Foxholes
Foxholes is a Total Annihilation map on Lava, 3,552 × 3,680 pixels, with 10 start positions.
7 X 7 Strong winds. More metal on high ground.
2 geothermal vents
Each start position's territory: the part of the map nearer to it than to any other start in use.
Start Position Fairness
Lopsided with 2 players. The poorest start makes 7.43 metal a second from its deposits, 63% less than the richest, which makes 20.17. The most cramped start has 22% less flat land than the roomiest.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Lava | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 6 | 7.43 | 1 | 46.5% | 20.8% | 0% | 3,095 pixels |
| 2 | 15 | 20.17 | 1 | 53.5% | 26.8% | 0% | 3,095 pixels |
Lopsided with 3 players. The poorest start makes 5.36 metal a second from its deposits, 66% less than the richest, which makes 15.59. The most cramped start has 44% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 1 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Lava | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 5 | 6.65 | 1 | 33.1% | 15.3% | 0% | 2,069 pixels |
| 2 | 12 | 15.59 | 0 | 41.3% | 20.7% | 0% | 2,176 pixels |
| 3 | 4 | 5.36 | 1 | 25.6% | 11.6% | 0% | 2,069 pixels |
Lopsided with 4 players. The poorest start makes 4.58 metal a second from its deposits, 52% less than the richest, which makes 9.44. The most cramped start has 24% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 1 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Lava | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 3 | 4.58 | 0 | 22.9% | 10.2% | 0% | 2,069 pixels |
| 2 | 7 | 8.22 | 0 | 26.4% | 12.4% | 0% | 2,128 pixels |
| 3 | 4 | 5.36 | 1 | 25.6% | 11.6% | 0% | 2,069 pixels |
| 4 | 7 | 9.44 | 1 | 25% | 13.3% | 0% | 2,128 pixels |
Lopsided with 5 players. The poorest start makes 2.79 metal a second from its deposits, 63% less than the richest, which makes 7.43. The most cramped start has 43% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 1 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Lava | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 3 | 4.58 | 0 | 22.8% | 10.1% | 0% | 2,069 pixels |
| 2 | 5 | 6.15 | 0 | 19.7% | 8.2% | 0% | 1,133 pixels |
| 3 | 2 | 2.79 | 0 | 18.5% | 7.5% | 0% | 1,099 pixels |
| 4 | 6 | 7.43 | 1 | 24.9% | 13.2% | 0% | 2,128 pixels |
| 5 | 5 | 6.65 | 1 | 14.1% | 8.6% | 0% | 1,099 pixels |
Lopsided with 6 players. The poorest start makes 2.01 metal a second from its deposits, 70% less than the richest, which makes 6.65. The most cramped start has 18% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 1 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Lava | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 1 | 2.01 | 0 | 17.7% | 7.4% | 0% | 1,326 pixels |
| 2 | 5 | 6.15 | 0 | 19.7% | 8.2% | 0% | 1,133 pixels |
| 3 | 2 | 2.79 | 0 | 18.5% | 7.5% | 0% | 1,099 pixels |
| 4 | 4 | 5.36 | 0 | 18.5% | 8.8% | 0% | 1,073 pixels |
| 5 | 5 | 6.65 | 1 | 13.9% | 8.5% | 0% | 1,099 pixels |
| 6 | 4 | 4.64 | 1 | 11.7% | 7.2% | 0% | 1,073 pixels |
Lopsided with 7 players. The poorest start makes 2.01 metal a second from its deposits, 70% less than the richest, which makes 6.65. The most cramped start has 55% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 1 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Lava | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 1 | 2.01 | 0 | 11.1% | 4% | 0% | 858 pixels |
| 2 | 5 | 6.15 | 0 | 19.7% | 8.2% | 0% | 1,133 pixels |
| 3 | 1 | 2.01 | 0 | 13.9% | 4.5% | 0% | 1,099 pixels |
| 4 | 4 | 5.36 | 0 | 18.5% | 8.8% | 0% | 1,073 pixels |
| 5 | 5 | 6.65 | 1 | 13.6% | 8.2% | 0% | 1,099 pixels |
| 6 | 3 | 3.36 | 1 | 11.4% | 6.9% | 0% | 1,073 pixels |
