The Cold Place
The Cold Place is a Total Annihilation map on Ice, 7,712 × 5,760 pixels, with 10 start positions.
15 X 11 Fighting on a flat tundra with very strong winds.
3 geothermal vents
Each start position's territory: the part of the map nearer to it than to any other start in use.
Start Position Fairness
Even with 2 players. The poorest start makes 41.04 metal a second from its deposits, 8.3% less than the richest, which makes 44.78. The most cramped start has 9.2% less flat land than the roomiest. The geothermal vents are not shared evenly: from 1 to 2 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 27 | 41.04 | 1 | 46.4% | 36.1% | 8.7% | 4,369 pixels |
| 2 | 30 | 44.78 | 2 | 53.6% | 39.8% | 12.1% | 4,369 pixels |
Uneven with 3 players. The poorest start makes 22.14 metal a second from its deposits, 35% less than the richest, which makes 34.1. The most cramped start has 10% less flat land than the roomiest.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 22 | 34.1 | 1 | 31.7% | 26.3% | 4.4% | 4,082 pixels |
| 2 | 20 | 29.57 | 1 | 32.3% | 25.9% | 5.6% | 3,417 pixels |
| 3 | 15 | 22.14 | 1 | 36% | 23.7% | 10.7% | 3,417 pixels |
Uneven with 4 players. The poorest start makes 17.22 metal a second from its deposits, 42% less than the richest, which makes 29.57. The most cramped start has 47% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 1 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 14 | 21.53 | 0 | 22.4% | 18.6% | 3.1% | 2,466 pixels |
| 2 | 20 | 29.57 | 1 | 32.3% | 25.9% | 5.6% | 3,417 pixels |
| 3 | 11 | 17.22 | 1 | 28.3% | 17.7% | 9.6% | 3,251 pixels |
| 4 | 12 | 17.5 | 1 | 16.9% | 13.7% | 2.5% | 2,466 pixels |
Lopsided with 5 players. The poorest start makes 10.97 metal a second from its deposits, 52% less than the richest, which makes 23.05. The most cramped start has 66% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 1 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 7 | 10.97 | 0 | 18% | 15.1% | 2.4% | 2,466 pixels |
| 2 | 15 | 23.05 | 0 | 27.2% | 22% | 4.7% | 2,487 pixels |
| 3 | 11 | 17.22 | 1 | 28.3% | 17.7% | 9.6% | 3,251 pixels |
| 4 | 12 | 17.5 | 1 | 16.9% | 13.7% | 2.5% | 2,466 pixels |
| 5 | 12 | 17.08 | 1 | 9.5% | 7.4% | 1.6% | 2,487 pixels |
Lopsided with 6 players. The poorest start makes 10.97 metal a second from its deposits, 37% less than the richest, which makes 17.5. The most cramped start has 55% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 1 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 7 | 10.97 | 0 | 18% | 15.1% | 2.4% | 2,466 pixels |
| 2 | 8 | 13.4 | 0 | 21.2% | 16.4% | 4.3% | 2,487 pixels |
| 3 | 7 | 10.97 | 0 | 21.5% | 11.6% | 9.1% | 3,251 pixels |
| 4 | 12 | 17.5 | 1 | 16.9% | 13.7% | 2.5% | 2,466 pixels |
| 5 | 12 | 17.08 | 1 | 9.5% | 7.4% | 1.6% | 2,487 pixels |
| 6 | 11 | 15.89 | 1 | 12.9% | 11.6% | 0.8% | 2,911 pixels |
Lopsided with 7 players. The poorest start makes 5.83 metal a second from its deposits, 66% less than the richest, which makes 17.08. The most cramped start has 60% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 1 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 7 | 10.97 | 0 | 18% | 15.1% | 2.4% | 2,466 pixels |
| 2 | 8 | 13.4 | 0 | 21.2% | 16.4% | 4.3% | 2,487 pixels |
| 3 | 6 | 8.96 | 0 | 17.9% | 8.8% | 8.6% | 1,867 pixels |
| 4 | 9 | 13.68 | 1 | 12.4% | 10% | 2% | 1,871 pixels |
| 5 | 12 | 17.08 | 1 | 9.5% | 7.4% | 1.6% | 2,487 pixels |
| 6 | 11 | 15.89 | 1 | 12.9% | 11.6% | 0.8% | 2,911 pixels |
| 7 | 4 | 5.83 | 0 | 8.1% | 6.6% | 1% | 1,867 pixels |
