Gas Bag Forests
Gas Bag Forests is a Total Annihilation map on Acid, 9,728 × 9,728 pixels, with 10 start positions.
19 X 19 Large fields of gasplants block your path.
42 geothermal vents
Each start position's territory: the part of the map nearer to it than to any other start in use.
Start Position Fairness
Uneven with 2 players. The poorest start makes 23 metal a second from its deposits, 48% less than the richest, which makes 44.6. The most cramped start has 32% less flat land than the roomiest. The geothermal vents are not shared evenly: from 18 to 24 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 33 | 44.6 | 24 | 43% | 26.6% | 10% | 11,687 pixels |
| 2 | 16 | 23 | 18 | 57% | 39.1% | 7.4% | 11,687 pixels |
Lopsided with 3 players. The poorest start makes 4.18 metal a second from its deposits, 91% less than the richest, which makes 44.6. The most cramped start has 70% less flat land than the roomiest. The geothermal vents are not shared evenly: from 5 to 24 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 33 | 44.6 | 24 | 33.2% | 24.2% | 5% | 8,752 pixels |
| 2 | 13 | 18.83 | 13 | 43.5% | 32% | 4.2% | 8,370 pixels |
| 3 | 3 | 4.18 | 5 | 23.3% | 9.6% | 8.2% | 8,370 pixels |
Lopsided with 4 players. The poorest start makes 4.18 metal a second from its deposits, 89% less than the richest, which makes 39.56. The most cramped start has 67% less flat land than the roomiest. The geothermal vents are not shared evenly: from 4 to 24 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 30 | 39.56 | 24 | 24% | 21.3% | 0.5% | 8,752 pixels |
| 2 | 9 | 12.53 | 9 | 30.5% | 26.1% | 0.2% | 8,370 pixels |
| 3 | 3 | 4.18 | 5 | 23.3% | 9.6% | 8.2% | 8,370 pixels |
| 4 | 7 | 11.33 | 4 | 22.3% | 8.7% | 8.4% | 8,427 pixels |
Lopsided with 5 players. The poorest start makes 2.91 metal a second from its deposits, 90% less than the richest, which makes 29.94. The most cramped start has 87% less flat land than the roomiest. The geothermal vents are not shared evenly: from 2 to 18 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 23 | 29.94 | 17 | 17.6% | 15.3% | 0.5% | 7,498 pixels |
| 2 | 4 | 4.96 | 3 | 14.2% | 12.1% | 0.1% | 4,221 pixels |
| 3 | 2 | 2.91 | 2 | 14.3% | 5.1% | 5.5% | 5,997 pixels |
| 4 | 4 | 6.3 | 2 | 15.8% | 3.9% | 8.2% | 6,852 pixels |
| 5 | 16 | 23.49 | 18 | 38.2% | 29.3% | 3.1% | 4,221 pixels |
Lopsided with 6 players. The poorest start makes 2.91 metal a second from its deposits, 89% less than the richest, which makes 26.4. The most cramped start has 82% less flat land than the roomiest. The geothermal vents are not shared evenly: from 2 to 21 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 13 | 15.29 | 4 | 8.3% | 7.5% | 0% | 4,501 pixels |
| 2 | 4 | 4.96 | 3 | 14.2% | 12.1% | 0.1% | 4,221 pixels |
| 3 | 2 | 2.91 | 2 | 13.3% | 4.3% | 5.5% | 5,997 pixels |
| 4 | 4 | 6.3 | 2 | 12.7% | 3.5% | 6.3% | 6,109 pixels |
| 5 | 8 | 11.75 | 10 | 25.5% | 19.7% | 1.9% | 3,112 pixels |
| 6 | 18 | 26.4 | 21 | 26% | 18.5% | 3.6% | 3,112 pixels |
Lopsided with 7 players. The poorest start makes 2.54 metal a second from its deposits, 90% less than the richest, which makes 26.4. The most cramped start has 86% less flat land than the roomiest. The geothermal vents are not shared evenly: from 2 to 21 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 13 | 15.29 | 4 | 8.3% | 7.5% | 0% | 4,501 pixels |
| 2 | 4 | 4.96 | 2 | 12.6% | 10.7% | 0% | 4,178 pixels |
| 3 | 2 | 2.91 | 2 | 10.1% | 2.6% | 4.8% | 4,227 pixels |
| 4 | 4 | 6.3 | 2 | 12.7% | 3.5% | 6.3% | 6,109 pixels |
| 5 | 6 | 9.21 | 7 | 18% | 13.5% | 1.5% | 2,697 pixels |
| 6 | 18 | 26.4 | 21 | 26% | 18.5% | 3.6% | 3,112 pixels |
