Etorrep Glacier
Etorrep Glacier is a Total Annihilation map on Ice, 2,592 × 4,288 pixels, with 10 start positions.
5 X 8 Strong winds coming from ocean.
Each start position's territory: the part of the map nearer to it than to any other start in use.
Start Position Fairness
Fairly even with 2 players. The poorest start makes 10.28 metal a second from its deposits, 16% less than the richest, which makes 12.29. The most cramped start has 19% less flat land than the roomiest.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 7 | 12.29 | 0 | 46.2% | 26.8% | 12.4% | 2,241 pixels |
| 2 | 6 | 10.28 | 0 | 53.8% | 33% | 13.7% | 2,241 pixels |
Lopsided with 3 players. The poorest start makes 4.03 metal a second from its deposits, 72% less than the richest, which makes 14.51. The most cramped start has 74% less flat land than the roomiest.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 2 | 4.03 | 0 | 22.9% | 9.7% | 12.4% | 1,386 pixels |
| 2 | 2 | 4.03 | 0 | 27.2% | 12.2% | 13.7% | 1,340 pixels |
| 3 | 9 | 14.51 | 0 | 49.9% | 37.9% | 0% | 1,340 pixels |
Lopsided with 4 players. The poorest start makes 4.03 metal a second from its deposits, 62% less than the richest, which makes 10.48. The most cramped start has 56% less flat land than the roomiest.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 2 | 4.03 | 0 | 22.9% | 9.7% | 12.4% | 1,386 pixels |
| 2 | 2 | 4.03 | 0 | 26.5% | 11.8% | 13.7% | 1,340 pixels |
| 3 | 2 | 4.03 | 0 | 22.6% | 16.4% | 0% | 1,311 pixels |
| 4 | 7 | 10.48 | 0 | 28% | 21.9% | 0% | 1,311 pixels |
Uneven with 5 players. The poorest start makes 4.03 metal a second from its deposits, 35% less than the richest, which makes 6.25. The most cramped start has 31% less flat land than the roomiest.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 2 | 4.03 | 0 | 22.8% | 9.7% | 12.4% | 1,386 pixels |
| 2 | 2 | 4.03 | 0 | 26.5% | 11.8% | 13.7% | 1,340 pixels |
| 3 | 2 | 4.03 | 0 | 18.2% | 14.2% | 0% | 1,311 pixels |
| 4 | 3 | 4.23 | 0 | 17.3% | 12.8% | 0% | 881 pixels |
| 5 | 4 | 6.25 | 0 | 15.2% | 11.3% | 0% | 881 pixels |
Lopsided with 6 players. The poorest start makes 1.11 metal a second from its deposits, 82% less than the richest, which makes 6.25. The most cramped start has 69% less flat land than the roomiest.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 2 | 4.03 | 0 | 22.8% | 9.7% | 12.4% | 1,386 pixels |
| 2 | 2 | 4.03 | 0 | 26.4% | 11.7% | 13.7% | 1,340 pixels |
| 3 | 2 | 4.03 | 0 | 18.2% | 14.2% | 0% | 1,311 pixels |
| 4 | 2 | 3.12 | 0 | 11.3% | 8.3% | 0% | 845 pixels |
| 5 | 4 | 6.25 | 0 | 15.2% | 11.3% | 0% | 881 pixels |
| 6 | 1 | 1.11 | 0 | 6.1% | 4.5% | 0% | 845 pixels |
Lopsided with 7 players. The poorest start makes 1.11 metal a second from its deposits, 74% less than the richest, which makes 4.23. The most cramped start has 75% less flat land than the roomiest.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 2 | 4.03 | 0 | 22.8% | 9.7% | 12.4% | 1,386 pixels |
| 2 | 2 | 4.03 | 0 | 26.4% | 11.7% | 13.7% | 1,340 pixels |
| 3 | 2 | 4.03 | 0 | 18.2% | 14.2% | 0% | 1,311 pixels |
| 4 | 2 | 3.12 | 0 | 11.3% | 8.3% | 0% | 845 pixels |
| 5 | 3 | 4.23 | 0 | 10.2% | 7.7% | 0% | 719 pixels |
| 6 | 1 | 1.11 | 0 | 6.1% | 4.5% | 0% | 845 pixels |
| 7 | 1 | 2.02 | 0 | 5% | 3.6% | 0% | 719 pixels |
