Slate Gordon
Slate Gordon is a Total Annihilation map on Slate, 11,776 × 7,680 pixels, with 10 start positions.
23 X 15 Great map for east/west rivalries. Earthquakes.
1 geothermal vents
Each start position's territory: the part of the map nearer to it than to any other start in use.
Start Position Fairness
Uneven with 2 players. The poorest start makes 80.45 metal a second from its deposits, 14% less than the richest, which makes 93.71. The most cramped start has 40% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 1 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Lava | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 43 | 80.45 | 1 | 42.2% | 15.4% | 18.3% | 9,224 pixels |
| 2 | 50 | 93.71 | 0 | 57.8% | 25.7% | 13.2% | 9,224 pixels |
Lopsided with 3 players. The poorest start makes 36.88 metal a second from its deposits, 58% less than the richest, which makes 88.69. The most cramped start has 78% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 1 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Lava | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 19 | 36.88 | 1 | 19.7% | 5.1% | 9.6% | 4,795 pixels |
| 2 | 47 | 88.69 | 0 | 48.7% | 23% | 12.9% | 7,408 pixels |
| 3 | 27 | 48.59 | 0 | 31.6% | 13% | 9.1% | 4,795 pixels |
Lopsided with 4 players. The poorest start makes 13.7 metal a second from its deposits, 85% less than the richest, which makes 88.69. The most cramped start has 91% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 1 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Lava | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 13 | 24.78 | 1 | 14.8% | 3.8% | 7.3% | 1,738 pixels |
| 2 | 47 | 88.69 | 0 | 48.7% | 23% | 12.9% | 7,408 pixels |
| 3 | 26 | 47 | 0 | 29% | 12.3% | 7.9% | 3,463 pixels |
| 4 | 7 | 13.7 | 0 | 7.5% | 2.1% | 3.5% | 1,738 pixels |
Lopsided with 5 players. The poorest start makes 13.7 metal a second from its deposits, 73% less than the richest, which makes 50.9. The most cramped start has 85% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 1 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Lava | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 11 | 21.39 | 1 | 13.3% | 3.5% | 6.6% | 1,738 pixels |
| 2 | 27 | 50.9 | 0 | 27.6% | 14.2% | 6.5% | 2,580 pixels |
| 3 | 26 | 47 | 0 | 28.9% | 12.3% | 7.9% | 3,463 pixels |
| 4 | 7 | 13.7 | 0 | 7.5% | 2.1% | 3.5% | 1,738 pixels |
| 5 | 22 | 41.18 | 0 | 22.6% | 9.1% | 7.1% | 2,580 pixels |
Lopsided with 6 players. The poorest start makes 13.7 metal a second from its deposits, 67% less than the richest, which makes 41.98. The most cramped start has 81% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 1 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Lava | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 11 | 21.39 | 1 | 13.3% | 3.5% | 6.6% | 1,738 pixels |
| 2 | 15 | 27.57 | 0 | 16.8% | 9.7% | 4.4% | 2,580 pixels |
| 3 | 23 | 41.98 | 0 | 22% | 10.6% | 7.7% | 3,463 pixels |
| 4 | 7 | 13.7 | 0 | 7.5% | 2.1% | 3.5% | 1,738 pixels |
| 5 | 22 | 41.18 | 0 | 22.1% | 9.1% | 7.1% | 2,580 pixels |
| 6 | 15 | 28.35 | 0 | 18.3% | 6.2% | 2.3% | 3,271 pixels |
Lopsided with 7 players. The poorest start makes 10.3 metal a second from its deposits, 73% less than the richest, which makes 37.58. The most cramped start has 80% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 1 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Lava | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 5 | 10.3 | 1 | 5.5% | 1.9% | 2.4% | 1,738 pixels |
| 2 | 15 | 27.57 | 0 | 16.7% | 9.7% | 4.4% | 2,580 pixels |
| 3 | 18 | 32.54 | 0 | 19.5% | 9.3% | 7.1% | 3,463 pixels |
| 4 | 7 | 13.7 | 0 | 7% | 2.1% | 2.9% | 1,738 pixels |
| 5 | 17 | 30.25 | 0 | 17.3% | 8.2% | 5.8% | 2,580 pixels |
| 6 | 13 | 22.24 | 0 | 16.2% | 6% | 2.3% | 3,271 pixels |
