Crystal Cracked
Crystal Cracked is a Total Annihilation map on Crystal, 10,240 × 10,240 pixels, with 10 start positions.
20 X 20 Two land masses split by an inland filled sea.
24 geothermal vents
Each start position's territory: the part of the map nearer to it than to any other start in use.
Start Position Fairness
Uneven with 2 players. The poorest start makes 130.08 metal a second from its deposits, 43% less than the richest, which makes 229.65. The most cramped start has 26% less flat land than the roomiest. The geothermal vents are not shared evenly: from 7 to 17 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 83 | 130.08 | 7 | 38.7% | 12.3% | 22.2% | 9,670 pixels |
| 2 | 140 | 229.65 | 17 | 61.3% | 16.6% | 37.7% | 9,670 pixels |
Uneven with 3 players. The poorest start makes 99.32 metal a second from its deposits, 36% less than the richest, which makes 154.18. The most cramped start has 45% less flat land than the roomiest. The geothermal vents are not shared evenly: from 3 to 14 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 63 | 99.32 | 7 | 30.1% | 10% | 16.6% | 7,822 pixels |
| 2 | 97 | 154.18 | 14 | 41.5% | 12.3% | 24.4% | 4,789 pixels |
| 3 | 63 | 106.24 | 3 | 28.4% | 6.7% | 18.9% | 4,789 pixels |
Lopsided with 4 players. The poorest start makes 70.04 metal a second from its deposits, 45% less than the richest, which makes 126.43. The most cramped start has 66% less flat land than the roomiest. The geothermal vents are not shared evenly: from 3 to 12 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 45 | 70.04 | 5 | 21.4% | 7.4% | 11.5% | 6,992 pixels |
| 2 | 45 | 72.05 | 4 | 17.3% | 3.9% | 11.7% | 2,796 pixels |
| 3 | 54 | 91.21 | 3 | 24.2% | 6.2% | 15.4% | 4,526 pixels |
| 4 | 79 | 126.43 | 12 | 37.1% | 11.4% | 21.3% | 2,796 pixels |
Uneven with 5 players. The poorest start makes 63.19 metal a second from its deposits, 31% less than the richest, which makes 91.21. The most cramped start has 44% less flat land than the roomiest. The geothermal vents are not shared evenly: from 3 to 7 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 42 | 65.6 | 5 | 19.9% | 6.9% | 10.6% | 6,992 pixels |
| 2 | 45 | 72.05 | 4 | 17.2% | 3.9% | 11.6% | 2,796 pixels |
| 3 | 54 | 91.21 | 3 | 24.2% | 6.2% | 15.4% | 4,526 pixels |
| 4 | 42 | 67.68 | 7 | 18.9% | 5.9% | 10.4% | 2,796 pixels |
| 5 | 40 | 63.19 | 5 | 19.8% | 6% | 11.9% | 3,946 pixels |
Lopsided with 6 players. The poorest start makes 34.1 metal a second from its deposits, 62% less than the richest, which makes 89.15. The most cramped start has 73% less flat land than the roomiest. The geothermal vents are not shared evenly: from 2 to 7 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 23 | 34.1 | 2 | 10.9% | 2.2% | 8.1% | 3,599 pixels |
| 2 | 45 | 72.05 | 4 | 17.2% | 3.9% | 11.6% | 2,796 pixels |
| 3 | 52 | 89.15 | 3 | 22.2% | 5% | 15% | 4,526 pixels |
| 4 | 27 | 43.18 | 7 | 12.8% | 4.6% | 6.2% | 2,796 pixels |
| 5 | 38 | 59.9 | 5 | 17.1% | 5% | 10.5% | 3,946 pixels |
| 6 | 38 | 61.34 | 3 | 19.7% | 8.2% | 8.4% | 3,399 pixels |
Lopsided with 7 players. The poorest start makes 27.63 metal a second from its deposits, 61% less than the richest, which makes 70.14. The most cramped start has 77% less flat land than the roomiest. The geothermal vents are not shared evenly: from 2 to 5 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 23 | 34.1 | 2 | 10.9% | 2.2% | 8.1% | 3,599 pixels |
| 2 | 40 | 65.57 | 4 | 14.4% | 3.4% | 9.6% | 2,692 pixels |
| 3 | 41 | 70.14 | 3 | 17.9% | 4% | 12.1% | 2,097 pixels |
| 4 | 26 | 41.06 | 5 | 11.6% | 4.3% | 5.7% | 2,796 pixels |
| 5 | 38 | 59.9 | 5 | 17.1% | 5% | 10.5% | 3,946 pixels |
| 6 | 38 | 61.34 | 3 | 19.7% | 8.2% | 8.4% | 3,399 pixels |
