Pincushion
Pincushion is a Total Annihilation map on Lava, 6,432 × 6,528 pixels, with 10 start positions.
13 X 13 A fight amongst lava spires
336 geothermal vents
Each start position's territory: the part of the map nearer to it than to any other start in use.
Start Position Fairness
Even with 2 players. The poorest start makes 83.65 metal a second from its deposits, 3.4% less than the richest, which makes 86.56. The most cramped start has 1.6% less flat land than the roomiest. The geothermal vents are not shared evenly: from 161 to 174 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Lava | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 76 | 83.65 | 161 | 49.9% | 36.7% | 0% | 4,566 pixels |
| 2 | 76 | 86.56 | 174 | 50.1% | 36.1% | 0% | 4,566 pixels |
Uneven with 3 players. The poorest start makes 47.43 metal a second from its deposits, 26% less than the richest, which makes 64.37. The most cramped start has 33% less flat land than the roomiest. The geothermal vents are not shared evenly: from 71 to 145 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Lava | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 58 | 64.37 | 119 | 36.7% | 27% | 0% | 3,055 pixels |
| 2 | 53 | 58.41 | 145 | 37.9% | 27.3% | 0% | 2,913 pixels |
| 3 | 41 | 47.43 | 71 | 25.4% | 18.5% | 0% | 2,913 pixels |
Uneven with 4 players. The poorest start makes 35.55 metal a second from its deposits, 28% less than the richest, which makes 49.65. The most cramped start has 12% less flat land than the roomiest. The geothermal vents are not shared evenly: from 71 to 97 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Lava | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 34 | 39.58 | 84 | 23.9% | 17.6% | 0% | 3,055 pixels |
| 2 | 33 | 35.55 | 97 | 24.4% | 17.2% | 0% | 2,913 pixels |
| 3 | 40 | 45.42 | 71 | 25.3% | 18.4% | 0% | 2,913 pixels |
| 4 | 45 | 49.65 | 83 | 26.3% | 19.6% | 0% | 3,227 pixels |
Lopsided with 5 players. The poorest start makes 14.97 metal a second from its deposits, 70% less than the richest, which makes 49.65. The most cramped start has 53% less flat land than the roomiest. The geothermal vents are not shared evenly: from 50 to 84 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Lava | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 34 | 39.58 | 84 | 23.9% | 17.6% | 0% | 3,055 pixels |
| 2 | 26 | 28.34 | 60 | 16.6% | 11.8% | 0% | 1,460 pixels |
| 3 | 32 | 37.66 | 58 | 20% | 14.6% | 0% | 1,770 pixels |
| 4 | 45 | 49.65 | 83 | 26.3% | 19.6% | 0% | 3,227 pixels |
| 5 | 15 | 14.97 | 50 | 13.3% | 9.3% | 0% | 1,460 pixels |
Lopsided with 6 players. The poorest start makes 14.97 metal a second from its deposits, 64% less than the richest, which makes 41.6. The most cramped start has 40% less flat land than the roomiest. The geothermal vents are not shared evenly: from 47 to 67 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Lava | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 25 | 27.57 | 53 | 16.7% | 12.3% | 0% | 1,701 pixels |
| 2 | 26 | 28.34 | 60 | 16.6% | 11.8% | 0% | 1,460 pixels |
| 3 | 32 | 37.66 | 58 | 20% | 14.6% | 0% | 1,770 pixels |
| 4 | 36 | 41.6 | 67 | 20.7% | 15.5% | 0% | 2,084 pixels |
| 5 | 15 | 14.97 | 50 | 13.3% | 9.3% | 0% | 1,460 pixels |
| 6 | 18 | 20.07 | 47 | 12.8% | 9.4% | 0% | 1,701 pixels |
Lopsided with 7 players. The poorest start makes 14.97 metal a second from its deposits, 60% less than the richest, which makes 37.66. The most cramped start has 49% less flat land than the roomiest. The geothermal vents are not shared evenly: from 33 to 60 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Lava | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 25 | 27.57 | 53 | 16.7% | 12.3% | 0% | 1,701 pixels |
| 2 | 17 | 20.01 | 33 | 10.8% | 7.4% | 0% | 1,460 pixels |
| 3 | 32 | 37.66 | 58 | 20% | 14.6% | 0% | 1,770 pixels |
| 4 | 21 | 23.66 | 34 | 11.2% | 8.2% | 0% | 1,581 pixels |
| 5 | 15 | 14.97 | 50 | 13.3% | 9.3% | 0% | 1,460 pixels |
| 6 | 18 | 20.07 | 47 | 12.8% | 9.4% | 0% | 1,701 pixels |
