Red Hot Lava
Red Hot Lava is a Total Annihilation map on Lava, 5,440 × 4,896 pixels, with 10 start positions.
11 X 9 Many hills and lava pools. Plenty of metal
21 geothermal vents
Each start position's territory: the part of the map nearer to it than to any other start in use.
Start Position Fairness
Even with 2 players. The poorest start makes 32.62 metal a second from its deposits, 0.8% less than the richest, which makes 32.87. The most cramped start has 8.1% less flat land than the roomiest. The geothermal vents are not shared evenly: from 9 to 12 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Lava | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 26 | 32.62 | 12 | 51.9% | 38.6% | 3.4% | 3,728 pixels |
| 2 | 26 | 32.87 | 9 | 48.1% | 35.5% | 3.1% | 3,728 pixels |
Uneven with 3 players. The poorest start makes 15.08 metal a second from its deposits, 48% less than the richest, which makes 28.73. The most cramped start has 43% less flat land than the roomiest. The geothermal vents are not shared evenly: from 4 to 9 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Lava | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 18 | 21.67 | 9 | 41% | 29.4% | 3.3% | 2,732 pixels |
| 2 | 22 | 28.73 | 8 | 37.8% | 27.9% | 2.4% | 2,831 pixels |
| 3 | 12 | 15.08 | 4 | 21.2% | 16.7% | 0.9% | 2,732 pixels |
Uneven with 4 players. The poorest start makes 15.08 metal a second from its deposits, 14% less than the richest, which makes 17.53. The most cramped start has 29% less flat land than the roomiest. The geothermal vents are not shared evenly: from 4 to 7.5 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Lava | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 14 | 17.53 | 7.5 | 31.1% | 22.3% | 2.6% | 2,732 pixels |
| 2 | 14 | 17.28 | 5 | 26.1% | 19.2% | 1.6% | 2,621 pixels |
| 3 | 12 | 15.08 | 4 | 21.2% | 16.7% | 0.9% | 2,732 pixels |
| 4 | 12 | 15.59 | 4.5 | 21.6% | 15.8% | 1.4% | 2,621 pixels |
Lopsided with 5 players. The poorest start makes 6.15 metal a second from its deposits, 64% less than the richest, which makes 17.28. The most cramped start has 43% less flat land than the roomiest. The geothermal vents are not shared evenly: from 2 to 6.5 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Lava | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 12 | 15.46 | 6.5 | 23.5% | 16.8% | 2% | 1,614 pixels |
| 2 | 14 | 17.28 | 5 | 26.1% | 19.2% | 1.6% | 2,621 pixels |
| 3 | 9 | 11.01 | 3 | 14.5% | 11% | 0.8% | 1,370 pixels |
| 4 | 12 | 15.59 | 4.5 | 21.6% | 15.8% | 1.4% | 2,621 pixels |
| 5 | 5 | 6.15 | 2 | 14.3% | 11.3% | 0.7% | 1,370 pixels |
Lopsided with 6 players. The poorest start makes 6.15 metal a second from its deposits, 60% less than the richest, which makes 15.46. The most cramped start has 45% less flat land than the roomiest. The geothermal vents are not shared evenly: from 2 to 6.5 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Lava | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 12 | 15.46 | 6.5 | 23.5% | 16.8% | 2% | 1,614 pixels |
| 2 | 11 | 14.42 | 4 | 19.5% | 14.8% | 1.3% | 1,474 pixels |
| 3 | 9 | 11.01 | 3 | 14.5% | 11% | 0.8% | 1,370 pixels |
| 4 | 10 | 12.29 | 3.5 | 14.7% | 10.9% | 0.7% | 1,331 pixels |
| 5 | 5 | 6.15 | 2 | 14.3% | 11.3% | 0.7% | 1,370 pixels |
| 6 | 5 | 6.15 | 2 | 13.6% | 9.3% | 1% | 1,331 pixels |
Lopsided with 7 players. The poorest start makes 6.15 metal a second from its deposits, 60% less than the richest, which makes 15.46. The most cramped start has 57% less flat land than the roomiest. The geothermal vents are not shared evenly: from 2 to 6.5 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Lava | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 12 | 15.46 | 6.5 | 23.5% | 16.8% | 2% | 1,614 pixels |
| 2 | 8 | 10.35 | 3 | 12.3% | 8.9% | 1.1% | 1,474 pixels |
| 3 | 7 | 8.94 | 2 | 9.1% | 7.3% | 0.2% | 1,370 pixels |
| 4 | 10 | 12.29 | 3.5 | 14.7% | 10.9% | 0.7% | 1,331 pixels |
