Skirmish and Multiplayer Map · The Core Contingency

Red River

Red River is a Total Annihilation map on Red Planet, 10,752 × 15,360 pixels, with 10 start positions.

21 X 30 Large river separates two land masses.

Map of Red River with its start positions 123456789
Start position, numbered by player · Map 10,752 × 15,360 pixels · Scroll or pinch on the map to zoom; drag to move. Hover over a feature or a resource for its details.

Start Position Fairness

Lopsided with 9 players. The poorest start makes 18.14 metal a second from its deposits, 51% less than the richest, which makes 36.92. The most cramped start has 59% less flat land than the roomiest.

StartDepositsMetal a SecondVentsAreaFlat LandWaterNearest Enemy
1918.1417.2%6.5%0.1%3,993 pixels
22035.06112.4%9.6%1.7%5,713 pixels
3122116.4%4.6%1.3%4,537 pixels
41935.68110.6%8.1%1.5%5,130 pixels
51425.9519.9%8.7%0.4%3,813 pixels
62134.53113.4%11.2%1.1%4,481 pixels
71833.28111.7%9%1.7%4,554 pixels
82032.97114.4%10.3%2.9%4,208 pixels
92236.92114.1%5.8%6.5%3,813 pixels

Each part of the map, and each deposit and vent, counts for the start position nearest to it in a straight line; one exactly as near to two starts counts half to each. Metal is what the Metal Extractor makes on each deposit, or the Underwater Metal Extractor where the deposit lies in deep enough water: 0.001 times the total, over the cells under it, of each cell's metal plus one. The richest deposits are taken first, and no two extractors overlap. A vent counts where the Geothermal Powerplant can be built over it. Flat land is ground the Kbot Lab could be built on: inside the map, out of the water, with no more than 10 height units between its lowest and highest ground, and clear of features that can't be destroyed (trees and other features that can be destroyed count as cleared). Area, flat land and water are shares of the whole map, leaving out any void cells, and the nearest enemy is the distance in map pixels to the nearest other start. The verdict goes by the larger of two gaps between the best and the worst start, in metal and in flat land: under 10% is even, under 25% fairly even, under 50% uneven, and 50% or more lopsided.