Icy Bergs
Icy Bergs is a Total Annihilation map on Ice, 14,080 × 14,080 pixels, with 10 start positions.
28 X 28 Landless. Lots of sunken ships.
Each start position's territory: the part of the map nearer to it than to any other start in use.
Start Position Fairness
Fairly even with 2 players. The poorest start makes 165.31 metal a second from its deposits, 11% less than the richest, which makes 186.05. Every start has the same flat land.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 82 | 165.31 | 0 | 44.6% | 0% | 43.8% | 11,832 pixels |
| 2 | 94 | 186.05 | 0 | 55.4% | 0% | 54.8% | 11,832 pixels |
Uneven with 3 players. The poorest start makes 86.69 metal a second from its deposits, 38% less than the richest, which makes 139.68. Every start has the same flat land.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 62 | 124.99 | 0 | 28.8% | 0% | 28.2% | 11,195 pixels |
| 2 | 71 | 139.68 | 0 | 44.7% | 0% | 44% | 11,832 pixels |
| 3 | 43 | 86.69 | 0 | 26.6% | 0% | 26.4% | 11,195 pixels |
Lopsided with 4 players. The poorest start makes 34.27 metal a second from its deposits, 72% less than the richest, which makes 120.96. Every start has the same flat land.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 60 | 120.96 | 0 | 26.7% | 0% | 26.1% | 10,543 pixels |
| 2 | 56 | 109.44 | 0 | 33.8% | 0% | 33.4% | 5,399 pixels |
| 3 | 43 | 86.69 | 0 | 26.6% | 0% | 26.4% | 11,195 pixels |
| 4 | 17 | 34.27 | 0 | 12.9% | 0% | 12.7% | 5,399 pixels |
Lopsided with 5 players. The poorest start makes 34.27 metal a second from its deposits, 69% less than the richest, which makes 108.86. Every start has the same flat land.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 28 | 56.45 | 0 | 13.7% | 0% | 13.4% | 3,968 pixels |
| 2 | 48 | 93.31 | 0 | 31.6% | 0% | 31.2% | 5,399 pixels |
| 3 | 29 | 58.46 | 0 | 19.7% | 0% | 19.5% | 7,246 pixels |
| 4 | 17 | 34.27 | 0 | 12.9% | 0% | 12.7% | 5,399 pixels |
| 5 | 54 | 108.86 | 0 | 22.2% | 0% | 21.9% | 3,968 pixels |
Lopsided with 6 players. The poorest start makes 34.27 metal a second from its deposits, 68% less than the richest, which makes 106.85. Every start has the same flat land.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 28 | 56.45 | 0 | 13.7% | 0% | 13.4% | 3,968 pixels |
| 2 | 26 | 51.55 | 0 | 16.7% | 0% | 16.5% | 5,399 pixels |
| 3 | 21 | 42.34 | 0 | 14.8% | 0% | 14.6% | 7,246 pixels |
| 4 | 17 | 34.27 | 0 | 12.9% | 0% | 12.7% | 5,399 pixels |
| 5 | 53 | 106.85 | 0 | 21.6% | 0% | 21.3% | 3,968 pixels |
| 6 | 31 | 59.9 | 0 | 20.4% | 0% | 20.2% | 6,173 pixels |
Lopsided with 7 players. The poorest start makes 18.14 metal a second from its deposits, 82% less than the richest, which makes 98.78. Every start has the same flat land.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 28 | 56.45 | 0 | 13.7% | 0% | 13.4% | 3,968 pixels |
| 2 | 26 | 51.55 | 0 | 16.5% | 0% | 16.3% | 5,399 pixels |
| 3 | 9 | 18.14 | 0 | 10.8% | 0% | 10.6% | 6,016 pixels |
| 4 | 17 | 34.27 | 0 | 12.9% | 0% | 12.7% | 5,399 pixels |
| 5 | 49 | 98.78 | 0 | 20.3% | 0% | 20% | 3,968 pixels |
| 6 | 16 | 31.39 | 0 | 12.2% | 0% | 12.1% | 3,652 pixels |
| 7 | 31 | 60.77 | 0 | 13.6% | 0% | 13.4% | 3,652 pixels |
