Yerrot Mountains
Yerrot Mountains is a Total Annihilation map on Red Planet, 13,568 × 12,160 pixels, with 10 start positions.
27 X 23 Mountain Range with lots of metal.
9 geothermal vents
Each start position's territory: the part of the map nearer to it than to any other start in use.
Start Position Fairness
Even with 2 players. The poorest start makes 135.8 metal a second from its deposits, 3.6% less than the richest, which makes 140.9. The most cramped start has 5.8% less flat land than the roomiest. The geothermal vents are not shared evenly: from 2 to 7 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 122 | 135.8 | 7 | 50.7% | 24.5% | 0% | 9,104 pixels |
| 2 | 130 | 140.9 | 2 | 49.3% | 23.1% | 0% | 9,104 pixels |
Even with 3 players. The poorest start makes 90.55 metal a second from its deposits, 5% less than the richest, which makes 95.28. The most cramped start has 4.8% less flat land than the roomiest. The geothermal vents are not shared evenly: from 2 to 4 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 84 | 95.28 | 3 | 33% | 16.1% | 0% | 8,296 pixels |
| 2 | 84 | 90.87 | 2 | 32.4% | 15.3% | 0% | 8,445 pixels |
| 3 | 84 | 90.55 | 4 | 34.6% | 16.1% | 0% | 8,296 pixels |
Lopsided with 4 players. The poorest start makes 49.64 metal a second from its deposits, 45% less than the richest, which makes 89.77. The most cramped start has 51% less flat land than the roomiest. The geothermal vents are not shared evenly: from 1 to 3 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 70 | 82.12 | 2 | 27.1% | 13.2% | 0% | 6,029 pixels |
| 2 | 52 | 55.18 | 1 | 22% | 10.6% | 0% | 3,721 pixels |
| 3 | 83 | 89.77 | 3 | 34.4% | 15.9% | 0% | 8,296 pixels |
| 4 | 47 | 49.64 | 3 | 16.5% | 7.8% | 0% | 3,721 pixels |
Lopsided with 5 players. The poorest start makes 40.59 metal a second from its deposits, 51% less than the richest, which makes 82.12. The most cramped start has 43% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 3 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 70 | 82.12 | 2 | 27.1% | 13.2% | 0% | 6,029 pixels |
| 2 | 39 | 40.59 | 0 | 15.3% | 7.9% | 0% | 3,721 pixels |
| 3 | 50 | 53.03 | 3 | 21.9% | 10.5% | 0% | 3,808 pixels |
| 4 | 46 | 48.86 | 3 | 16.2% | 7.6% | 0% | 3,721 pixels |
| 5 | 47 | 52.11 | 1 | 19.5% | 8.3% | 0% | 3,808 pixels |
Fairly even with 6 players. The poorest start makes 40.59 metal a second from its deposits, 22% less than the richest, which makes 52.11. The most cramped start has 18% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 3 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 37 | 41.29 | 1 | 16.9% | 8.4% | 0% | 3,282 pixels |
| 2 | 39 | 40.59 | 0 | 15.3% | 7.9% | 0% | 3,721 pixels |
| 3 | 39 | 43.12 | 2 | 14% | 6.9% | 0% | 3,808 pixels |
| 4 | 46 | 48.86 | 3 | 16.1% | 7.6% | 0% | 3,721 pixels |
| 5 | 47 | 52.11 | 1 | 19.5% | 8.3% | 0% | 3,808 pixels |
| 6 | 44 | 50.73 | 2 | 18.2% | 8.4% | 0% | 3,282 pixels |
Uneven with 7 players. The poorest start makes 35.43 metal a second from its deposits, 25% less than the richest, which makes 47.22. The most cramped start has 28% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 7 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 33 | 37.19 | 0 | 15.6% | 7.8% | 0% | 3,282 pixels |
| 2 | 38 | 39.81 | 0 | 14.7% | 7.7% | 0% | 3,721 pixels |
| 3 | 32 | 35.43 | 1 | 12.3% | 6% | 0% | 3,808 pixels |
| 4 | 35 | 37.13 | 0 | 12.5% | 5.7% | 0% | 3,721 pixels |
| 5 | 42 | 47.22 | 0 | 17.1% | 7.4% | 0% | 3,808 pixels |
| 6 | 37 | 44.28 | 1 | 16% | 7.4% | 0% | 3,282 pixels |
