Canal Crossing
Canal Crossing is a Total Annihilation map on Archipelago, 8,224 × 8,832 pixels, with 10 start positions.
16 X 17 Four land masses separated by canals.
8 geothermal vents
Each start position's territory: the part of the map nearer to it than to any other start in use.
Start Position Fairness
Even with 2 players. The poorest start makes 100.18 metal a second from its deposits, 9.4% less than the richest, which makes 110.53. The most cramped start has 1.7% less flat land than the roomiest.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 84 | 110.53 | 4 | 49.1% | 32.8% | 13.1% | 9,177 pixels |
| 2 | 76 | 100.18 | 4 | 50.9% | 33.4% | 13.5% | 9,177 pixels |
Uneven with 3 players. The poorest start makes 51.62 metal a second from its deposits, 41% less than the richest, which makes 87.73. The most cramped start has 41% less flat land than the roomiest. The geothermal vents are not shared evenly: from 2 to 4 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 66 | 87.73 | 4 | 38.1% | 27.2% | 8% | 6,501 pixels |
| 2 | 55 | 71.35 | 2 | 38.1% | 22.8% | 12.8% | 6,741 pixels |
| 3 | 39 | 51.62 | 2 | 23.8% | 16.1% | 5.8% | 6,501 pixels |
Fairly even with 4 players. The poorest start makes 47.83 metal a second from its deposits, 17% less than the richest, which makes 57.53. The most cramped start has 11% less flat land than the roomiest.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 44 | 57.53 | 2 | 25.5% | 16.9% | 7% | 6,501 pixels |
| 2 | 41 | 53.73 | 2 | 26.4% | 17.5% | 6.9% | 6,527 pixels |
| 3 | 39 | 51.62 | 2 | 23.8% | 16.1% | 5.8% | 6,501 pixels |
| 4 | 36 | 47.83 | 2 | 24.4% | 15.7% | 6.9% | 6,527 pixels |
Lopsided with 5 players. The poorest start makes 22.06 metal a second from its deposits, 59% less than the richest, which makes 53.73. The most cramped start has 59% less flat land than the roomiest. The geothermal vents are not shared evenly: from 1 to 2 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 27 | 35.47 | 1 | 16.2% | 9.8% | 5.3% | 1,795 pixels |
| 2 | 41 | 53.73 | 2 | 26.4% | 17.5% | 6.9% | 6,527 pixels |
| 3 | 39 | 51.62 | 2 | 21.7% | 16.1% | 3.7% | 5,185 pixels |
| 4 | 36 | 47.83 | 2 | 24.4% | 15.7% | 6.9% | 6,527 pixels |
| 5 | 17 | 22.06 | 1 | 11.3% | 7.1% | 3.8% | 1,795 pixels |
Lopsided with 6 players. The poorest start makes 21.01 metal a second from its deposits, 59% less than the richest, which makes 51.62. The most cramped start has 56% less flat land than the roomiest. The geothermal vents are not shared evenly: from 1 to 2 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 27 | 35.47 | 1 | 16.2% | 9.8% | 5.3% | 1,795 pixels |
| 2 | 25 | 32.72 | 1 | 16.8% | 9.9% | 5.7% | 1,892 pixels |
| 3 | 39 | 51.62 | 2 | 21.7% | 16.1% | 3.7% | 5,185 pixels |
| 4 | 36 | 47.83 | 2 | 22.2% | 15.6% | 4.7% | 5,169 pixels |
| 5 | 17 | 22.06 | 1 | 11.3% | 7.1% | 3.8% | 1,795 pixels |
| 6 | 16 | 21.01 | 1 | 11.7% | 7.6% | 3.4% | 1,892 pixels |
Lopsided with 7 players. The poorest start makes 21.01 metal a second from its deposits, 56% less than the richest, which makes 47.83. The most cramped start has 54% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 2 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 27 | 35.47 | 1 | 16.1% | 9.8% | 5.2% | 1,795 pixels |
| 2 | 23 | 30.62 | 1 | 13.5% | 9.3% | 3.2% | 1,892 pixels |
| 3 | 19 | 23.53 | 0 | 10.6% | 7.7% | 2.5% | 1,920 pixels |
| 4 | 36 | 47.83 | 2 | 22.2% | 15.6% | 4.7% | 5,169 pixels |
| 5 | 17 | 22.06 | 1 | 11.3% | 7.1% | 3.7% | 1,795 pixels |
| 6 | 16 | 21.01 | 1 | 11.7% | 7.6% | 3.4% | 1,892 pixels |