Lopsided with 8 players. The poorest start has no deposits nearer to it than to another start, while the richest makes 4.23 metal a second from its own. The most cramped start has 69% less flat land than the roomiest.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 2 | 4.03 | 0 | 18.5% | 5.6% | 12.4% | 692 pixels |
| 2 | 2 | 4.03 | 0 | 26.4% | 11.7% | 13.7% | 1,340 pixels |
| 3 | 2 | 4.03 | 0 | 13.8% | 11% | 0% | 774 pixels |
| 4 | 2 | 3.12 | 0 | 11.3% | 8.3% | 0% | 845 pixels |
| 5 | 3 | 4.23 | 0 | 9.7% | 7.7% | 0% | 719 pixels |
| 6 | 1 | 1.11 | 0 | 6.1% | 4.5% | 0% | 845 pixels |
| 7 | 1 | 2.02 | 0 | 4.6% | 3.6% | 0% | 719 pixels |
| 8 | 0 | 0 | 0 | 9.5% | 7.4% | 0% | 692 pixels |
Lopsided with 9 players. The poorest start has no deposits nearer to it than to another start, while the richest makes 4.23 metal a second from its own. The most cramped start has 66% less flat land than the roomiest.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 2 | 4.03 | 0 | 18.5% | 5.6% | 12.4% | 692 pixels |
| 2 | 2 | 4.03 | 0 | 19.7% | 5.4% | 13.6% | 521 pixels |
| 3 | 2 | 4.03 | 0 | 10.2% | 7.4% | 0% | 774 pixels |
| 4 | 2 | 3.12 | 0 | 10.8% | 8% | 0% | 845 pixels |
| 5 | 3 | 4.23 | 0 | 9.7% | 7.7% | 0% | 719 pixels |
| 6 | 1 | 1.11 | 0 | 5.8% | 4.3% | 0% | 845 pixels |
| 7 | 1 | 2.02 | 0 | 4.6% | 3.6% | 0% | 719 pixels |
| 8 | 0 | 0 | 0 | 9.5% | 7.4% | 0% | 692 pixels |
| 9 | 0 | 0 | 0 | 11.2% | 10.5% | 0.2% | 521 pixels |
Lopsided with 10 players. The poorest start has no deposits nearer to it than to another start, while the richest makes 4.23 metal a second from its own. The most cramped start has 57% less flat land than the roomiest.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 2 | 4.03 | 0 | 10.4% | 4.7% | 5.3% | 692 pixels |
| 2 | 2 | 4.03 | 0 | 9.1% | 4.3% | 4.3% | 521 pixels |
| 3 | 2 | 4.03 | 0 | 9.1% | 6.2% | 0% | 774 pixels |
| 4 | 2 | 3.12 | 0 | 10.8% | 8% | 0% | 845 pixels |
| 5 | 3 | 4.23 | 0 | 9.7% | 7.7% | 0% | 719 pixels |
| 6 | 1 | 1.11 | 0 | 5.8% | 4.3% | 0% | 845 pixels |
| 7 | 1 | 2.02 | 0 | 4.6% | 3.6% | 0% | 719 pixels |
| 8 | 0 | 0 | 0 | 8.7% | 6.6% | 0% | 692 pixels |
| 9 | 0 | 0 | 0 | 8.8% | 8.4% | 0% | 521 pixels |
| 10 | 0 | 0 | 0 | 23% | 6.1% | 16.5% | 920 pixels |
Each part of the map, and each deposit and vent, counts for the start position nearest to it in a straight line; one exactly as near to two starts counts half to each. Metal is what the Metal Extractor makes on each deposit, or the Underwater Metal Extractor where the deposit lies in deep enough water: 0.001 times the total, over the cells under it, of each cell's metal plus one. The richest deposits are taken first, and no two extractors overlap. A vent counts where the Geothermal Powerplant can be built over it. Flat land is ground the Kbot Lab could be built on: inside the map, out of the water, with no more than 10 height units between its lowest and highest ground, and clear of features that can't be destroyed (trees and other features that can be destroyed count as cleared). Area, flat land and water are shares of the whole map, leaving out any void cells, and the nearest enemy is the distance in map pixels to the nearest other start. The verdict goes by the larger of two gaps between the best and the worst start, in metal and in flat land: under 10% is even, under 25% fairly even, under 50% uneven, and 50% or more lopsided.