Cavedog Links Country Club
Cavedog Links Country Club is a Total Annihilation map on Green planet, 12,800 × 7,168 pixels, with 10 start positions.
25 X 24 Keep your Kbots on the trails.
9 geothermal vents
Each start position's territory: the part of the map nearer to it than to any other start in use.
Start Position Fairness
Uneven with 2 players. The poorest start makes 42.83 metal a second from its deposits, 47% less than the richest, which makes 80.4. The most cramped start has 17% less flat land than the roomiest. The geothermal vents are not shared evenly: from 3 to 6 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 53 | 80.4 | 6 | 59.1% | 40.6% | 16.7% | 11,507 pixels |
| 2 | 29 | 42.83 | 3 | 40.9% | 33.9% | 5.5% | 11,507 pixels |
Lopsided with 3 players. The poorest start makes 9.35 metal a second from its deposits, 88% less than the richest, which makes 80.4. The most cramped start has 56% less flat land than the roomiest. The geothermal vents are not shared evenly: from 1 to 6 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 53 | 80.4 | 6 | 54.7% | 36.3% | 16.7% | 10,096 pixels |
| 2 | 23 | 33.48 | 2 | 22.6% | 16% | 5.5% | 5,569 pixels |
| 3 | 6 | 9.35 | 1 | 22.7% | 22.3% | 0% | 5,569 pixels |
Lopsided with 4 players. The poorest start makes 9.35 metal a second from its deposits, 84% less than the richest, which makes 57.16. The most cramped start has 35% less flat land than the roomiest. The geothermal vents are not shared evenly: from 1 to 4 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 36 | 57.16 | 4 | 34.2% | 22.4% | 10.9% | 5,786 pixels |
| 2 | 23 | 33.48 | 2 | 21.1% | 14.6% | 5.5% | 5,569 pixels |
| 3 | 6 | 9.35 | 1 | 22.7% | 22.3% | 0% | 5,569 pixels |
| 4 | 17 | 23.24 | 2 | 22% | 15.3% | 5.9% | 5,786 pixels |
Lopsided with 5 players. The poorest start makes 9.35 metal a second from its deposits, 79% less than the richest, which makes 45.49. The most cramped start has 57% less flat land than the roomiest. The geothermal vents are not shared evenly: from 1 to 2 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 15 | 24.25 | 2 | 16.2% | 11.1% | 4.6% | 3,355 pixels |
| 2 | 18 | 25.34 | 2 | 16.3% | 11.8% | 3.6% | 5,569 pixels |
| 3 | 6 | 9.35 | 1 | 15.8% | 15.4% | 0% | 5,569 pixels |
| 4 | 14 | 18.81 | 2 | 16.7% | 10.9% | 5.1% | 5,786 pixels |
| 5 | 29 | 45.49 | 2 | 35.1% | 25.3% | 8.9% | 3,355 pixels |
Lopsided with 6 players. The poorest start makes 8.46 metal a second from its deposits, 81% less than the richest, which makes 43.8. The most cramped start has 73% less flat land than the roomiest. The geothermal vents are not shared evenly: from 1 to 2 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 14 | 22.89 | 2 | 12.6% | 8% | 4.2% | 3,355 pixels |
| 2 | 18 | 25.34 | 2 | 16.3% | 11.8% | 3.6% | 5,569 pixels |
| 3 | 6 | 9.35 | 1 | 15.8% | 15.4% | 0% | 5,569 pixels |
| 4 | 7 | 8.46 | 1 | 10.5% | 7.5% | 2.4% | 2,225 pixels |
| 5 | 28 | 43.8 | 2 | 34.8% | 25.2% | 8.8% | 3,355 pixels |
| 6 | 9 | 13.4 | 1 | 10.1% | 6.7% | 3.2% | 2,225 pixels |
Lopsided with 7 players. The poorest start makes 8.39 metal a second from its deposits, 79% less than the richest, which makes 39.04. The most cramped start has 87% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 2 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 14 | 22.89 | 2 | 12.6% | 8% | 4.2% | 3,355 pixels |
| 2 | 6 | 8.39 | 0 | 4% | 2.8% | 0.8% | 2,426 pixels |
| 3 | 6 | 9.35 | 1 | 10.6% | 10.3% | 0% | 3,732 pixels |
| 4 | 7 | 8.46 | 1 | 10.5% | 7.5% | 2.4% | 2,225 pixels |
| 5 | 25 | 39.04 | 2 | 30.4% | 21.8% | 7.9% | 3,355 pixels |
