Wretched Ridges
Wretched Ridges is a Total Annihilation map on Green planet, 6,176 × 6,272 pixels, with 10 start positions.
12 X 12 High ridges protect defensive areas. Light forest.
1 geothermal vents
Each start position's territory: the part of the map nearer to it than to any other start in use.
Start Position Fairness
Even with 2 players. The poorest start makes 22.88 metal a second from its deposits, 3.6% less than the richest, which makes 23.74. The most cramped start has 4.2% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 1 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 16 | 22.88 | 0 | 48.2% | 44.3% | 0% | 5,935 pixels |
| 2 | 16 | 23.74 | 1 | 51.8% | 46.2% | 0% | 5,935 pixels |
Uneven with 3 players. The poorest start makes 12.59 metal a second from its deposits, 31% less than the richest, which makes 18.27. The most cramped start has 40% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 1 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 11 | 15.76 | 0 | 34.4% | 31.5% | 0% | 4,211 pixels |
| 2 | 12 | 18.27 | 1 | 41.3% | 36.7% | 0% | 4,241 pixels |
| 3 | 9 | 12.59 | 0 | 24.3% | 22.2% | 0% | 4,211 pixels |
Fairly even with 4 players. The poorest start makes 10.29 metal a second from its deposits, 18% less than the richest, which makes 12.59. The most cramped start has 6.3% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 1 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 8 | 11.44 | 0 | 24.1% | 22.2% | 0% | 4,188 pixels |
| 2 | 7 | 10.29 | 1 | 26.7% | 23.6% | 0% | 4,241 pixels |
| 3 | 9 | 12.59 | 0 | 24.3% | 22.2% | 0% | 4,211 pixels |
| 4 | 8 | 12.3 | 0 | 24.9% | 22.5% | 0% | 4,188 pixels |
Lopsided with 5 players. The poorest start makes 5.18 metal a second from its deposits, 59% less than the richest, which makes 12.59. The most cramped start has 55% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 1 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 6 | 8.27 | 0 | 15.3% | 14.1% | 0% | 1,438 pixels |
| 2 | 7 | 10.29 | 1 | 26.7% | 23.6% | 0% | 4,241 pixels |
| 3 | 9 | 12.59 | 0 | 24.3% | 22.2% | 0% | 4,211 pixels |
| 4 | 7 | 10.29 | 0 | 22.1% | 19.9% | 0% | 3,072 pixels |
| 5 | 3 | 5.18 | 0 | 11.6% | 10.6% | 0% | 1,438 pixels |
Lopsided with 6 players. The poorest start makes 5.18 metal a second from its deposits, 50% less than the richest, which makes 10.29. The most cramped start has 47% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 1 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 6 | 8.27 | 0 | 15.3% | 14% | 0% | 1,438 pixels |
| 2 | 5 | 7.12 | 0 | 17% | 14.8% | 0% | 1,437 pixels |
| 3 | 7 | 9.42 | 0 | 21.1% | 19.3% | 0% | 3,088 pixels |
| 4 | 7 | 10.29 | 0 | 22.1% | 19.9% | 0% | 3,072 pixels |
| 5 | 3 | 5.18 | 0 | 11.6% | 10.6% | 0% | 1,438 pixels |
| 6 | 4 | 6.34 | 1 | 12.8% | 11.7% | 0% | 1,437 pixels |
Lopsided with 7 players. The poorest start makes 5.1 metal a second from its deposits, 50% less than the richest, which makes 10.29. The most cramped start has 47% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 1 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 5 | 6.26 | 0 | 12.3% | 11.3% | 0% | 1,438 pixels |
| 2 | 5 | 7.12 | 0 | 17% | 14.8% | 0% | 1,437 pixels |
| 3 | 4 | 5.1 | 0 | 12.2% | 11.1% | 0% | 1,437 pixels |
| 4 | 7 | 10.29 | 0 | 22.1% | 19.9% | 0% | 3,072 pixels |
| 5 | 3 | 5.18 | 0 | 11.6% | 10.6% | 0% | 1,438 pixels |
| 6 | 4 | 6.34 | 1 | 12.8% | 11.7% | 0% | 1,437 pixels |
| 7 | 4 | 6.34 | 0 | 12% | 11% | 0% | 1,437 pixels |
