Fullmoon
Fullmoon is a Total Annihilation map on Lunar, 4,160 × 4,256 pixels, with 10 start positions.
8 X 8 Fighting on the Naryb Highlands. No wind.
Each start position's territory: the part of the map nearer to it than to any other start in use.
Start Position Fairness
Fairly even with 2 players. The poorest start makes 25.76 metal a second from its deposits, 18% less than the richest, which makes 31.36. The most cramped start has 6.7% less flat land than the roomiest.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 22 | 31.36 | 0 | 48.6% | 37.7% | 0% | 3,666 pixels |
| 2 | 16 | 25.76 | 0 | 51.4% | 40.4% | 0% | 3,666 pixels |
Lopsided with 3 players. The poorest start makes 10.61 metal a second from its deposits, 56% less than the richest, which makes 24.29. The most cramped start has 45% less flat land than the roomiest.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 18 | 24.29 | 0 | 37.3% | 28.6% | 0% | 2,603 pixels |
| 2 | 13 | 22.21 | 0 | 40.5% | 32% | 0% | 2,717 pixels |
| 3 | 7 | 10.61 | 0 | 22.2% | 17.6% | 0% | 2,603 pixels |
Uneven with 4 players. The poorest start makes 10.61 metal a second from its deposits, 49% less than the richest, which makes 20.73. The most cramped start has 17% less flat land than the roomiest.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 14 | 20.73 | 0 | 25.7% | 20.3% | 0% | 2,603 pixels |
| 2 | 7 | 12.11 | 0 | 25.9% | 21.1% | 0% | 2,522 pixels |
| 3 | 7 | 10.61 | 0 | 22.2% | 17.6% | 0% | 2,603 pixels |
| 4 | 10 | 13.66 | 0 | 26.2% | 19.1% | 0% | 2,522 pixels |
Lopsided with 5 players. The poorest start makes 5.05 metal a second from its deposits, 76% less than the richest, which makes 20.73. The most cramped start has 58% less flat land than the roomiest.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 14 | 20.73 | 0 | 25.7% | 20.3% | 0% | 2,603 pixels |
| 2 | 7 | 12.11 | 0 | 20.6% | 17% | 0% | 1,456 pixels |
| 3 | 7 | 10.61 | 0 | 22.2% | 17.6% | 0% | 2,603 pixels |
| 4 | 7 | 8.61 | 0 | 19.6% | 14.7% | 0% | 1,408 pixels |
| 5 | 3 | 5.05 | 0 | 12% | 8.5% | 0% | 1,408 pixels |
Lopsided with 6 players. The poorest start makes 5.05 metal a second from its deposits, 76% less than the richest, which makes 20.73. The most cramped start has 58% less flat land than the roomiest.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 14 | 20.73 | 0 | 25.7% | 20.3% | 0% | 2,603 pixels |
| 2 | 5 | 8.08 | 0 | 14.3% | 11.3% | 0% | 1,456 pixels |
| 3 | 5 | 9.08 | 0 | 16.8% | 13.1% | 0% | 1,631 pixels |
| 4 | 7 | 8.61 | 0 | 19.6% | 14.7% | 0% | 1,408 pixels |
| 5 | 3 | 5.05 | 0 | 12% | 8.5% | 0% | 1,408 pixels |
| 6 | 4 | 5.56 | 0 | 11.6% | 10.2% | 0% | 1,563 pixels |
Lopsided with 7 players. The poorest start makes 5.05 metal a second from its deposits, 70% less than the richest, which makes 16.68. The most cramped start has 52% less flat land than the roomiest.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 11 | 16.68 | 0 | 18.2% | 15.1% | 0% | 1,374 pixels |
| 2 | 5 | 8.08 | 0 | 14.2% | 11.2% | 0% | 1,456 pixels |
| 3 | 3 | 5.05 | 0 | 9.6% | 7.2% | 0% | 1,360 pixels |
| 4 | 7 | 8.61 | 0 | 19.6% | 14.7% | 0% | 1,408 pixels |
| 5 | 3 | 5.05 | 0 | 12% | 8.5% | 0% | 1,408 pixels |
| 6 | 4 | 5.56 | 0 | 11.6% | 10.2% | 0% | 1,563 pixels |
| 7 | 5 | 8.08 | 0 | 14.8% | 11.2% | 0% | 1,360 pixels |
