The Bayou
The Bayou is a Total Annihilation map on Lush, 10,240 × 10,240 pixels, with 10 start positions.
20 X 20 Strong currents rush through this Bayou.
4 geothermal vents
Each start position's territory: the part of the map nearer to it than to any other start in use.
Start Position Fairness
Fairly even with 2 players. The poorest start makes 245.58 metal a second from its deposits, 3.2% less than the richest, which makes 253.77. The most cramped start has 16% less flat land than the roomiest. The geothermal vents are not shared evenly: from 1 to 3 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 134 | 245.58 | 3 | 52.7% | 10.3% | 29.4% | 9,072 pixels |
| 2 | 144 | 253.77 | 1 | 47.3% | 8.6% | 26.8% | 9,072 pixels |
Uneven with 3 players. The poorest start makes 125.78 metal a second from its deposits, 40% less than the richest, which makes 210.94. The most cramped start has 8.2% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 2 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 89 | 162.64 | 2 | 34.1% | 6% | 20.1% | 5,243 pixels |
| 2 | 120 | 210.94 | 0 | 36% | 6.5% | 20.7% | 7,875 pixels |
| 3 | 69 | 125.78 | 2 | 29.8% | 6.4% | 15.4% | 5,243 pixels |
Uneven with 4 players. The poorest start makes 113.39 metal a second from its deposits, 14% less than the richest, which makes 131.54. The most cramped start has 44% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 2 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 62 | 113.39 | 1 | 20.9% | 4.6% | 11.3% | 5,243 pixels |
| 2 | 74 | 131.54 | 0 | 23.7% | 4.7% | 12.6% | 5,146 pixels |
| 3 | 68 | 123.76 | 2 | 29.4% | 6.1% | 15.4% | 5,243 pixels |
| 4 | 74 | 130.67 | 1 | 25.9% | 3.5% | 16.9% | 5,146 pixels |
Lopsided with 5 players. The poorest start makes 44.85 metal a second from its deposits, 66% less than the richest, which makes 130.67. The most cramped start has 56% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 2 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 62 | 113.39 | 1 | 20.9% | 4.6% | 11.3% | 5,243 pixels |
| 2 | 62 | 109.94 | 0 | 18.2% | 3.9% | 9.5% | 5,146 pixels |
| 3 | 55 | 100.51 | 2 | 22.3% | 4.9% | 11.4% | 5,243 pixels |
| 4 | 74 | 130.67 | 1 | 25.9% | 3.5% | 16.9% | 5,146 pixels |
| 5 | 25 | 44.85 | 0 | 12.5% | 2.1% | 7.1% | 5,328 pixels |
Lopsided with 6 players. The poorest start makes 44.85 metal a second from its deposits, 60% less than the richest, which makes 113.39. The most cramped start has 81% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 2 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 62 | 113.39 | 1 | 20.9% | 4.6% | 11.3% | 5,243 pixels |
| 2 | 45 | 79.98 | 0 | 13.4% | 3% | 7% | 3,323 pixels |
| 3 | 55 | 100.51 | 2 | 22.3% | 4.9% | 11.4% | 5,243 pixels |
| 4 | 61 | 109.15 | 1 | 22% | 3.3% | 13.6% | 3,016 pixels |
| 5 | 25 | 44.85 | 0 | 12.5% | 2.1% | 7.1% | 5,328 pixels |
| 6 | 30 | 51.47 | 0 | 8.7% | 0.9% | 5.7% | 3,016 pixels |
Lopsided with 7 players. The poorest start makes 44.85 metal a second from its deposits, 59% less than the richest, which makes 109.15. The most cramped start has 76% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 2 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 51 | 92.94 | 1 | 17.9% | 3.9% | 9.7% | 3,845 pixels |
| 2 | 45 | 79.98 | 0 | 13.4% | 3% | 7% | 3,323 pixels |
| 3 | 35 | 64.51 | 2 | 15.2% | 3.5% | 7.3% | 2,137 pixels |
| 4 | 61 | 109.15 | 1 | 22% | 3.3% | 13.6% | 3,016 pixels |
| 5 | 25 | 44.85 | 0 | 12.5% | 2.1% | 7.1% | 5,328 pixels |
| 6 | 30 | 51.47 | 0 | 8.7% | 0.9% | 5.7% | 3,016 pixels |