Lopsided with 8 players. The poorest start makes 14.11 metal a second from its deposits, 82% less than the richest, which makes 78.62. Every start has the same flat land.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 28 | 56.45 | 0 | 13.7% | 0% | 13.4% | 3,968 pixels |
| 2 | 26 | 51.55 | 0 | 15.7% | 0% | 15.5% | 5,399 pixels |
| 3 | 7 | 14.11 | 0 | 8.6% | 0% | 8.4% | 4,701 pixels |
| 4 | 17 | 34.27 | 0 | 12.9% | 0% | 12.7% | 5,399 pixels |
| 5 | 39 | 78.62 | 0 | 16.8% | 0% | 16.5% | 3,968 pixels |
| 6 | 15 | 29.38 | 0 | 12% | 0% | 11.9% | 3,652 pixels |
| 7 | 8 | 15.26 | 0 | 6% | 0% | 5.9% | 2,827 pixels |
| 8 | 36 | 71.71 | 0 | 14.3% | 0% | 14.2% | 2,827 pixels |
Lopsided with 9 players. The poorest start makes 14.11 metal a second from its deposits, 80% less than the richest, which makes 69.7. Every start has the same flat land.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 25 | 50.4 | 0 | 12.4% | 0% | 12.1% | 3,968 pixels |
| 2 | 21 | 41.47 | 0 | 11.7% | 0% | 11.7% | 5,399 pixels |
| 3 | 7 | 14.11 | 0 | 8.6% | 0% | 8.4% | 4,701 pixels |
| 4 | 15 | 30.24 | 0 | 11.5% | 0% | 11.3% | 5,399 pixels |
| 5 | 28 | 56.45 | 0 | 12.1% | 0% | 11.9% | 3,968 pixels |
| 6 | 15 | 29.38 | 0 | 11.8% | 0% | 11.7% | 3,652 pixels |
| 7 | 8 | 15.26 | 0 | 6% | 0% | 5.9% | 2,827 pixels |
| 8 | 22 | 44.35 | 0 | 9.4% | 0% | 9.4% | 2,827 pixels |
| 9 | 35 | 69.7 | 0 | 16.5% | 0% | 16.2% | 4,115 pixels |
Lopsided with 10 players. The poorest start makes 14.11 metal a second from its deposits, 75% less than the richest, which makes 56.45. Every start has the same flat land.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 17 | 34.27 | 0 | 8.4% | 0% | 8.2% | 3,968 pixels |
| 2 | 21 | 41.47 | 0 | 11.7% | 0% | 11.6% | 5,399 pixels |
| 3 | 7 | 14.11 | 0 | 8.6% | 0% | 8.4% | 4,701 pixels |
| 4 | 11 | 22.18 | 0 | 9% | 0% | 8.8% | 5,399 pixels |
| 5 | 28 | 56.45 | 0 | 11.5% | 0% | 11.3% | 3,968 pixels |
| 6 | 15 | 29.38 | 0 | 11.8% | 0% | 11.7% | 3,652 pixels |
| 7 | 8 | 15.26 | 0 | 6% | 0% | 5.9% | 2,827 pixels |
| 8 | 22 | 44.35 | 0 | 9.4% | 0% | 9.4% | 2,827 pixels |
| 9 | 23 | 45.5 | 0 | 10.9% | 0% | 10.6% | 3,331 pixels |
| 10 | 24 | 48.38 | 0 | 12.8% | 0% | 12.6% | 3,331 pixels |
Each part of the map, and each deposit and vent, counts for the start position nearest to it in a straight line; one exactly as near to two starts counts half to each. Metal is what the Metal Extractor makes on each deposit, or the Underwater Metal Extractor where the deposit lies in deep enough water: 0.001 times the total, over the cells under it, of each cell's metal plus one. The richest deposits are taken first, and no two extractors overlap. A vent counts where the Geothermal Powerplant can be built over it. Flat land is ground the Kbot Lab could be built on: inside the map, out of the water, with no more than 10 height units between its lowest and highest ground, and clear of features that can't be destroyed (trees and other features that can be destroyed count as cleared). Area, flat land and water are shares of the whole map, leaving out any void cells, and the nearest enemy is the distance in map pixels to the nearest other start. The verdict goes by the larger of two gaps between the best and the worst start, in metal and in flat land: under 10% is even, under 25% fairly even, under 50% uneven, and 50% or more lopsided.