Assault on Suburbia
Assault on Suburbia is a Total Annihilation map, 8,192 × 8,192 pixels, with 10 start positions.
16 X 16 Crush 'em.
15 geothermal vents
Each start position's territory: the part of the map nearer to it than to any other start in use.
Start Position Fairness
Fairly even with 2 players. The poorest start makes 36.96 metal a second from its deposits, 15% less than the richest, which makes 43.69. The most cramped start has 24% less flat land than the roomiest. The geothermal vents are not shared evenly: from 3 to 12 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 23 | 36.96 | 3 | 48.4% | 22% | 23.9% | 9,859 pixels |
| 2 | 29 | 43.69 | 12 | 51.6% | 29% | 20.8% | 9,859 pixels |
Lopsided with 3 players. The poorest start makes 14.41 metal a second from its deposits, 59% less than the richest, which makes 34.92. The most cramped start has 32% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 10 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 19 | 31.32 | 0 | 35% | 17.1% | 15.7% | 6,758 pixels |
| 2 | 24 | 34.92 | 10 | 38.4% | 20.2% | 16.9% | 6,896 pixels |
| 3 | 9 | 14.41 | 5 | 26.6% | 13.8% | 12.1% | 6,758 pixels |
Lopsided with 4 players. The poorest start makes 13.92 metal a second from its deposits, 57% less than the richest, which makes 32.15. The most cramped start has 48% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 7 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 13 | 20.17 | 0 | 23.6% | 11.4% | 11% | 6,758 pixels |
| 2 | 11 | 13.92 | 7 | 24.9% | 17.1% | 7.1% | 6,768 pixels |
| 3 | 9 | 14.41 | 5 | 26.6% | 13.8% | 12.1% | 6,758 pixels |
| 4 | 19 | 32.15 | 3 | 24.9% | 8.8% | 14.5% | 6,768 pixels |
Lopsided with 5 players. The poorest start makes 6.51 metal a second from its deposits, 80% less than the richest, which makes 32.15. The most cramped start has 74% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 7 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 7 | 9.59 | 0 | 16.1% | 9.9% | 5.1% | 3,973 pixels |
| 2 | 11 | 13.92 | 7 | 24.4% | 17% | 6.7% | 6,768 pixels |
| 3 | 4 | 6.51 | 2 | 15.5% | 11.3% | 3.7% | 2,825 pixels |
| 4 | 19 | 32.15 | 2 | 24.3% | 8.4% | 14.3% | 6,768 pixels |
| 5 | 11 | 18.48 | 4 | 19.7% | 4.4% | 14.9% | 2,825 pixels |
Lopsided with 6 players. The poorest start makes 4.41 metal a second from its deposits, 85% less than the richest, which makes 28.56. The most cramped start has 67% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 7 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 7 | 9.59 | 0 | 16% | 9.9% | 5.1% | 3,973 pixels |
| 2 | 4 | 4.41 | 3 | 12.7% | 10.9% | 1.3% | 2,857 pixels |
| 3 | 4 | 6.51 | 2 | 15.3% | 11.3% | 3.5% | 2,825 pixels |
| 4 | 10 | 15.36 | 0 | 15.7% | 7.2% | 7.1% | 3,923 pixels |
| 5 | 10 | 16.22 | 3 | 17.5% | 3.8% | 13.4% | 2,825 pixels |
| 6 | 17 | 28.56 | 7 | 22.8% | 8% | 14.3% | 2,857 pixels |
Lopsided with 7 players. The poorest start makes 4.41 metal a second from its deposits, 74% less than the richest, which makes 17.1. The most cramped start has 77% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 7 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 7 | 9.59 | 0 | 15.6% | 9.9% | 4.7% | 3,973 pixels |
| 2 | 4 | 4.41 | 1 | 7.2% | 6.3% | 0.6% | 2,857 pixels |
| 3 | 4 | 6.51 | 1 | 11.2% | 8.6% | 2.1% | 2,825 pixels |
| 4 | 10 | 15.36 | 0 | 15.3% | 7.2% | 6.7% | 3,923 pixels |
| 5 | 7 | 10.58 | 2 | 13.9% | 3% | 10.6% | 2,825 pixels |
| 6 | 10 | 17.1 | 4 | 11.6% | 3.1% | 8.2% | 2,433 pixels |
| 7 | 10 | 17.1 | 7 | 25.1% | 12.9% | 11.7% | 2,433 pixels |