| 6 | 9 | 13.4 | 1 | 10.1% | 6.7% | 3.2% | 2,225 pixels |
| 7 | 15 | 21.71 | 2 | 21.8% | 17.5% | 3.7% | 2,426 pixels |
Lopsided with 8 players. The poorest start makes 8.39 metal a second from its deposits, 75% less than the richest, which makes 33.96. The most cramped start has 84% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 2 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 14 | 22.89 | 2 | 12.6% | 8% | 4.2% | 3,355 pixels |
| 2 | 6 | 8.39 | 0 | 3.9% | 2.8% | 0.8% | 2,426 pixels |
| 3 | 6 | 9.35 | 1 | 10.6% | 10.3% | 0% | 3,732 pixels |
| 4 | 7 | 8.46 | 1 | 8.4% | 5.6% | 2.4% | 2,225 pixels |
| 5 | 22 | 33.96 | 2 | 24% | 17.6% | 5.8% | 3,355 pixels |
| 6 | 9 | 13.4 | 1 | 10.1% | 6.7% | 3.2% | 2,225 pixels |
| 7 | 7 | 10.01 | 2 | 15.5% | 13.2% | 2% | 2,426 pixels |
| 8 | 11 | 16.78 | 0 | 14.9% | 10.5% | 3.8% | 4,297 pixels |
Lopsided with 9 players. The poorest start makes 5.64 metal a second from its deposits, 80% less than the richest, which makes 28.32. The most cramped start has 80% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 2 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 14 | 22.89 | 2 | 11.8% | 7.9% | 3.5% | 2,814 pixels |
| 2 | 6 | 8.39 | 0 | 3.9% | 2.8% | 0.8% | 2,426 pixels |
| 3 | 6 | 9.35 | 1 | 10.6% | 10.2% | 0% | 3,732 pixels |
| 4 | 7 | 8.46 | 1 | 8.4% | 5.6% | 2.4% | 2,225 pixels |
| 5 | 18 | 28.32 | 1 | 19.9% | 13.8% | 5.7% | 1,952 pixels |
| 6 | 9 | 13.4 | 1 | 10.1% | 6.7% | 3.2% | 2,225 pixels |
| 7 | 7 | 10.01 | 2 | 15.5% | 13.2% | 2% | 2,426 pixels |
| 8 | 11 | 16.78 | 0 | 14.9% | 10.5% | 3.8% | 4,297 pixels |
| 9 | 4 | 5.64 | 1 | 4.9% | 3.9% | 0.8% | 1,952 pixels |
Lopsided with 10 players. The poorest start makes 5.64 metal a second from its deposits, 79% less than the richest, which makes 26.7. The most cramped start has 79% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 2 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 14 | 22.89 | 2 | 11.7% | 7.9% | 3.5% | 2,814 pixels |
| 2 | 6 | 8.39 | 0 | 3.9% | 2.8% | 0.8% | 2,426 pixels |
| 3 | 6 | 9.35 | 1 | 10.6% | 10.2% | 0% | 3,732 pixels |
| 4 | 7 | 8.46 | 0 | 7.2% | 4.3% | 2.4% | 2,225 pixels |
| 5 | 6 | 8.39 | 0 | 12.7% | 10.8% | 1.8% | 1,952 pixels |
| 6 | 8 | 11.7 | 1 | 9.3% | 6.2% | 2.9% | 2,225 pixels |
| 7 | 7 | 10.01 | 2 | 15.4% | 13.1% | 2% | 2,426 pixels |
| 8 | 8 | 11.7 | 0 | 10% | 7.5% | 1.8% | 3,079 pixels |
| 9 | 4 | 5.64 | 1 | 4.9% | 3.9% | 0.8% | 1,952 pixels |
| 10 | 16 | 26.7 | 2 | 14.3% | 7.8% | 6.2% | 2,128 pixels |
Each part of the map, and each deposit and vent, counts for the start position nearest to it in a straight line; one exactly as near to two starts counts half to each. Metal is what the Metal Extractor makes on each deposit, or the Underwater Metal Extractor where the deposit lies in deep enough water: 0.001 times the total, over the cells under it, of each cell's metal plus one. The richest deposits are taken first, and no two extractors overlap. A vent counts where the Geothermal Powerplant can be built over it. Flat land is ground the Kbot Lab could be built on: inside the map, out of the water, with no more than 10 height units between its lowest and highest ground, and clear of features that can't be destroyed (trees and other features that can be destroyed count as cleared). Area, flat land and water are shares of the whole map, leaving out any void cells, and the nearest enemy is the distance in map pixels to the nearest other start. The verdict goes by the larger of two gaps between the best and the worst start, in metal and in flat land: under 10% is even, under 25% fairly even, under 50% uneven, and 50% or more lopsided.