King of the Hill
King of the Hill is a Total Annihilation map on Red Planet, 8,416 × 8,512 pixels, with 10 start positions.
16 X 16 Fight for a metal rich mountain. Strong wind.
4 geothermal vents
Each start position's territory: the part of the map nearer to it than to any other start in use.
Start Position Fairness
Uneven with 2 players. The poorest start makes 47.23 metal a second from its deposits, 33% less than the richest, which makes 70.01. The most cramped start has 2.5% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 4 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 44 | 47.23 | 0 | 49.9% | 44.9% | 0% | 7,569 pixels |
| 2 | 60 | 70.01 | 4 | 50.1% | 46% | 0% | 7,569 pixels |
Uneven with 3 players. The poorest start makes 33.62 metal a second from its deposits, 25% less than the richest, which makes 44.69. The most cramped start has 37% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 2 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 31 | 33.62 | 0 | 37.2% | 33.3% | 0% | 5,069 pixels |
| 2 | 40 | 44.69 | 2 | 38.5% | 35.3% | 0% | 5,239 pixels |
| 3 | 33 | 38.94 | 2 | 24.3% | 22.4% | 0% | 5,069 pixels |
Lopsided with 4 players. The poorest start makes 18.77 metal a second from its deposits, 50% less than the richest, which makes 37.84. The most cramped start has 11% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 2 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 18 | 18.77 | 0 | 24.3% | 21.4% | 0% | 5,069 pixels |
| 2 | 28 | 32.18 | 2 | 25.1% | 23.1% | 0% | 5,239 pixels |
| 3 | 32 | 37.84 | 2 | 24.3% | 22.4% | 0% | 5,069 pixels |
| 4 | 26 | 28.47 | 0 | 26.3% | 24.1% | 0% | 5,387 pixels |
Uneven with 5 players. The poorest start makes 18.77 metal a second from its deposits, 34% less than the richest, which makes 28.47. The most cramped start has 44% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 3 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 18 | 18.77 | 0 | 24.3% | 21.4% | 0% | 5,069 pixels |
| 2 | 18 | 20 | 0 | 16.2% | 15.1% | 0% | 2,385 pixels |
| 3 | 23 | 26.12 | 1 | 18.3% | 16.9% | 0% | 3,233 pixels |
| 4 | 26 | 28.47 | 0 | 26.3% | 24.1% | 0% | 5,387 pixels |
| 5 | 19 | 23.9 | 3 | 14.9% | 13.5% | 0% | 2,385 pixels |
Lopsided with 6 players. The poorest start makes 9.05 metal a second from its deposits, 65% less than the richest, which makes 26.12. The most cramped start has 35% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 3 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 16 | 17.2 | 0 | 17.6% | 15.6% | 0% | 2,967 pixels |
| 2 | 18 | 20 | 0 | 16.2% | 15.1% | 0% | 2,385 pixels |
| 3 | 23 | 26.12 | 1 | 18.3% | 16.9% | 0% | 3,233 pixels |
| 4 | 20 | 20.98 | 0 | 19.9% | 18.1% | 0% | 3,168 pixels |
| 5 | 19 | 23.9 | 3 | 14.9% | 13.5% | 0% | 2,385 pixels |
| 6 | 8 | 9.05 | 0 | 13.2% | 11.8% | 0% | 2,967 pixels |
Lopsided with 7 players. The poorest start makes 9.05 metal a second from its deposits, 65% less than the richest, which makes 26.12. The most cramped start has 50% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 2 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 16 | 17.2 | 0 | 17.6% | 15.6% | 0% | 2,967 pixels |
| 2 | 11 | 12.64 | 0 | 9% | 8.4% | 0% | 2,385 pixels |
| 3 | 23 | 26.12 | 1 | 18.3% | 16.9% | 0% | 3,233 pixels |
| 4 | 12 | 12.51 | 0 | 11.5% | 10.5% | 0% | 2,793 pixels |
| 5 | 18 | 21.88 | 2 | 14.8% | 13.4% | 0% | 2,385 pixels |
| 6 | 8 | 9.05 | 0 | 13.2% | 11.8% | 0% | 2,967 pixels |
| 7 | 16 | 17.85 | 1 | 15.6% | 14.3% | 0% | 2,793 pixels |