| 7 | 2 | 2.54 | 4 | 12.3% | 9.3% | 1.2% | 2,697 pixels |
Lopsided with 8 players. The poorest start makes 2.54 metal a second from its deposits, 90% less than the richest, which makes 26.4. The most cramped start has 87% less flat land than the roomiest. The geothermal vents are not shared evenly: from 2 to 20 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 13 | 15.29 | 4 | 8.3% | 7.5% | 0% | 4,501 pixels |
| 2 | 4 | 4.96 | 2 | 9.8% | 8.5% | 0% | 4,035 pixels |
| 3 | 2 | 2.91 | 2 | 10.1% | 2.6% | 4.8% | 4,227 pixels |
| 4 | 4 | 6.3 | 2 | 8.6% | 2.4% | 4.5% | 4,392 pixels |
| 5 | 3 | 4.18 | 4 | 12.8% | 9.4% | 1.4% | 2,697 pixels |
| 6 | 18 | 26.4 | 20 | 25.5% | 18.1% | 3.6% | 3,112 pixels |
| 7 | 2 | 2.54 | 4 | 12.3% | 9.3% | 1.2% | 2,697 pixels |
| 8 | 3 | 5.03 | 4 | 12.5% | 7.9% | 1.9% | 3,705 pixels |
Lopsided with 9 players. The poorest start makes 2.54 metal a second from its deposits, 88% less than the richest, which makes 21.44. The most cramped start has 84% less flat land than the roomiest. The geothermal vents are not shared evenly: from 2 to 13 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 10 | 11.12 | 4 | 7% | 6.4% | 0% | 4,501 pixels |
| 2 | 4 | 4.96 | 2 | 9.8% | 8.5% | 0% | 4,035 pixels |
| 3 | 2 | 2.91 | 2 | 6.8% | 2.3% | 2.7% | 4,209 pixels |
| 4 | 4 | 6.3 | 2 | 8.6% | 2.4% | 4.5% | 4,392 pixels |
| 5 | 3 | 4.18 | 4 | 12.5% | 9.4% | 1.1% | 2,697 pixels |
| 6 | 14 | 21.44 | 13 | 20.3% | 14.1% | 3% | 3,112 pixels |
| 7 | 2 | 2.54 | 4 | 12.1% | 9.3% | 0.9% | 2,697 pixels |
| 8 | 3 | 5.03 | 4 | 12.5% | 7.9% | 1.9% | 3,705 pixels |
| 9 | 7 | 9.14 | 7 | 10.3% | 5.5% | 3.2% | 3,958 pixels |
Lopsided with 10 players. The poorest start makes 0.78 metal a second from its deposits, 96% less than the richest, which makes 21.44. The most cramped start has 82% less flat land than the roomiest. The geothermal vents are not shared evenly: from 2 to 13 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 10 | 11.12 | 4 | 7% | 6.4% | 0% | 4,501 pixels |
| 2 | 4 | 4.96 | 2 | 9.8% | 8.5% | 0% | 4,035 pixels |
| 3 | 2 | 2.91 | 2 | 6.8% | 2.3% | 2.7% | 4,209 pixels |
| 4 | 4 | 6.3 | 2 | 5.2% | 2.4% | 1.3% | 3,311 pixels |
| 5 | 3 | 4.18 | 4 | 11.8% | 8.8% | 1.1% | 2,697 pixels |
| 6 | 14 | 21.44 | 13 | 16.9% | 12.8% | 1.8% | 3,112 pixels |
| 7 | 2 | 2.54 | 4 | 12.1% | 9.3% | 0.9% | 2,697 pixels |
| 8 | 2 | 4.25 | 2 | 8.2% | 5.7% | 0.7% | 2,207 pixels |
| 9 | 7 | 9.14 | 7 | 10.3% | 5.5% | 3.2% | 3,958 pixels |
| 10 | 1 | 0.78 | 2 | 11.8% | 4.1% | 5.5% | 2,207 pixels |
Each part of the map, and each deposit and vent, counts for the start position nearest to it in a straight line; one exactly as near to two starts counts half to each. Metal is what the Metal Extractor makes on each deposit, or the Underwater Metal Extractor where the deposit lies in deep enough water: 0.001 times the total, over the cells under it, of each cell's metal plus one. The richest deposits are taken first, and no two extractors overlap. A vent counts where the Geothermal Powerplant can be built over it. Flat land is ground the Kbot Lab could be built on: inside the map, out of the water, with no more than 10 height units between its lowest and highest ground, and clear of features that can't be destroyed (trees and other features that can be destroyed count as cleared). Area, flat land and water are shares of the whole map, leaving out any void cells, and the nearest enemy is the distance in map pixels to the nearest other start. The verdict goes by the larger of two gaps between the best and the worst start, in metal and in flat land: under 10% is even, under 25% fairly even, under 50% uneven, and 50% or more lopsided.