Lopsided with 8 players. The poorest start makes 3.63 metal a second from its deposits, 79% less than the richest, which makes 17.1. The most cramped start has 76% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 4 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 7 | 9.59 | 0 | 12.5% | 8.8% | 2.7% | 3,973 pixels |
| 2 | 4 | 4.41 | 1 | 7.2% | 6.3% | 0.6% | 2,857 pixels |
| 3 | 4 | 6.51 | 1 | 11.2% | 8.6% | 2.1% | 2,825 pixels |
| 4 | 10 | 15.36 | 0 | 12.4% | 6.4% | 4.8% | 3,923 pixels |
| 5 | 7 | 10.58 | 2 | 10.8% | 2.6% | 8% | 2,825 pixels |
| 6 | 10 | 17.1 | 4 | 10.2% | 3.1% | 6.9% | 2,433 pixels |
| 7 | 3 | 3.63 | 4 | 14.8% | 10.7% | 3.8% | 1,937 pixels |
| 8 | 7 | 13.47 | 3 | 20.8% | 4.5% | 15.9% | 1,937 pixels |
Lopsided with 9 players. The poorest start makes 3.63 metal a second from its deposits, 76% less than the richest, which makes 15.36. The most cramped start has 97% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 4 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 7 | 9.59 | 0 | 12.5% | 8.8% | 2.7% | 3,973 pixels |
| 2 | 4 | 4.41 | 1 | 7.2% | 6.3% | 0.6% | 2,857 pixels |
| 3 | 4 | 6.51 | 1 | 11.2% | 8.6% | 2.1% | 2,825 pixels |
| 4 | 10 | 15.36 | 0 | 9% | 6.1% | 1.8% | 2,147 pixels |
| 5 | 7 | 10.58 | 2 | 10.8% | 2.6% | 8% | 2,825 pixels |
| 6 | 4 | 5.89 | 4 | 6.8% | 3.1% | 3.5% | 1,776 pixels |
| 7 | 3 | 3.63 | 4 | 14.8% | 10.7% | 3.8% | 1,937 pixels |
| 8 | 7 | 13.47 | 3 | 19.9% | 4.5% | 15% | 1,937 pixels |
| 9 | 6 | 11.21 | 0 | 7.7% | 0.3% | 7.2% | 1,776 pixels |
Lopsided with 10 players. The poorest start makes 3.63 metal a second from its deposits, 76% less than the richest, which makes 15.36. The most cramped start has 97% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 4 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 6 | 8.81 | 0 | 9.9% | 8.4% | 0.5% | 2,593 pixels |
| 2 | 4 | 4.41 | 1 | 7.2% | 6.3% | 0.6% | 2,857 pixels |
| 3 | 4 | 6.51 | 1 | 11.2% | 8.6% | 2.1% | 2,825 pixels |
| 4 | 10 | 15.36 | 0 | 9% | 6.1% | 1.8% | 2,147 pixels |
| 5 | 3 | 3.95 | 2 | 6.4% | 2.3% | 4% | 1,400 pixels |
| 6 | 4 | 5.89 | 4 | 6.8% | 3.1% | 3.5% | 1,776 pixels |
| 7 | 3 | 3.63 | 4 | 14.8% | 10.7% | 3.8% | 1,937 pixels |
| 8 | 7 | 13.47 | 3 | 18.9% | 4.5% | 14.1% | 1,937 pixels |
| 9 | 6 | 11.21 | 0 | 7.7% | 0.3% | 7.2% | 1,776 pixels |
| 10 | 5 | 7.41 | 0 | 8% | 0.7% | 7.1% | 1,400 pixels |
Each part of the map, and each deposit and vent, counts for the start position nearest to it in a straight line; one exactly as near to two starts counts half to each. Metal is what the Metal Extractor makes on each deposit, or the Underwater Metal Extractor where the deposit lies in deep enough water: 0.001 times the total, over the cells under it, of each cell's metal plus one. The richest deposits are taken first, and no two extractors overlap. A vent counts where the Geothermal Powerplant can be built over it. Flat land is ground the Kbot Lab could be built on: inside the map, out of the water, with no more than 10 height units between its lowest and highest ground, and clear of features that can't be destroyed (trees and other features that can be destroyed count as cleared). Area, flat land and water are shares of the whole map, leaving out any void cells, and the nearest enemy is the distance in map pixels to the nearest other start. The verdict goes by the larger of two gaps between the best and the worst start, in metal and in flat land: under 10% is even, under 25% fairly even, under 50% uneven, and 50% or more lopsided.