Skirmish and Multiplayer Map · Total Annihilation

Lava Run

Lava Run is a Total Annihilation map on Lava, 6,400 × 1,280 pixels, with 10 start positions.

13 X 4 Lava strip down center. High winds.

Map of Lava Run with its start positions 12345678910
Start position, numbered by player · Map 6,400 × 1,280 pixels · Scroll or pinch on the map to zoom; drag to move. Hover over a feature or a resource for its details.

Start Position Fairness

Uneven with 10 players. The poorest start makes 9.72 metal a second from its deposits, 45% less than the richest, which makes 17.65. The most cramped start has 44% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 2 a start.

StartDepositsMetal a SecondVentsAreaFlat LandLavaNearest Enemy
11113.8718.6%5.9%0.7%481 pixels
21317.65010.5%6.4%1.3%571 pixels
31217.09110.1%5.6%1.7%481 pixels
41316.5119.7%7.1%0.7%493 pixels
51012.43110.4%7.7%0.4%513 pixels
6811.03112.9%8.8%1.1%513 pixels
71215.918.1%5.8%0.9%571 pixels
889.72010.4%6%1.1%481 pixels
979.7716.3%5.1%0.1%481 pixels
101113.08213.1%9.1%1%493 pixels

Not counted, because no extractor can be built over them: 7 of the map's deposits.

Each part of the map, and each deposit and vent, counts for the start position nearest to it in a straight line; one exactly as near to two starts counts half to each. Metal is what the Metal Extractor makes on each deposit, or the Underwater Metal Extractor where the deposit lies in deep enough water: 0.001 times the total, over the cells under it, of each cell's metal plus one. The richest deposits are taken first, and no two extractors overlap. A vent counts where the Geothermal Powerplant can be built over it. Flat land is ground the Kbot Lab could be built on: inside the map, out of the water, with no more than 10 height units between its lowest and highest ground, and clear of features that can't be destroyed (trees and other features that can be destroyed count as cleared). Area, flat land and water are shares of the whole map, leaving out any void cells, and the nearest enemy is the distance in map pixels to the nearest other start. The verdict goes by the larger of two gaps between the best and the worst start, in metal and in flat land: under 10% is even, under 25% fairly even, under 50% uneven, and 50% or more lopsided.