| 7 | 24 | 26.27 | 60 | 15.3% | 11.6% | 0% | 1,581 pixels |
Lopsided with 8 players. The poorest start makes 11.57 metal a second from its deposits, 61% less than the richest, which makes 29.73. The most cramped start has 36% less flat land than the roomiest. The geothermal vents are not shared evenly: from 33 to 60 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Lava | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 21 | 23.93 | 35 | 11.5% | 8.6% | 0% | 1,701 pixels |
| 2 | 17 | 20.01 | 33 | 10.8% | 7.4% | 0% | 1,460 pixels |
| 3 | 25 | 29.73 | 35 | 13.5% | 9.9% | 0% | 1,770 pixels |
| 4 | 21 | 23.66 | 34 | 11.2% | 8.2% | 0% | 1,581 pixels |
| 5 | 15 | 14.97 | 50 | 13.3% | 9.3% | 0% | 1,460 pixels |
| 6 | 18 | 20.07 | 47 | 12.8% | 9.4% | 0% | 1,701 pixels |
| 7 | 24 | 26.27 | 60 | 15.3% | 11.6% | 0% | 1,581 pixels |
| 8 | 11 | 11.57 | 41 | 11.6% | 8.4% | 0% | 2,050 pixels |
Lopsided with 9 players. The poorest start makes 11.57 metal a second from its deposits, 73% less than the richest, which makes 42.52. The most cramped start has 44% less flat land than the roomiest. The geothermal vents are not shared evenly: from 29 to 54 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Lava | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 19 | 21.36 | 33 | 10.5% | 7.8% | 0% | 1,701 pixels |
| 2 | 10 | 11.79 | 29 | 8.3% | 5.8% | 0% | 1,460 pixels |
| 3 | 14 | 15.43 | 29 | 11% | 8% | 0% | 1,770 pixels |
| 4 | 15 | 16.01 | 30 | 10.1% | 7.3% | 0% | 1,581 pixels |
| 5 | 12 | 12.35 | 43 | 12.1% | 8.4% | 0% | 1,460 pixels |
| 6 | 18 | 20.07 | 47 | 12.8% | 9.4% | 0% | 1,701 pixels |
| 7 | 19 | 19.11 | 54 | 13.8% | 10.5% | 0% | 1,581 pixels |
| 8 | 11 | 11.57 | 41 | 11.6% | 8.4% | 0% | 2,050 pixels |
| 9 | 34 | 42.52 | 29 | 9.8% | 7.2% | 0% | 1,506 pixels |
Lopsided with 10 players. The poorest start makes 11.57 metal a second from its deposits, 59% less than the richest, which makes 28.01. The most cramped start has 57% less flat land than the roomiest. The geothermal vents are not shared evenly: from 16 to 54 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Lava | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 12 | 13.86 | 29 | 8.3% | 6.2% | 0% | 1,701 pixels |
| 2 | 10 | 11.79 | 29 | 8.3% | 5.8% | 0% | 1,460 pixels |
| 3 | 14 | 15.43 | 28 | 10.6% | 7.7% | 0% | 1,770 pixels |
| 4 | 12 | 13.16 | 30 | 8.9% | 6.5% | 0% | 1,581 pixels |
| 5 | 12 | 12.35 | 43 | 12.1% | 8.4% | 0% | 1,460 pixels |
| 6 | 16 | 18 | 45 | 11.8% | 8.7% | 0% | 1,701 pixels |
| 7 | 19 | 19.11 | 54 | 13.8% | 10.5% | 0% | 1,581 pixels |
| 8 | 11 | 11.57 | 41 | 11.6% | 8.4% | 0% | 2,050 pixels |
| 9 | 22 | 26.93 | 20 | 6.5% | 4.5% | 0% | 1,445 pixels |
| 10 | 24 | 28.01 | 16 | 8% | 6% | 0% | 1,445 pixels |
Not counted, because no Geothermal Powerplant can be built over them: 1 of the map's vents.
Each part of the map, and each deposit and vent, counts for the start position nearest to it in a straight line; one exactly as near to two starts counts half to each. Metal is what the Metal Extractor makes on each deposit, or the Underwater Metal Extractor where the deposit lies in deep enough water: 0.001 times the total, over the cells under it, of each cell's metal plus one. The richest deposits are taken first, and no two extractors overlap. A vent counts where the Geothermal Powerplant can be built over it. Flat land is ground the Kbot Lab could be built on: inside the map, out of the water, with no more than 10 height units between its lowest and highest ground, and clear of features that can't be destroyed (trees and other features that can be destroyed count as cleared). Area, flat land and water are shares of the whole map, leaving out any void cells, and the nearest enemy is the distance in map pixels to the nearest other start. The verdict goes by the larger of two gaps between the best and the worst start, in metal and in flat land: under 10% is even, under 25% fairly even, under 50% uneven, and 50% or more lopsided.