the map to zoom; drag to move. Hover over a feature or a resource for its details.

Start Position Fairness

Lopsided with 8 players. The poorest start makes 11.57 metal a second from its deposits, 61% less than the richest, which makes 29.73. The most cramped start has 36% less flat land than the roomiest. The geothermal vents are not shared evenly: from 33 to 60 a start.

StartDepositsMetal a SecondVentsAreaFlat LandLavaNearest Enemy
12123.933511.5%8.6%0%1,701 pixels
21720.013310.8%7.4%0%1,460 pixels
32529.733513.5%9.9%0%1,770 pixels
42123.663411.2%8.2%0%1,581 pixels
51514.975013.3%9.3%0%1,460 pixels
61820.074712.8%9.4%0%1,701 pixels
72426.276015.3%11.6%0%1,581 pixels
81111.574111.6%8.4%0%2,050 pixels

Not counted, because no Geothermal Powerplant can be built over them: 1 of the map's vents.

Each part of the map, and each deposit and vent, counts for the start position nearest to it in a straight line; one exactly as near to two starts counts half to each. Metal is what the Metal Extractor makes on each deposit, or the Underwater Metal Extractor where the deposit lies in deep enough water: 0.001 times the total, over the cells under it, of each cell's metal plus one. The richest deposits are taken first, and no two extractors overlap. A vent counts where the Geothermal Powerplant can be built over it. Flat land is ground the Kbot Lab could be built on: inside the map, out of the water, with no more than 10 height units between its lowest and highest ground, and clear of features that can't be destroyed (trees and other features that can be destroyed count as cleared). Area, flat land and water are shares of the whole map, leaving out any void cells, and the nearest enemy is the distance in map pixels to the nearest other start. The verdict goes by the larger of two gaps between the best and the worst start, in metal and in flat land: under 10% is even, under 25% fairly even, under 50% uneven, and 50% or more lopsided.