Lava Highground
Lava Highground is a Total Annihilation map on Lava, 4,096 × 4,096 pixels, with 10 start positions.
8 X 8 Fight over narrow ramps.
1 geothermal vents
Each start position's territory: the part of the map nearer to it than to any other start in use.
Start Position Fairness
Fairly even with 2 players. The poorest start makes 18.69 metal a second from its deposits, 17% less than the richest, which makes 22.49. The most cramped start has 5.7% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 1 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Lava | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 11 | 18.69 | 1 | 49.3% | 18.3% | 15.8% | 4,732 pixels |
| 2 | 13 | 22.49 | 0 | 50.7% | 17.2% | 17.9% | 4,732 pixels |
Fairly even with 3 players. The poorest start makes 11.89 metal a second from its deposits, 23% less than the richest, which makes 15.4. The most cramped start has 23% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 1 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Lava | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 9 | 15.4 | 1 | 37.4% | 13.7% | 12% | 3,365 pixels |
| 2 | 8 | 13.9 | 0 | 36.4% | 11.3% | 13.5% | 3,058 pixels |
| 3 | 7 | 11.89 | 0 | 26.2% | 10.5% | 8.2% | 3,058 pixels |
Uneven with 4 players. The poorest start makes 8.6 metal a second from its deposits, 32% less than the richest, which makes 12.67. The most cramped start has 24% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 1 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Lava | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 5 | 9.32 | 0 | 23.2% | 8.3% | 7.6% | 3,168 pixels |
| 2 | 5 | 8.6 | 0 | 23.7% | 7.9% | 8.7% | 3,058 pixels |
| 3 | 6 | 10.6 | 0 | 26.1% | 10.4% | 8.2% | 3,058 pixels |
| 4 | 8 | 12.67 | 1 | 27% | 8.9% | 9.3% | 3,168 pixels |
Lopsided with 5 players. The poorest start makes 4.01 metal a second from its deposits, 62% less than the richest, which makes 10.6. The most cramped start has 70% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 1 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Lava | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 5 | 9.32 | 0 | 23.1% | 8.2% | 7.6% | 3,168 pixels |
| 2 | 4 | 7.31 | 0 | 23.1% | 7.9% | 8.3% | 3,058 pixels |
| 3 | 6 | 10.6 | 0 | 26% | 10.3% | 8.2% | 3,058 pixels |
| 4 | 2 | 4.01 | 0 | 8.8% | 3.1% | 3.8% | 122 pixels |
| 5 | 7 | 9.95 | 1 | 18.9% | 6% | 5.9% | 122 pixels |
Lopsided with 6 players. The poorest start makes 4.01 metal a second from its deposits, 60% less than the richest, which makes 9.95. The most cramped start has 62% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 1 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Lava | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 5 | 9.32 | 0 | 23.1% | 8.2% | 7.6% | 3,168 pixels |
| 2 | 4 | 7.31 | 0 | 22.5% | 7.8% | 7.8% | 2,896 pixels |
| 3 | 3 | 5.3 | 0 | 14% | 6.3% | 3.8% | 195 pixels |
| 4 | 2 | 4.01 | 0 | 8.8% | 3.1% | 3.8% | 122 pixels |
| 5 | 7 | 9.95 | 1 | 18.9% | 6% | 5.9% | 122 pixels |
| 6 | 3 | 5.3 | 0 | 12.6% | 4.1% | 4.9% | 195 pixels |
Lopsided with 7 players. The poorest start has no deposits nearer to it than to another start, while the richest makes 9.95 metal a second from its own. The most cramped start has 60% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 1 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Lava | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 5 | 9.32 | 0 | 13.2% | 4.4% | 4.7% | 136 pixels |
| 2 | 4 | 7.31 | 0 | 22.5% | 7.8% | 7.8% | 2,896 pixels |
| 3 | 3 | 5.3 | 0 | 14% | 6.3% | 3.8% | 195 pixels |
| 4 | 2 | 4.01 | 0 | 8.5% | 3.1% | 3.5% | 122 pixels |
| 5 | 7 | 9.95 | 1 | 18.9% | 6% | 5.9% | 122 pixels |
| 6 | 3 | 5.3 | 0 | 12.6% | 4.1% | 4.9% | 195 pixels |