| 7 | 22 | 30.2 | 2 | 14.6% | 9.1% | 3.8% | 1,920 pixels |
Uneven with 8 players. The poorest start makes 21.01 metal a second from its deposits, 33% less than the richest, which makes 31.26. The most cramped start has 24% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 2 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 23 | 30.62 | 1 | 13.3% | 8.9% | 3.4% | 1,795 pixels |
| 2 | 23 | 30.62 | 1 | 13.4% | 9.3% | 3.2% | 1,892 pixels |
| 3 | 19 | 23.53 | 0 | 10.6% | 7.7% | 2.5% | 1,920 pixels |
| 4 | 17 | 21.42 | 1 | 11.5% | 7.5% | 3.4% | 1,883 pixels |
| 5 | 17 | 22.06 | 1 | 11.3% | 7.1% | 3.7% | 1,795 pixels |
| 6 | 16 | 21.01 | 1 | 11.7% | 7.6% | 3.4% | 1,892 pixels |
| 7 | 22 | 30.2 | 2 | 14.6% | 9.1% | 3.8% | 1,920 pixels |
| 8 | 23 | 31.26 | 1 | 13.6% | 9% | 3.2% | 1,883 pixels |
Lopsided with 9 players. The poorest start makes 15.52 metal a second from its deposits, 70% less than the richest, which makes 50.9. The most cramped start has 46% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 3 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 16 | 21.01 | 0 | 8.7% | 6.9% | 1.3% | 1,795 pixels |
| 2 | 17 | 22.06 | 0 | 10.2% | 7.8% | 1.8% | 1,892 pixels |
| 3 | 18 | 22.47 | 0 | 10% | 7.6% | 2% | 1,920 pixels |
| 4 | 12 | 15.52 | 1 | 7.6% | 5.4% | 1.6% | 1,883 pixels |
| 5 | 16 | 21.01 | 1 | 10.1% | 6.8% | 2.9% | 1,795 pixels |
| 6 | 13 | 17.21 | 1 | 9.1% | 6.9% | 1.6% | 1,892 pixels |
| 7 | 18 | 23.75 | 2 | 11.7% | 8.5% | 1.6% | 1,920 pixels |
| 8 | 12 | 16.79 | 0 | 7% | 6.1% | 0.2% | 1,883 pixels |
| 9 | 38 | 50.9 | 3 | 25.5% | 10.1% | 13.5% | 3,293 pixels |
Lopsided with 10 players. The poorest start makes 14.46 metal a second from its deposits, 61% less than the richest, which makes 37.16. The most cramped start has 32% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 3 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 16 | 21.01 | 0 | 8.6% | 6.9% | 1.3% | 1,795 pixels |
| 2 | 15 | 19.95 | 0 | 9.2% | 7.4% | 1.3% | 1,892 pixels |
| 3 | 11 | 14.46 | 0 | 7% | 5.5% | 1% | 1,920 pixels |
| 4 | 12 | 15.52 | 1 | 7.6% | 5.4% | 1.6% | 1,883 pixels |
| 5 | 13 | 17.21 | 1 | 8.3% | 6.1% | 1.9% | 1,795 pixels |
| 6 | 13 | 17.21 | 1 | 9.1% | 6.9% | 1.6% | 1,892 pixels |
| 7 | 14 | 18.26 | 1 | 7.6% | 6.1% | 0.4% | 1,920 pixels |
| 8 | 12 | 16.79 | 0 | 7% | 6.1% | 0.2% | 1,883 pixels |
| 9 | 28 | 37.16 | 3 | 18% | 8% | 8.9% | 2,794 pixels |
| 10 | 26 | 33.14 | 1 | 17.4% | 7.7% | 8.4% | 2,794 pixels |
Each part of the map, and each deposit and vent, counts for the start position nearest to it in a straight line; one exactly as near to two starts counts half to each. Metal is what the Metal Extractor makes on each deposit, or the Underwater Metal Extractor where the deposit lies in deep enough water: 0.001 times the total, over the cells under it, of each cell's metal plus one. The richest deposits are taken first, and no two extractors overlap. A vent counts where the Geothermal Powerplant can be built over it. Flat land is ground the Kbot Lab could be built on: inside the map, out of the water, with no more than 10 height units between its lowest and highest ground, and clear of features that can't be destroyed (trees and other features that can be destroyed count as cleared). Area, flat land and water are shares of the whole map, leaving out any void cells, and the nearest enemy is the distance in map pixels to the nearest other start. The verdict goes by the larger of two gaps between the best and the worst start, in metal and in flat land: under 10% is even, under 25% fairly even, under 50% uneven, and 50% or more lopsided.