| 7 | 17 | 27.63 | 2 | 8.4% | 1.9% | 5.5% | 2,097 pixels |
Lopsided with 8 players. The poorest start makes 24.02 metal a second from its deposits, 65% less than the richest, which makes 68.99. The most cramped start has 88% less flat land than the roomiest. The geothermal vents are not shared evenly: from 2 to 5 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 23 | 34.1 | 2 | 10.9% | 2.2% | 8.1% | 3,599 pixels |
| 2 | 40 | 65.57 | 4 | 14.4% | 3.4% | 9.6% | 2,692 pixels |
| 3 | 40 | 68.99 | 3 | 17.6% | 3.9% | 11.9% | 2,097 pixels |
| 4 | 20 | 32.07 | 2 | 8.3% | 3.9% | 3% | 1,602 pixels |
| 5 | 38 | 59.9 | 5 | 17% | 5% | 10.3% | 3,946 pixels |
| 6 | 31 | 48.73 | 3 | 16.3% | 7.8% | 5.7% | 1,810 pixels |
| 7 | 16 | 26.36 | 2 | 8.2% | 1.8% | 5.4% | 2,097 pixels |
| 8 | 15 | 24.02 | 3 | 7.3% | 0.9% | 5.9% | 1,602 pixels |
Lopsided with 9 players. The poorest start makes 24.02 metal a second from its deposits, 65% less than the richest, which makes 68.99. The most cramped start has 88% less flat land than the roomiest. The geothermal vents are not shared evenly: from 2 to 5 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 23 | 34.1 | 2 | 10.9% | 2.2% | 8.1% | 3,599 pixels |
| 2 | 20 | 33.08 | 2 | 8.1% | 2.2% | 5% | 1,434 pixels |
| 3 | 40 | 68.99 | 3 | 17.6% | 3.9% | 11.9% | 2,097 pixels |
| 4 | 20 | 32.07 | 2 | 8.3% | 3.9% | 3% | 1,602 pixels |
| 5 | 38 | 59.9 | 5 | 17% | 5% | 10.3% | 3,946 pixels |
| 6 | 31 | 48.73 | 3 | 16.3% | 7.8% | 5.7% | 1,810 pixels |
| 7 | 16 | 26.36 | 2 | 8.2% | 1.8% | 5.4% | 2,097 pixels |
| 8 | 15 | 24.02 | 3 | 7.3% | 0.9% | 5.9% | 1,602 pixels |
| 9 | 20 | 32.48 | 2 | 6.3% | 1.2% | 4.6% | 1,434 pixels |
Lopsided with 10 players. The poorest start makes 24.02 metal a second from its deposits, 60% less than the richest, which makes 60.6. The most cramped start has 86% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 5 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 19 | 28.13 | 2 | 8.4% | 1.9% | 6.1% | 3,460 pixels |
| 2 | 20 | 33.08 | 2 | 8.1% | 2.2% | 5% | 1,434 pixels |
| 3 | 34 | 60.6 | 3 | 13.8% | 3.3% | 8.9% | 2,097 pixels |
| 4 | 20 | 32.07 | 2 | 8.3% | 3.9% | 3% | 1,602 pixels |
| 5 | 38 | 59.9 | 5 | 17% | 5% | 10.3% | 3,946 pixels |
| 6 | 22 | 34.6 | 0 | 11.5% | 4.8% | 4.7% | 1,810 pixels |
| 7 | 16 | 26.36 | 2 | 8.2% | 1.8% | 5.4% | 2,097 pixels |
| 8 | 15 | 24.02 | 3 | 6.9% | 0.7% | 5.8% | 1,602 pixels |
| 9 | 20 | 32.48 | 2 | 6.3% | 1.2% | 4.6% | 1,434 pixels |
| 10 | 19 | 28.49 | 3 | 11.5% | 4.1% | 6.2% | 2,822 pixels |
Not counted, because no extractor can be built over them: 1 of the map's deposits.
Each part of the map, and each deposit and vent, counts for the start position nearest to it in a straight line; one exactly as near to two starts counts half to each. Metal is what the Metal Extractor makes on each deposit, or the Underwater Metal Extractor where the deposit lies in deep enough water: 0.001 times the total, over the cells under it, of each cell's metal plus one. The richest deposits are taken first, and no two extractors overlap. A vent counts where the Geothermal Powerplant can be built over it. Flat land is ground the Kbot Lab could be built on: inside the map, out of the water, with no more than 10 height units between its lowest and highest ground, and clear of features that can't be destroyed (trees and other features that can be destroyed count as cleared). Area, flat land and water are shares of the whole map, leaving out any void cells, and the nearest enemy is the distance in map pixels to the nearest other start. The verdict goes by the larger of two gaps between the best and the worst start, in metal and in flat land: under 10% is even, under 25% fairly even, under 50% uneven, and 50% or more lopsided.