Plains and Passes
Plains and Passes is a Total Annihilation map on Green planet, 10,240 × 10,240 pixels, with 10 start positions.
20 X 20 Large map with lots of metal.
4 geothermal vents
Each start position's territory: the part of the map nearer to it than to any other start in use.
Start Position Fairness
Even with 2 players. The poorest start makes 147.2 metal a second from its deposits, 4.8% less than the richest, which makes 154.56. The most cramped start has 3.4% less flat land than the roomiest.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 103 | 147.2 | 2 | 49.3% | 42.6% | 0% | 8,941 pixels |
| 2 | 113 | 154.56 | 2 | 50.7% | 44.1% | 0% | 8,941 pixels |
Uneven with 3 players. The poorest start makes 83.33 metal a second from its deposits, 25% less than the richest, which makes 110.93. The most cramped start has 39% less flat land than the roomiest. The geothermal vents are not shared evenly: from 1 to 2 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 78 | 107.5 | 1 | 38.2% | 33.7% | 0% | 5,511 pixels |
| 2 | 81 | 110.93 | 2 | 37.1% | 32.6% | 0% | 5,589 pixels |
| 3 | 57 | 83.33 | 1 | 24.7% | 20.4% | 0% | 5,511 pixels |
Fairly even with 4 players. The poorest start makes 64.2 metal a second from its deposits, 23% less than the richest, which makes 83.33. The most cramped start has 12% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 2 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 46 | 64.2 | 1 | 23% | 20.3% | 0% | 5,511 pixels |
| 2 | 57 | 77.28 | 2 | 25.6% | 22.9% | 0% | 5,589 pixels |
| 3 | 57 | 83.33 | 1 | 24.6% | 20.4% | 0% | 5,511 pixels |
| 4 | 56 | 76.95 | 0 | 26.8% | 23.1% | 0% | 6,783 pixels |
Uneven with 5 players. The poorest start makes 47.39 metal a second from its deposits, 33% less than the richest, which makes 70.2. The most cramped start has 35% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 4 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 36 | 47.39 | 0 | 16.5% | 15.9% | 0% | 3,732 pixels |
| 2 | 50 | 65.33 | 0 | 23.1% | 21.2% | 0% | 5,589 pixels |
| 3 | 49 | 69.04 | 0 | 21.1% | 18.1% | 0% | 4,785 pixels |
| 4 | 39 | 49.81 | 0 | 19.4% | 17.8% | 0% | 4,002 pixels |
| 5 | 42 | 70.2 | 4 | 19.8% | 13.8% | 0% | 3,732 pixels |
Lopsided with 6 players. The poorest start makes 47.39 metal a second from its deposits, 15% less than the richest, which makes 55.61. The most cramped start has 59% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 3 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 36 | 47.39 | 0 | 16.5% | 15.9% | 0% | 3,732 pixels |
| 2 | 44 | 55.61 | 0 | 20.2% | 19.2% | 0% | 3,836 pixels |
| 3 | 39 | 51.15 | 0 | 17.1% | 15.4% | 0% | 2,831 pixels |
| 4 | 39 | 49.81 | 0 | 19.4% | 17.8% | 0% | 4,002 pixels |
| 5 | 29 | 47.66 | 1 | 15% | 10.6% | 0% | 2,577 pixels |
| 6 | 29 | 50.15 | 3 | 11.7% | 7.8% | 0% | 2,577 pixels |
Lopsided with 7 players. The poorest start makes 29.58 metal a second from its deposits, 42% less than the richest, which makes 51.15. The most cramped start has 51% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 3 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 36 | 47.39 | 0 | 16.5% | 15.9% | 0% | 3,732 pixels |
| 2 | 26 | 34.88 | 0 | 13% | 12.2% | 0% | 3,836 pixels |
| 3 | 39 | 51.15 | 0 | 17.1% | 15.4% | 0% | 2,831 pixels |
| 4 | 31 | 40.96 | 0 | 15.7% | 14.2% | 0% | 4,002 pixels |
| 5 | 29 | 47.66 | 1 | 14.8% | 10.4% | 0% | 2,577 pixels |
| 6 | 29 | 50.15 | 3 | 11.7% | 7.8% | 0% | 2,577 pixels |
| 7 | 26 | 29.58 | 0 | 11.2% | 10.8% | 0% | 3,991 pixels |