| 7 | 35 | 35.64 | 7 | 11.8% | 5.6% | 0% | 4,099 pixels |
Lopsided with 8 players. The poorest start makes 15.44 metal a second from its deposits, 67% less than the richest, which makes 47.22. The most cramped start has 58% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 7 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 20 | 24.74 | 0 | 9.4% | 5% | 0% | 3,097 pixels |
| 2 | 38 | 39.81 | 0 | 14.7% | 7.7% | 0% | 3,721 pixels |
| 3 | 32 | 35.43 | 1 | 12.3% | 6% | 0% | 3,808 pixels |
| 4 | 32 | 34.14 | 0 | 10.9% | 5.2% | 0% | 3,721 pixels |
| 5 | 42 | 47.22 | 0 | 17.1% | 7.4% | 0% | 3,808 pixels |
| 6 | 37 | 44.28 | 1 | 16% | 7.4% | 0% | 3,282 pixels |
| 7 | 35 | 35.64 | 7 | 11.8% | 5.6% | 0% | 4,099 pixels |
| 8 | 16 | 15.44 | 0 | 7.7% | 3.2% | 0% | 3,097 pixels |
Lopsided with 9 players. The poorest start makes 14.73 metal a second from its deposits, 67% less than the richest, which makes 44.28. The most cramped start has 61% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 7 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 20 | 24.74 | 0 | 9.4% | 5% | 0% | 3,097 pixels |
| 2 | 29 | 32.44 | 0 | 12% | 6.3% | 0% | 3,263 pixels |
| 3 | 32 | 35.43 | 1 | 12.3% | 6% | 0% | 3,808 pixels |
| 4 | 32 | 34.14 | 0 | 10.9% | 5.2% | 0% | 3,721 pixels |
| 5 | 35 | 39.86 | 0 | 13.4% | 6% | 0% | 3,400 pixels |
| 6 | 37 | 44.28 | 1 | 16% | 7.4% | 0% | 3,282 pixels |
| 7 | 35 | 35.64 | 7 | 11.8% | 5.6% | 0% | 4,099 pixels |
| 8 | 16 | 15.44 | 0 | 7.7% | 3.2% | 0% | 3,097 pixels |
| 9 | 16 | 14.73 | 0 | 6.4% | 2.9% | 0% | 3,263 pixels |
Lopsided with 10 players. The poorest start makes 10.23 metal a second from its deposits, 75% less than the richest, which makes 41.61. The most cramped start has 54% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 7 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 20 | 24.74 | 0 | 9.4% | 5% | 0% | 3,097 pixels |
| 2 | 29 | 32.44 | 0 | 12% | 6.3% | 0% | 3,263 pixels |
| 3 | 24 | 27.87 | 1 | 7.8% | 3.9% | 0% | 2,410 pixels |
| 4 | 32 | 34.14 | 0 | 10.9% | 5.2% | 0% | 3,721 pixels |
| 5 | 35 | 39.86 | 0 | 13.4% | 6% | 0% | 3,400 pixels |
| 6 | 34 | 41.61 | 1 | 12.4% | 5.8% | 0% | 3,282 pixels |
| 7 | 35 | 35.64 | 7 | 11.8% | 5.6% | 0% | 4,099 pixels |
| 8 | 16 | 15.44 | 0 | 7.7% | 3.2% | 0% | 3,097 pixels |
| 9 | 16 | 14.73 | 0 | 6.4% | 2.9% | 0% | 3,263 pixels |
| 10 | 11 | 10.23 | 0 | 8.1% | 3.6% | 0% | 2,410 pixels |
Each part of the map, and each deposit and vent, counts for the start position nearest to it in a straight line; one exactly as near to two starts counts half to each. Metal is what the Metal Extractor makes on each deposit, or the Underwater Metal Extractor where the deposit lies in deep enough water: 0.001 times the total, over the cells under it, of each cell's metal plus one. The richest deposits are taken first, and no two extractors overlap. A vent counts where the Geothermal Powerplant can be built over it. Flat land is ground the Kbot Lab could be built on: inside the map, out of the water, with no more than 10 height units between its lowest and highest ground, and clear of features that can't be destroyed (trees and other features that can be destroyed count as cleared). Area, flat land and water are shares of the whole map, leaving out any void cells, and the nearest enemy is the distance in map pixels to the nearest other start. The verdict goes by the larger of two gaps between the best and the worst start, in metal and in flat land: under 10% is even, under 25% fairly even, under 50% uneven, and 50% or more lopsided.