| 7 | 0 | 0 | 0 | 10.3% | 3.8% | 3.1% | 136 pixels |
Lopsided with 8 players. The poorest start has no deposits nearer to it than to another start, while the richest makes 9.95 metal a second from its own. The most cramped start has 50% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 1 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Lava | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 5 | 9.32 | 0 | 13.2% | 4.4% | 4.7% | 136 pixels |
| 2 | 2 | 4.01 | 0 | 12.6% | 4% | 5.2% | 218 pixels |
| 3 | 3 | 5.3 | 0 | 14% | 6.3% | 3.8% | 195 pixels |
| 4 | 2 | 4.01 | 0 | 8.5% | 3.1% | 3.5% | 122 pixels |
| 5 | 7 | 9.95 | 1 | 18.5% | 6% | 5.5% | 122 pixels |
| 6 | 3 | 5.3 | 0 | 12.6% | 4.1% | 4.9% | 195 pixels |
| 7 | 0 | 0 | 0 | 10.3% | 3.8% | 3.1% | 136 pixels |
| 8 | 2 | 3.29 | 0 | 10.3% | 3.8% | 3% | 218 pixels |
Lopsided with 9 players. The poorest start has no deposits nearer to it than to another start, while the richest makes 11.95 metal a second from its own. The most cramped start has 50% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 1 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Lava | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 4 | 7.31 | 0 | 9.5% | 3.7% | 3.4% | 136 pixels |
| 2 | 2 | 4.01 | 0 | 9% | 3.3% | 4.1% | 218 pixels |
| 3 | 2 | 4.01 | 0 | 11.1% | 5.9% | 2.8% | 195 pixels |
| 4 | 2 | 4.01 | 0 | 6.8% | 3.1% | 1.9% | 122 pixels |
| 5 | 2 | 3.29 | 0 | 9.2% | 3.3% | 2.6% | 122 pixels |
| 6 | 2 | 3.29 | 0 | 9% | 3% | 4.1% | 195 pixels |
| 7 | 0 | 0 | 0 | 7% | 3.4% | 1.6% | 136 pixels |
| 8 | 2 | 3.29 | 0 | 7.9% | 3.8% | 1.8% | 218 pixels |
| 9 | 8 | 11.95 | 1 | 30.3% | 6% | 11.4% | 1,856 pixels |
Lopsided with 10 players. The poorest start has no deposits nearer to it than to another start, while the richest makes 7.31 metal a second from its own. The most cramped start has 58% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 1 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Lava | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 4 | 7.31 | 0 | 8.9% | 3.7% | 2.8% | 136 pixels |
| 2 | 2 | 4.01 | 0 | 8.5% | 3.3% | 3.6% | 218 pixels |
| 3 | 2 | 4.01 | 0 | 10% | 5.9% | 1.9% | 195 pixels |
| 4 | 2 | 4.01 | 0 | 6.8% | 3.1% | 1.9% | 122 pixels |
| 5 | 2 | 3.29 | 0 | 9.2% | 3.3% | 2.6% | 122 pixels |
| 6 | 2 | 3.29 | 0 | 8% | 3% | 3.5% | 195 pixels |
| 7 | 0 | 0 | 0 | 7% | 3.4% | 1.6% | 136 pixels |
| 8 | 2 | 3.29 | 0 | 7.9% | 3.8% | 1.8% | 218 pixels |
| 9 | 4 | 5.36 | 1 | 16% | 2.5% | 7.2% | 340 pixels |
| 10 | 4 | 6.59 | 0 | 17.7% | 3.5% | 6.8% | 340 pixels |
Each part of the map, and each deposit and vent, counts for the start position nearest to it in a straight line; one exactly as near to two starts counts half to each. Metal is what the Metal Extractor makes on each deposit, or the Underwater Metal Extractor where the deposit lies in deep enough water: 0.001 times the total, over the cells under it, of each cell's metal plus one. The richest deposits are taken first, and no two extractors overlap. A vent counts where the Geothermal Powerplant can be built over it. Flat land is ground the Kbot Lab could be built on: inside the map, out of the water, with no more than 10 height units between its lowest and highest ground, and clear of features that can't be destroyed (trees and other features that can be destroyed count as cleared). Area, flat land and water are shares of the whole map, leaving out any void cells, and the nearest enemy is the distance in map pixels to the nearest other start. The verdict goes by the larger of two gaps between the best and the worst start, in metal and in flat land: under 10% is even, under 25% fairly even, under 50% uneven, and 50% or more lopsided.