Lopsided with 8 players. The poorest start makes 9.05 metal a second from its deposits, 59% less than the richest, which makes 21.88. The most cramped start has 41% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 2 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 12 | 12.51 | 0 | 10.8% | 9.7% | 0% | 2,767 pixels |
| 2 | 11 | 12.64 | 0 | 9% | 8.4% | 0% | 2,385 pixels |
| 3 | 19 | 21.43 | 1 | 11.4% | 10.6% | 0% | 2,722 pixels |
| 4 | 12 | 12.51 | 0 | 11.5% | 10.5% | 0% | 2,793 pixels |
| 5 | 18 | 21.88 | 2 | 14.8% | 13.4% | 0% | 2,385 pixels |
| 6 | 8 | 9.05 | 0 | 13.2% | 11.8% | 0% | 2,967 pixels |
| 7 | 16 | 17.85 | 1 | 15.6% | 14.3% | 0% | 2,793 pixels |
| 8 | 8 | 9.38 | 0 | 13.6% | 12.2% | 0% | 2,722 pixels |
Lopsided with 9 players. The poorest start makes 4.37 metal a second from its deposits, 92% less than the richest, which makes 55.63. The most cramped start has 49% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 4 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 9 | 9.84 | 0 | 9.5% | 8.6% | 0% | 2,767 pixels |
| 2 | 6 | 8.4 | 0 | 7.1% | 6.7% | 0% | 2,385 pixels |
| 3 | 7 | 8.27 | 0 | 7.9% | 7.5% | 0% | 2,722 pixels |
| 4 | 6 | 7.16 | 0 | 10.2% | 9.5% | 0% | 2,793 pixels |
| 5 | 4 | 4.37 | 0 | 10.9% | 10.1% | 0% | 2,353 pixels |
| 6 | 8 | 9.05 | 0 | 13% | 11.6% | 0% | 2,967 pixels |
| 7 | 7 | 7.04 | 0 | 13.7% | 12.8% | 0% | 2,793 pixels |
| 8 | 6 | 7.49 | 0 | 12.4% | 11.1% | 0% | 2,722 pixels |
| 9 | 51 | 55.63 | 4 | 15.3% | 13.2% | 0% | 2,353 pixels |
Lopsided with 10 players. The poorest start makes 4.37 metal a second from its deposits, 87% less than the richest, which makes 33.42. The most cramped start has 46% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 3 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 7 | 7.95 | 0 | 7.6% | 6.7% | 0% | 2,767 pixels |
| 2 | 6 | 8.4 | 0 | 7.1% | 6.7% | 0% | 2,385 pixels |
| 3 | 7 | 8.27 | 0 | 7.9% | 7.5% | 0% | 2,722 pixels |
| 4 | 5 | 6.38 | 0 | 8.4% | 7.6% | 0% | 2,793 pixels |
| 5 | 4 | 4.37 | 0 | 10.9% | 10.1% | 0% | 2,353 pixels |
| 6 | 6 | 7.16 | 0 | 11.3% | 10.1% | 0% | 2,967 pixels |
| 7 | 6 | 5.93 | 0 | 13.4% | 12.5% | 0% | 2,793 pixels |
| 8 | 5 | 6.38 | 0 | 12% | 10.8% | 0% | 2,722 pixels |
| 9 | 27 | 28.99 | 3 | 9.6% | 8.6% | 0% | 2,093 pixels |
| 10 | 31 | 33.42 | 1 | 11.9% | 10.4% | 0% | 2,093 pixels |
Each part of the map, and each deposit and vent, counts for the start position nearest to it in a straight line; one exactly as near to two starts counts half to each. Metal is what the Metal Extractor makes on each deposit, or the Underwater Metal Extractor where the deposit lies in deep enough water: 0.001 times the total, over the cells under it, of each cell's metal plus one. The richest deposits are taken first, and no two extractors overlap. A vent counts where the Geothermal Powerplant can be built over it. Flat land is ground the Kbot Lab could be built on: inside the map, out of the water, with no more than 10 height units between its lowest and highest ground, and clear of features that can't be destroyed (trees and other features that can be destroyed count as cleared). Area, flat land and water are shares of the whole map, leaving out any void cells, and the nearest enemy is the distance in map pixels to the nearest other start. The verdict goes by the larger of two gaps between the best and the worst start, in metal and in flat land: under 10% is even, under 25% fairly even, under 50% uneven, and 50% or more lopsided.