Lopsided with 8 players. The poorest start makes 1.8 metal a second from its deposits, 90% less than the richest, which makes 17.08. The most cramped start has 57% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 1 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 7 | 10.97 | 0 | 18% | 15.1% | 2.4% | 2,466 pixels |
| 2 | 8 | 13.4 | 0 | 15.5% | 10.8% | 4.3% | 1,607 pixels |
| 3 | 6 | 8.96 | 0 | 17.9% | 8.8% | 8.6% | 1,867 pixels |
| 4 | 9 | 13.68 | 1 | 12.4% | 10% | 2% | 1,871 pixels |
| 5 | 12 | 17.08 | 1 | 9.5% | 7.4% | 1.6% | 2,487 pixels |
| 6 | 9 | 14.09 | 1 | 11.4% | 10.1% | 0.8% | 1,986 pixels |
| 7 | 4 | 5.83 | 0 | 8.1% | 6.6% | 1% | 1,867 pixels |
| 8 | 2 | 1.8 | 0 | 7.3% | 7.1% | 0% | 1,607 pixels |
Lopsided with 9 players. The poorest start has no deposits nearer to it than to another start, while the richest makes 17.08 metal a second from its own. The most cramped start has 53% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 1 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 7 | 10.97 | 0 | 13.1% | 10.5% | 2.4% | 1,200 pixels |
| 2 | 8 | 13.4 | 0 | 15.5% | 10.8% | 4.3% | 1,607 pixels |
| 3 | 6 | 8.96 | 0 | 17.9% | 8.8% | 8.6% | 1,867 pixels |
| 4 | 9 | 13.68 | 1 | 12.4% | 10% | 2% | 1,871 pixels |
| 5 | 12 | 17.08 | 1 | 9% | 7% | 1.6% | 2,357 pixels |
| 6 | 9 | 14.09 | 1 | 11.4% | 10.1% | 0.8% | 1,986 pixels |
| 7 | 4 | 5.83 | 0 | 8.1% | 6.6% | 1% | 1,867 pixels |
| 8 | 2 | 1.8 | 0 | 7.3% | 7.1% | 0% | 1,607 pixels |
| 9 | 0 | 0 | 0 | 5.4% | 5.1% | 0% | 1,200 pixels |
Lopsided with 10 players. The poorest start has no deposits nearer to it than to another start, while the richest makes 17.08 metal a second from its own. The most cramped start has 53% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 1 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 7 | 10.97 | 0 | 13.1% | 10.5% | 2.4% | 1,200 pixels |
| 2 | 8 | 13.4 | 0 | 15.4% | 10.8% | 4.3% | 1,607 pixels |
| 3 | 5 | 8.26 | 0 | 13.4% | 5.1% | 8.1% | 1,538 pixels |
| 4 | 9 | 13.68 | 1 | 12.4% | 10% | 2% | 1,871 pixels |
| 5 | 12 | 17.08 | 1 | 9% | 7% | 1.6% | 2,357 pixels |
| 6 | 7 | 10.97 | 1 | 8.2% | 7.4% | 0.5% | 1,986 pixels |
| 7 | 4 | 5.83 | 0 | 8.1% | 6.6% | 1% | 1,867 pixels |
| 8 | 2 | 1.8 | 0 | 7.3% | 7.1% | 0% | 1,607 pixels |
| 9 | 0 | 0 | 0 | 5.4% | 5.1% | 0% | 1,200 pixels |
| 10 | 3 | 3.82 | 0 | 7.6% | 6.3% | 0.8% | 1,538 pixels |
Each part of the map, and each deposit and vent, counts for the start position nearest to it in a straight line; one exactly as near to two starts counts half to each. Metal is what the Metal Extractor makes on each deposit, or the Underwater Metal Extractor where the deposit lies in deep enough water: 0.001 times the total, over the cells under it, of each cell's metal plus one. The richest deposits are taken first, and no two extractors overlap. A vent counts where the Geothermal Powerplant can be built over it. Flat land is ground the Kbot Lab could be built on: inside the map, out of the water, with no more than 10 height units between its lowest and highest ground, and clear of features that can't be destroyed (trees and other features that can be destroyed count as cleared). Area, flat land and water are shares of the whole map, leaving out any void cells, and the nearest enemy is the distance in map pixels to the nearest other start. The verdict goes by the larger of two gaps between the best and the worst start, in metal and in flat land: under 10% is even, under 25% fairly even, under 50% uneven, and 50% or more lopsided.