Lopsided with 8 players. The poorest start makes 12.3 metal a second from its deposits, 76% less than the richest, which makes 50.15. The most cramped start has 56% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 3 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 27 | 37.39 | 0 | 11.4% | 10.9% | 0% | 3,107 pixels |
| 2 | 26 | 34.88 | 0 | 13% | 12.2% | 0% | 3,836 pixels |
| 3 | 37 | 48.84 | 0 | 15.8% | 14.1% | 0% | 2,831 pixels |
| 4 | 31 | 40.96 | 0 | 15.7% | 14.2% | 0% | 4,002 pixels |
| 5 | 29 | 47.66 | 1 | 14.8% | 10.4% | 0% | 2,577 pixels |
| 6 | 29 | 50.15 | 3 | 11.7% | 7.8% | 0% | 2,577 pixels |
| 7 | 26 | 29.58 | 0 | 11.2% | 10.8% | 0% | 3,991 pixels |
| 8 | 11 | 12.3 | 0 | 6.5% | 6.3% | 0% | 3,107 pixels |
Lopsided with 9 players. The poorest start makes 12.3 metal a second from its deposits, 72% less than the richest, which makes 43.96. The most cramped start has 63% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 2 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 24 | 32.53 | 0 | 10.4% | 9.9% | 0% | 3,107 pixels |
| 2 | 26 | 34.88 | 0 | 13% | 12.2% | 0% | 3,836 pixels |
| 3 | 33 | 42.83 | 0 | 13.7% | 12.5% | 0% | 2,397 pixels |
| 4 | 31 | 40.96 | 0 | 15.7% | 14.2% | 0% | 4,002 pixels |
| 5 | 27 | 43.96 | 1 | 13.6% | 9.6% | 0% | 2,422 pixels |
| 6 | 23 | 38.7 | 2 | 9.4% | 6.1% | 0% | 1,553 pixels |
| 7 | 26 | 29.58 | 0 | 11.2% | 10.8% | 0% | 3,991 pixels |
| 8 | 11 | 12.3 | 0 | 6.2% | 6.1% | 0% | 3,107 pixels |
| 9 | 15 | 26.03 | 1 | 6.8% | 5.3% | 0% | 1,553 pixels |
Lopsided with 10 players. The poorest start makes 12.3 metal a second from its deposits, 71% less than the richest, which makes 42.83. The most cramped start has 57% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 2 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 24 | 32.53 | 0 | 10.3% | 9.8% | 0% | 3,107 pixels |
| 2 | 26 | 34.88 | 0 | 13% | 12.2% | 0% | 3,836 pixels |
| 3 | 33 | 42.83 | 0 | 13.7% | 12.5% | 0% | 2,397 pixels |
| 4 | 21 | 26.14 | 0 | 10.3% | 9.6% | 0% | 1,997 pixels |
| 5 | 16 | 26.86 | 1 | 8.5% | 5.5% | 0% | 2,044 pixels |
| 6 | 23 | 38.7 | 2 | 9.2% | 5.9% | 0% | 1,553 pixels |
| 7 | 25 | 28.43 | 0 | 10.6% | 10.2% | 0% | 3,991 pixels |
| 8 | 11 | 12.3 | 0 | 6.2% | 6.1% | 0% | 3,107 pixels |
| 9 | 15 | 26.03 | 1 | 6.8% | 5.3% | 0% | 1,553 pixels |
| 10 | 22 | 33.08 | 0 | 11.5% | 9.6% | 0% | 1,997 pixels |
Each part of the map, and each deposit and vent, counts for the start position nearest to it in a straight line; one exactly as near to two starts counts half to each. Metal is what the Metal Extractor makes on each deposit, or the Underwater Metal Extractor where the deposit lies in deep enough water: 0.001 times the total, over the cells under it, of each cell's metal plus one. The richest deposits are taken first, and no two extractors overlap. A vent counts where the Geothermal Powerplant can be built over it. Flat land is ground the Kbot Lab could be built on: inside the map, out of the water, with no more than 10 height units between its lowest and highest ground, and clear of features that can't be destroyed (trees and other features that can be destroyed count as cleared). Area, flat land and water are shares of the whole map, leaving out any void cells, and the nearest enemy is the distance in map pixels to the nearest other start. The verdict goes by the larger of two gaps between the best and the worst start, in metal and in flat land: under 10% is even, under 25% fairly even, under 50% uneven, and 50% or more lopsided.