Uneven with 8 players. The poorest start makes 4.32 metal a second from its deposits, 46% less than the richest, which makes 7.98. The most cramped start has 11% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 1 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 5 | 6.26 | 0 | 12.3% | 11.3% | 0% | 1,438 pixels |
| 2 | 4 | 5.1 | 0 | 13.7% | 11.9% | 0% | 1,437 pixels |
| 3 | 4 | 5.1 | 0 | 12.2% | 11.1% | 0% | 1,437 pixels |
| 4 | 3 | 4.32 | 0 | 12.1% | 11.1% | 0% | 1,482 pixels |
| 5 | 3 | 5.18 | 0 | 11.6% | 10.6% | 0% | 1,438 pixels |
| 6 | 4 | 6.34 | 1 | 12.8% | 11.7% | 0% | 1,437 pixels |
| 7 | 4 | 6.34 | 0 | 12% | 11% | 0% | 1,437 pixels |
| 8 | 5 | 7.98 | 0 | 13.4% | 11.7% | 0% | 1,482 pixels |
Lopsided with 9 players. The poorest start makes 4.32 metal a second from its deposits, 50% less than the richest, which makes 8.6. The most cramped start has 55% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 1 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 3 | 4.32 | 0 | 9.4% | 8.6% | 0% | 1,438 pixels |
| 2 | 3 | 4.32 | 0 | 11.4% | 9.9% | 0% | 1,437 pixels |
| 3 | 3 | 4.32 | 0 | 9.4% | 8.5% | 0% | 1,437 pixels |
| 4 | 3 | 4.32 | 0 | 10.1% | 9.3% | 0% | 1,482 pixels |
| 5 | 3 | 5.18 | 0 | 9.8% | 9.1% | 0% | 1,438 pixels |
| 6 | 3 | 5.18 | 0 | 9.9% | 9% | 0% | 1,437 pixels |
| 7 | 3 | 5.18 | 0 | 8.8% | 8.1% | 0% | 1,437 pixels |
| 8 | 3 | 5.18 | 0 | 11.6% | 10.1% | 0% | 1,482 pixels |
| 9 | 8 | 8.6 | 1 | 19.5% | 18% | 0% | 2,613 pixels |
Uneven with 10 players. The poorest start makes 3.58 metal a second from its deposits, 31% less than the richest, which makes 5.18. The most cramped start has 25% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 1 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 3 | 4.32 | 0 | 9.3% | 8.6% | 0% | 1,438 pixels |
| 2 | 3 | 4.32 | 0 | 11.1% | 9.5% | 0% | 1,437 pixels |
| 3 | 3 | 4.32 | 0 | 9.4% | 8.5% | 0% | 1,437 pixels |
| 4 | 3 | 4.32 | 0 | 8.7% | 8% | 0% | 1,482 pixels |
| 5 | 3 | 5.18 | 0 | 9.1% | 8.4% | 0% | 1,438 pixels |
| 6 | 3 | 5.18 | 0 | 9.9% | 9% | 0% | 1,437 pixels |
| 7 | 3 | 5.18 | 0 | 8.8% | 8.1% | 0% | 1,437 pixels |
| 8 | 3 | 5.18 | 0 | 10.5% | 9% | 0% | 1,482 pixels |
| 9 | 5 | 5.02 | 1 | 11.5% | 10.7% | 0% | 826 pixels |
| 10 | 3 | 3.58 | 0 | 11.5% | 10.7% | 0% | 826 pixels |
Each part of the map, and each deposit and vent, counts for the start position nearest to it in a straight line; one exactly as near to two starts counts half to each. Metal is what the Metal Extractor makes on each deposit, or the Underwater Metal Extractor where the deposit lies in deep enough water: 0.001 times the total, over the cells under it, of each cell's metal plus one. The richest deposits are taken first, and no two extractors overlap. A vent counts where the Geothermal Powerplant can be built over it. Flat land is ground the Kbot Lab could be built on: inside the map, out of the water, with no more than 10 height units between its lowest and highest ground, and clear of features that can't be destroyed (trees and other features that can be destroyed count as cleared). Area, flat land and water are shares of the whole map, leaving out any void cells, and the nearest enemy is the distance in map pixels to the nearest other start. The verdict goes by the larger of two gaps between the best and the worst start, in metal and in flat land: under 10% is even, under 25% fairly even, under 50% uneven, and 50% or more lopsided.