Red River
Red River is a Total Annihilation map on Red Planet, 10,752 × 15,360 pixels, with 10 start positions.
21 X 30 Large river separates two land masses.
9 geothermal vents
Each start position's territory: the part of the map nearer to it than to any other start in use.
Start Position Fairness
Fairly even with 2 players. The poorest start makes 136.61 metal a second from its deposits, 0.2% less than the richest, which makes 136.91. The most cramped start has 12% less flat land than the roomiest. The geothermal vents are not shared evenly: from 3 to 6 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 78 | 136.61 | 6 | 48.2% | 34.6% | 9.5% | 16,604 pixels |
| 2 | 77 | 136.91 | 3 | 51.8% | 39.3% | 7.6% | 16,604 pixels |
Lopsided with 3 players. The poorest start makes 60.61 metal a second from its deposits, 51% less than the richest, which makes 123.25. The most cramped start has 49% less flat land than the roomiest. The geothermal vents are not shared evenly: from 2 to 4 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 50 | 89.67 | 4 | 30.1% | 22.4% | 5.1% | 9,584 pixels |
| 2 | 69 | 123.25 | 3 | 46.1% | 34.1% | 7.6% | 14,134 pixels |
| 3 | 36 | 60.61 | 2 | 23.8% | 17.3% | 4.5% | 9,584 pixels |
Fairly even with 4 players. The poorest start makes 60.61 metal a second from its deposits, 19% less than the richest, which makes 74.77. The most cramped start has 17% less flat land than the roomiest. The geothermal vents are not shared evenly: from 2 to 3 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 42 | 74.77 | 3 | 24.8% | 18% | 4.5% | 9,584 pixels |
| 2 | 40 | 69.18 | 2 | 26.8% | 20.9% | 3.5% | 8,900 pixels |
| 3 | 36 | 60.61 | 2 | 23.8% | 17.3% | 4.5% | 9,584 pixels |
| 4 | 37 | 68.96 | 2 | 24.6% | 17.7% | 4.6% | 8,900 pixels |
Lopsided with 5 players. The poorest start makes 18.14 metal a second from its deposits, 78% less than the richest, which makes 84.05. The most cramped start has 66% less flat land than the roomiest. The geothermal vents are not shared evenly: from 1 to 3 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 9 | 18.14 | 1 | 7.4% | 6.7% | 0.1% | 3,993 pixels |
| 2 | 38 | 64.77 | 2 | 24.8% | 19.5% | 3.2% | 8,900 pixels |
| 3 | 31 | 51.57 | 2 | 19.5% | 15.3% | 2.6% | 9,584 pixels |
| 4 | 29 | 54.98 | 1 | 18% | 12.9% | 3.2% | 8,900 pixels |
| 5 | 48 | 84.05 | 3 | 30.3% | 19.5% | 8.1% | 3,993 pixels |
Lopsided with 6 players. The poorest start makes 18.14 metal a second from its deposits, 74% less than the richest, which makes 68.41. The most cramped start has 65% less flat land than the roomiest. The geothermal vents are not shared evenly: from 1 to 3 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 9 | 18.14 | 1 | 7.4% | 6.7% | 0.1% | 3,993 pixels |
| 2 | 20 | 35.06 | 1 | 12.4% | 9.6% | 1.7% | 5,713 pixels |
| 3 | 23 | 37.72 | 1 | 13.6% | 10% | 2.4% | 8,429 pixels |
| 4 | 29 | 54.98 | 1 | 17.2% | 12.4% | 3% | 8,900 pixels |
| 5 | 39 | 68.41 | 3 | 24.6% | 15.8% | 6.8% | 3,993 pixels |
| 6 | 35 | 59.21 | 2 | 24.8% | 19.3% | 3.1% | 5,713 pixels |
Lopsided with 7 players. The poorest start makes 18.14 metal a second from its deposits, 69% less than the richest, which makes 58.11. The most cramped start has 64% less flat land than the roomiest. The geothermal vents are not shared evenly: from 1 to 2 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 9 | 18.14 | 1 | 7.4% | 6.7% | 0.1% | 3,993 pixels |
| 2 | 20 | 35.06 | 1 | 12.4% | 9.6% | 1.7% | 5,713 pixels |
| 3 | 23 | 37.72 | 1 | 13.6% | 10% | 2.4% | 8,429 pixels |
| 4 | 19 | 35.68 | 1 | 10.6% | 8.1% | 1.5% | 5,130 pixels |
| 5 | 27 | 47.39 | 2 | 17.6% | 10.6% | 5.5% | 3,993 pixels |