| 5 | 5 | 6.15 | 2 | 14.3% | 11.3% | 0.7% | 1,370 pixels |
| 6 | 5 | 6.15 | 2 | 13.6% | 9.3% | 1% | 1,331 pixels |
| 7 | 5 | 6.15 | 2 | 12.6% | 9.6% | 0.8% | 1,563 pixels |
Uneven with 8 players. The poorest start makes 6.15 metal a second from its deposits, 44% less than the richest, which makes 11.01. The most cramped start has 35% less flat land than the roomiest. The geothermal vents are not shared evenly: from 2 to 4 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Lava | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 8 | 10.6 | 4 | 13.9% | 9.8% | 1.5% | 1,344 pixels |
| 2 | 8 | 10.35 | 3 | 12.3% | 8.9% | 1.1% | 1,474 pixels |
| 3 | 7 | 8.94 | 2 | 9.1% | 7.3% | 0.2% | 1,370 pixels |
| 4 | 9 | 11.01 | 3 | 10.6% | 8.2% | 0.5% | 1,331 pixels |
| 5 | 5 | 6.15 | 2 | 14.3% | 11.3% | 0.7% | 1,370 pixels |
| 6 | 5 | 6.15 | 2 | 13.6% | 9.3% | 1% | 1,331 pixels |
| 7 | 5 | 6.15 | 2 | 12.6% | 9.6% | 0.8% | 1,563 pixels |
| 8 | 5 | 6.15 | 3 | 13.6% | 9.7% | 0.8% | 1,344 pixels |
Lopsided with 9 players. The poorest start makes 5.36 metal a second from its deposits, 68% less than the richest, which makes 16.97. The most cramped start has 40% less flat land than the roomiest. The geothermal vents are not shared evenly: from 2 to 5 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Lava | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 4 | 5.36 | 2 | 9.9% | 7.5% | 0.7% | 1,344 pixels |
| 2 | 6 | 7.05 | 2 | 10.5% | 7.4% | 1.1% | 1,474 pixels |
| 3 | 4 | 5.36 | 2 | 7.7% | 6.2% | 0.1% | 1,370 pixels |
| 4 | 7 | 7.71 | 2 | 8.7% | 6.6% | 0.4% | 1,331 pixels |
| 5 | 5 | 6.15 | 2 | 12.9% | 10.3% | 0.6% | 1,370 pixels |
| 6 | 4 | 5.36 | 2 | 12.5% | 8.6% | 1% | 1,331 pixels |
| 7 | 5 | 6.15 | 2 | 12.3% | 9.4% | 0.7% | 1,563 pixels |
| 8 | 4 | 5.36 | 2 | 12.9% | 9% | 0.8% | 1,344 pixels |
| 9 | 13 | 16.97 | 5 | 12.5% | 8.9% | 1.1% | 1,442 pixels |
Lopsided with 10 players. The poorest start makes 4.58 metal a second from its deposits, 62% less than the richest, which makes 12.11. The most cramped start has 52% less flat land than the roomiest. The geothermal vents are not shared evenly: from 1 to 4 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Lava | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 4 | 5.36 | 2 | 9.9% | 7.5% | 0.7% | 1,344 pixels |
| 2 | 5 | 6.15 | 2 | 9.6% | 6.8% | 1.1% | 1,474 pixels |
| 3 | 3 | 4.58 | 2 | 6.3% | 4.9% | 0.1% | 1,370 pixels |
| 4 | 7 | 7.71 | 2 | 8.7% | 6.6% | 0.4% | 1,331 pixels |
| 5 | 5 | 6.15 | 2 | 12.7% | 10.2% | 0.6% | 1,370 pixels |
| 6 | 4 | 5.36 | 2 | 12.5% | 8.6% | 1% | 1,331 pixels |
| 7 | 5 | 6.15 | 2 | 11.2% | 8.4% | 0.7% | 1,563 pixels |
| 8 | 4 | 5.36 | 2 | 12.9% | 9% | 0.8% | 1,344 pixels |
| 9 | 9 | 12.11 | 4 | 8.5% | 5.8% | 0.9% | 896 pixels |
| 10 | 6 | 6.55 | 1 | 7.5% | 6.2% | 0.2% | 896 pixels |
Each part of the map, and each deposit and vent, counts for the start position nearest to it in a straight line; one exactly as near to two starts counts half to each. Metal is what the Metal Extractor makes on each deposit, or the Underwater Metal Extractor where the deposit lies in deep enough water: 0.001 times the total, over the cells under it, of each cell's metal plus one. The richest deposits are taken first, and no two extractors overlap. A vent counts where the Geothermal Powerplant can be built over it. Flat land is ground the Kbot Lab could be built on: inside the map, out of the water, with no more than 10 height units between its lowest and highest ground, and clear of features that can't be destroyed (trees and other features that can be destroyed count as cleared). Area, flat land and water are shares of the whole map, leaving out any void cells, and the nearest enemy is the distance in map pixels to the nearest other start. The verdict goes by the larger of two gaps between the best and the worst start, in metal and in flat land: under 10% is even, under 25% fairly even, under 50% uneven, and 50% or more lopsided.