| 7 | 2 | 2.07 | 0 | 11.8% | 7% | 0% | 858 pixels |
Lopsided with 8 players. The poorest start makes 2.01 metal a second from its deposits, 70% less than the richest, which makes 6.65. The most cramped start has 56% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 1 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Lava | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 1 | 2.01 | 0 | 11.1% | 4% | 0% | 858 pixels |
| 2 | 3 | 4.08 | 0 | 13.9% | 4% | 0% | 1,121 pixels |
| 3 | 1 | 2.01 | 0 | 13.9% | 4.5% | 0% | 1,099 pixels |
| 4 | 2 | 2.79 | 0 | 12.3% | 4.2% | 0% | 1,073 pixels |
| 5 | 4 | 4.64 | 1 | 13.3% | 8.1% | 0% | 1,099 pixels |
| 6 | 3 | 3.36 | 1 | 11.3% | 6.7% | 0% | 1,073 pixels |
| 7 | 2 | 2.07 | 0 | 11.8% | 7% | 0% | 858 pixels |
| 8 | 5 | 6.65 | 0 | 12.4% | 9% | 0% | 1,084 pixels |
Lopsided with 9 players. The poorest start makes 0.78 metal a second from its deposits, 89% less than the richest, which makes 7.16. The most cramped start has 56% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 2 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Lava | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 1 | 2.01 | 0 | 10.5% | 4% | 0% | 858 pixels |
| 2 | 2 | 2.79 | 0 | 13.7% | 3.7% | 0% | 1,121 pixels |
| 3 | 1 | 2.01 | 0 | 13.4% | 4.3% | 0% | 1,099 pixels |
| 4 | 2 | 2.79 | 0 | 11.7% | 4% | 0% | 1,073 pixels |
| 5 | 3 | 3.36 | 0 | 10.7% | 6.3% | 0% | 1,099 pixels |
| 6 | 3 | 3.36 | 0 | 8.3% | 4.7% | 0% | 1,073 pixels |
| 7 | 1 | 0.78 | 0 | 8.6% | 4.7% | 0% | 858 pixels |
| 8 | 3 | 3.36 | 0 | 10.3% | 7.5% | 0% | 1,084 pixels |
| 9 | 5 | 7.16 | 2 | 12.9% | 8.4% | 0% | 1,216 pixels |
Lopsided with 10 players. The poorest start makes 0.78 metal a second from its deposits, 87% less than the richest, which makes 5.87. The most cramped start has 49% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 1 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Lava | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 1 | 2.01 | 0 | 10.5% | 4% | 0% | 858 pixels |
| 2 | 2 | 2.79 | 0 | 13.4% | 3.6% | 0% | 1,121 pixels |
| 3 | 1 | 2.01 | 0 | 13.4% | 4.3% | 0% | 1,099 pixels |
| 4 | 2 | 2.79 | 0 | 11.7% | 4% | 0% | 1,073 pixels |
| 5 | 3 | 3.36 | 0 | 10.2% | 6% | 0% | 1,099 pixels |
| 6 | 3 | 3.36 | 0 | 8.3% | 4.7% | 0% | 1,073 pixels |
| 7 | 1 | 0.78 | 0 | 8.6% | 4.7% | 0% | 858 pixels |
| 8 | 3 | 3.36 | 0 | 9.9% | 7.1% | 0% | 1,084 pixels |
| 9 | 1 | 1.29 | 1 | 6.8% | 4.2% | 0% | 205 pixels |
| 10 | 4 | 5.87 | 1 | 7.4% | 5% | 0% | 205 pixels |
Each part of the map, and each deposit and vent, counts for the start position nearest to it in a straight line; one exactly as near to two starts counts half to each. Metal is what the Metal Extractor makes on each deposit, or the Underwater Metal Extractor where the deposit lies in deep enough water: 0.001 times the total, over the cells under it, of each cell's metal plus one. The richest deposits are taken first, and no two extractors overlap. A vent counts where the Geothermal Powerplant can be built over it. Flat land is ground the Kbot Lab could be built on: inside the map, out of the water, with no more than 10 height units between its lowest and highest ground, and clear of features that can't be destroyed (trees and other features that can be destroyed count as cleared). Area, flat land and water are shares of the whole map, leaving out any void cells, and the nearest enemy is the distance in map pixels to the nearest other start. The verdict goes by the larger of two gaps between the best and the worst start, in metal and in flat land: under 10% is even, under 25% fairly even, under 50% uneven, and 50% or more lopsided.