| 7 | 31 | 56.45 | 0 | 10.2% | 2.1% | 5.6% | 2,137 pixels |
Lopsided with 8 players. The poorest start makes 44.85 metal a second from its deposits, 52% less than the richest, which makes 92.74. The most cramped start has 69% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 4 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 41 | 75.38 | 0 | 12.8% | 3% | 6.9% | 2,928 pixels |
| 2 | 42 | 73.94 | 0 | 12.3% | 3% | 6.3% | 3,323 pixels |
| 3 | 28 | 51.26 | 0 | 11% | 2.6% | 5.4% | 2,137 pixels |
| 4 | 52 | 92.74 | 0 | 17% | 2.4% | 10.6% | 3,016 pixels |
| 5 | 25 | 44.85 | 0 | 12.4% | 2.1% | 7% | 5,328 pixels |
| 6 | 30 | 51.47 | 0 | 8.7% | 0.9% | 5.7% | 3,016 pixels |
| 7 | 29 | 53.28 | 0 | 9.6% | 2.1% | 5% | 2,137 pixels |
| 8 | 31 | 56.45 | 4 | 16.2% | 2.9% | 9.3% | 2,928 pixels |
Lopsided with 9 players. The poorest start makes 36 metal a second from its deposits, 60% less than the richest, which makes 89.57. The most cramped start has 69% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 3 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 41 | 75.38 | 0 | 12.8% | 3% | 6.9% | 2,928 pixels |
| 2 | 34 | 60.77 | 0 | 9.9% | 3% | 4.1% | 3,323 pixels |
| 3 | 21 | 38.88 | 0 | 8.6% | 1.8% | 4.7% | 2,137 pixels |
| 4 | 50 | 89.57 | 0 | 16.6% | 2.4% | 10.3% | 3,016 pixels |
| 5 | 22 | 40.9 | 0 | 10.2% | 2.1% | 5.3% | 4,665 pixels |
| 6 | 30 | 51.47 | 0 | 8.7% | 0.9% | 5.7% | 3,016 pixels |
| 7 | 29 | 53.28 | 0 | 9.6% | 2.1% | 5% | 2,137 pixels |
| 8 | 20 | 36 | 3 | 10.3% | 1.6% | 6.2% | 2,404 pixels |
| 9 | 31 | 53.12 | 1 | 13.2% | 2.2% | 8% | 2,404 pixels |
Lopsided with 10 players. The poorest start makes 33.98 metal a second from its deposits, 49% less than the richest, which makes 67.1. The most cramped start has 69% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 3 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 26 | 46.86 | 0 | 8.3% | 2.5% | 4% | 2,928 pixels |
| 2 | 34 | 60.77 | 0 | 9.9% | 3% | 4.1% | 3,323 pixels |
| 3 | 21 | 38.88 | 0 | 8.6% | 1.8% | 4.7% | 2,137 pixels |
| 4 | 38 | 67.1 | 0 | 11.7% | 1.8% | 7.3% | 3,016 pixels |
| 5 | 22 | 40.9 | 0 | 10.2% | 2.1% | 5.3% | 4,665 pixels |
| 6 | 30 | 51.47 | 0 | 8.7% | 0.9% | 5.7% | 3,016 pixels |
| 7 | 29 | 53.28 | 0 | 9.6% | 2.1% | 5% | 2,137 pixels |
| 8 | 19 | 33.98 | 3 | 10% | 1.6% | 6.1% | 2,404 pixels |
| 9 | 31 | 53.12 | 1 | 13.2% | 2.2% | 8% | 2,404 pixels |
| 10 | 28 | 52.99 | 0 | 9.8% | 1.1% | 6% | 3,847 pixels |
Each part of the map, and each deposit and vent, counts for the start position nearest to it in a straight line; one exactly as near to two starts counts half to each. Metal is what the Metal Extractor makes on each deposit, or the Underwater Metal Extractor where the deposit lies in deep enough water: 0.001 times the total, over the cells under it, of each cell's metal plus one. The richest deposits are taken first, and no two extractors overlap. A vent counts where the Geothermal Powerplant can be built over it. Flat land is ground the Kbot Lab could be built on: inside the map, out of the water, with no more than 10 height units between its lowest and highest ground, and clear of features that can't be destroyed (trees and other features that can be destroyed count as cleared). Area, flat land and water are shares of the whole map, leaving out any void cells, and the nearest enemy is the distance in map pixels to the nearest other start. The verdict goes by the larger of two gaps between the best and the worst start, in metal and in flat land: under 10% is even, under 25% fairly even, under 50% uneven, and 50% or more lopsided.