Uneven with 8 players. The poorest start makes 5.05 metal a second from its deposits, 48% less than the richest, which makes 9.61. The most cramped start has 45% less flat land than the roomiest.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 5 | 8.08 | 0 | 9.8% | 7.9% | 0% | 1,374 pixels |
| 2 | 5 | 8.08 | 0 | 14.2% | 11.2% | 0% | 1,456 pixels |
| 3 | 3 | 5.05 | 0 | 9.6% | 7.2% | 0% | 1,360 pixels |
| 4 | 6 | 7.6 | 0 | 11.2% | 8.6% | 0% | 1,408 pixels |
| 5 | 3 | 5.05 | 0 | 12% | 8.5% | 0% | 1,408 pixels |
| 6 | 4 | 5.56 | 0 | 11.6% | 10.2% | 0% | 1,563 pixels |
| 7 | 5 | 8.08 | 0 | 14.8% | 11.2% | 0% | 1,360 pixels |
| 8 | 7 | 9.61 | 0 | 16.8% | 13.2% | 0% | 1,536 pixels |
Lopsided with 9 players. The poorest start makes 5.05 metal a second from its deposits, 62% less than the richest, which makes 13.15. The most cramped start has 60% less flat land than the roomiest.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 3 | 5.05 | 0 | 6.6% | 5.2% | 0% | 1,301 pixels |
| 2 | 4 | 6.07 | 0 | 11.7% | 9.2% | 0% | 1,456 pixels |
| 3 | 3 | 5.05 | 0 | 8.7% | 6.3% | 0% | 1,360 pixels |
| 4 | 5 | 6.58 | 0 | 9.2% | 7.1% | 0% | 1,408 pixels |
| 5 | 3 | 5.05 | 0 | 11.8% | 8.5% | 0% | 1,408 pixels |
| 6 | 4 | 5.56 | 0 | 11.6% | 10.1% | 0% | 1,563 pixels |
| 7 | 3 | 5.05 | 0 | 12% | 9.1% | 0% | 1,360 pixels |
| 8 | 4 | 5.56 | 0 | 12.3% | 9.4% | 0% | 1,252 pixels |
| 9 | 9 | 13.15 | 0 | 16.2% | 13.2% | 0% | 1,252 pixels |
Lopsided with 10 players. The poorest start makes 5.05 metal a second from its deposits, 38% less than the richest, which makes 8.1. The most cramped start has 50% less flat land than the roomiest.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 3 | 5.05 | 0 | 6.6% | 5.2% | 0% | 1,301 pixels |
| 2 | 3 | 5.05 | 0 | 8.4% | 6.7% | 0% | 1,424 pixels |
| 3 | 3 | 5.05 | 0 | 6.9% | 5% | 0% | 1,360 pixels |
| 4 | 5 | 6.58 | 0 | 9.2% | 7.1% | 0% | 1,408 pixels |
| 5 | 3 | 5.05 | 0 | 11.5% | 8.3% | 0% | 1,408 pixels |
| 6 | 4 | 5.56 | 0 | 9.8% | 8.7% | 0% | 1,563 pixels |
| 7 | 3 | 5.05 | 0 | 11.9% | 8.9% | 0% | 1,360 pixels |
| 8 | 4 | 5.56 | 0 | 12.3% | 9.4% | 0% | 1,252 pixels |
| 9 | 6 | 8.1 | 0 | 10.8% | 8.9% | 0% | 1,213 pixels |
| 10 | 4 | 6.07 | 0 | 12.6% | 9.9% | 0% | 1,213 pixels |
Each part of the map, and each deposit and vent, counts for the start position nearest to it in a straight line; one exactly as near to two starts counts half to each. Metal is what the Metal Extractor makes on each deposit, or the Underwater Metal Extractor where the deposit lies in deep enough water: 0.001 times the total, over the cells under it, of each cell's metal plus one. The richest deposits are taken first, and no two extractors overlap. A vent counts where the Geothermal Powerplant can be built over it. Flat land is ground the Kbot Lab could be built on: inside the map, out of the water, with no more than 10 height units between its lowest and highest ground, and clear of features that can't be destroyed (trees and other features that can be destroyed count as cleared). Area, flat land and water are shares of the whole map, leaving out any void cells, and the nearest enemy is the distance in map pixels to the nearest other start. The verdict goes by the larger of two gaps between the best and the worst start, in metal and in flat land: under 10% is even, under 25% fairly even, under 50% uneven, and 50% or more lopsided.