| 6 | 34 | 58.11 | 2 | 22.8% | 18.5% | 2.2% | 5,713 pixels |
| 7 | 23 | 41.42 | 1 | 15.6% | 10.3% | 3.8% | 4,773 pixels |
Lopsided with 8 players. The poorest start makes 18.14 metal a second from its deposits, 59% less than the richest, which makes 44.08. The most cramped start has 63% less flat land than the roomiest. The geothermal vents are not shared evenly: from 1 to 2 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 9 | 18.14 | 1 | 7.2% | 6.5% | 0.1% | 3,993 pixels |
| 2 | 20 | 35.06 | 1 | 12.4% | 9.6% | 1.7% | 5,713 pixels |
| 3 | 12 | 21 | 1 | 6.4% | 4.6% | 1.3% | 4,537 pixels |
| 4 | 19 | 35.68 | 1 | 10.6% | 8.1% | 1.5% | 5,130 pixels |
| 5 | 21 | 39.2 | 2 | 13.8% | 10.3% | 2.2% | 3,993 pixels |
| 6 | 23 | 38.94 | 1 | 15.7% | 12.5% | 1.7% | 4,481 pixels |
| 7 | 23 | 41.42 | 1 | 15.6% | 10.3% | 3.7% | 4,773 pixels |
| 8 | 28 | 44.08 | 1 | 18.4% | 11.9% | 5% | 4,481 pixels |
Lopsided with 9 players. The poorest start makes 18.14 metal a second from its deposits, 51% less than the richest, which makes 36.92. The most cramped start has 59% less flat land than the roomiest.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 9 | 18.14 | 1 | 7.2% | 6.5% | 0.1% | 3,993 pixels |
| 2 | 20 | 35.06 | 1 | 12.4% | 9.6% | 1.7% | 5,713 pixels |
| 3 | 12 | 21 | 1 | 6.4% | 4.6% | 1.3% | 4,537 pixels |
| 4 | 19 | 35.68 | 1 | 10.6% | 8.1% | 1.5% | 5,130 pixels |
| 5 | 14 | 25.95 | 1 | 9.9% | 8.7% | 0.4% | 3,813 pixels |
| 6 | 21 | 34.53 | 1 | 13.4% | 11.2% | 1.1% | 4,481 pixels |
| 7 | 18 | 33.28 | 1 | 11.7% | 9% | 1.7% | 4,554 pixels |
| 8 | 20 | 32.97 | 1 | 14.4% | 10.3% | 2.9% | 4,208 pixels |
| 9 | 22 | 36.92 | 1 | 14.1% | 5.8% | 6.5% | 3,813 pixels |
Lopsided with 10 players. The poorest start makes 17.69 metal a second from its deposits, 55% less than the richest, which makes 39.05. The most cramped start has 55% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 1 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 9 | 18.14 | 1 | 7.2% | 6.5% | 0.1% | 3,993 pixels |
| 2 | 10 | 17.69 | 1 | 6.5% | 5.9% | 0.1% | 4,064 pixels |
| 3 | 12 | 21 | 1 | 6.4% | 4.6% | 1.3% | 4,537 pixels |
| 4 | 12 | 22.1 | 1 | 6.9% | 5.8% | 0.4% | 5,130 pixels |
| 5 | 14 | 25.95 | 1 | 9.9% | 8.7% | 0.4% | 3,813 pixels |
| 6 | 17 | 28.43 | 1 | 11% | 10% | 0.1% | 4,481 pixels |
| 7 | 17 | 31.27 | 1 | 9.8% | 7.5% | 1.5% | 4,554 pixels |
| 8 | 20 | 32.97 | 1 | 14.4% | 10.3% | 2.9% | 4,208 pixels |
| 9 | 22 | 36.92 | 1 | 13% | 5.5% | 6% | 3,813 pixels |
| 10 | 22 | 39.05 | 0 | 14.9% | 9.1% | 4.2% | 4,064 pixels |
Each part of the map, and each deposit and vent, counts for the start position nearest to it in a straight line; one exactly as near to two starts counts half to each. Metal is what the Metal Extractor makes on each deposit, or the Underwater Metal Extractor where the deposit lies in deep enough water: 0.001 times the total, over the cells under it, of each cell's metal plus one. The richest deposits are taken first, and no two extractors overlap. A vent counts where the Geothermal Powerplant can be built over it. Flat land is ground the Kbot Lab could be built on: inside the map, out of the water, with no more than 10 height units between its lowest and highest ground, and clear of features that can't be destroyed (trees and other features that can be destroyed count as cleared). Area, flat land and water are shares of the whole map, leaving out any void cells, and the nearest enemy is the distance in map pixels to the nearest other start. The verdict goes by the larger of two gaps between the best and the worst start, in metal and in flat land: under 10% is even, under 25% fairly even, under 50% uneven, and 50% or more lopsided.