| 7 | 18 | 37.58 | 0 | 17.8% | 4% | 6.7% | 3,160 pixels |
Lopsided with 8 players. The poorest start makes 10.3 metal a second from its deposits, 71% less than the richest, which makes 36.06. The most cramped start has 79% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 1 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Lava | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 5 | 10.3 | 1 | 5.5% | 1.9% | 2.4% | 1,738 pixels |
| 2 | 14 | 25.81 | 0 | 15.2% | 8.7% | 4.4% | 2,580 pixels |
| 3 | 18 | 32.54 | 0 | 19.5% | 9.3% | 7.1% | 3,463 pixels |
| 4 | 7 | 13.7 | 0 | 7% | 2.1% | 2.9% | 1,738 pixels |
| 5 | 8 | 14.43 | 0 | 12.6% | 5% | 5.1% | 2,580 pixels |
| 6 | 9 | 15.65 | 0 | 14.4% | 5.7% | 2.3% | 3,271 pixels |
| 7 | 14 | 25.68 | 0 | 12.7% | 3.3% | 6% | 3,160 pixels |
| 8 | 18 | 36.06 | 0 | 13.1% | 5.1% | 1.4% | 2,654 pixels |
Lopsided with 9 players. The poorest start has no deposits nearer to it than to another start, while the richest makes 36.06 metal a second from its own. The most cramped start has 87% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 1 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Lava | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 5 | 10.3 | 1 | 5.5% | 1.9% | 2.4% | 1,738 pixels |
| 2 | 14 | 25.81 | 0 | 9.2% | 7.5% | 1.1% | 2,322 pixels |
| 3 | 18 | 32.54 | 0 | 19.5% | 9.3% | 7.1% | 3,463 pixels |
| 4 | 7 | 13.7 | 0 | 7% | 2.1% | 2.9% | 1,738 pixels |
| 5 | 8 | 14.43 | 0 | 12.6% | 5% | 5.1% | 2,580 pixels |
| 6 | 9 | 15.65 | 0 | 13.9% | 5.7% | 1.9% | 3,271 pixels |
| 7 | 14 | 25.68 | 0 | 12.7% | 3.3% | 6% | 3,160 pixels |
| 8 | 18 | 36.06 | 0 | 13.1% | 5.1% | 1.4% | 2,654 pixels |
| 9 | 0 | 0 | 0 | 6.4% | 1.2% | 3.7% | 2,322 pixels |
Lopsided with 10 players. The poorest start has no deposits nearer to it than to another start, while the richest makes 36.06 metal a second from its own. The most cramped start has 94% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 1 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Lava | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 5 | 10.3 | 1 | 5.5% | 1.9% | 2.4% | 1,738 pixels |
| 2 | 14 | 25.81 | 0 | 9.2% | 7.5% | 1.1% | 2,322 pixels |
| 3 | 18 | 32.54 | 0 | 19.5% | 9.3% | 7.1% | 3,463 pixels |
| 4 | 7 | 13.7 | 0 | 7% | 2.1% | 2.9% | 1,738 pixels |
| 5 | 8 | 14.43 | 0 | 7.7% | 4.4% | 1.5% | 1,594 pixels |
| 6 | 9 | 15.65 | 0 | 13.9% | 5.7% | 1.9% | 3,271 pixels |
| 7 | 14 | 25.68 | 0 | 12.7% | 3.3% | 6% | 3,160 pixels |
| 8 | 18 | 36.06 | 0 | 13.1% | 5.1% | 1.4% | 2,654 pixels |
| 9 | 0 | 0 | 0 | 6.4% | 1.2% | 3.7% | 2,322 pixels |
| 10 | 0 | 0 | 0 | 4.9% | 0.6% | 3.6% | 1,594 pixels |
Each part of the map, and each deposit and vent, counts for the start position nearest to it in a straight line; one exactly as near to two starts counts half to each. Metal is what the Metal Extractor makes on each deposit, or the Underwater Metal Extractor where the deposit lies in deep enough water: 0.001 times the total, over the cells under it, of each cell's metal plus one. The richest deposits are taken first, and no two extractors overlap. A vent counts where the Geothermal Powerplant can be built over it. Flat land is ground the Kbot Lab could be built on: inside the map, out of the water, with no more than 10 height units between its lowest and highest ground, and clear of features that can't be destroyed (trees and other features that can be destroyed count as cleared). Area, flat land and water are shares of the whole map, leaving out any void cells, and the nearest enemy is the distance in map pixels to the nearest other start. The verdict goes by the larger of two gaps between the best and the worst start, in metal and in flat land: under 10% is even, under 25% fairly even, under 50% uneven, and 50% or more lopsided.