Expanded Confluence
Expanded Confluence is a Total Annihilation map on Green planet, 11,200 × 11,200 pixels, with 10 start positions.
22 X 22 More room to rumble on this old favorite.
10 geothermal vents
Each start position's territory: the part of the map nearer to it than to any other start in use.
Start Position Fairness
Uneven with 2 players. The poorest start makes 130.88 metal a second from its deposits, 25% less than the richest, which makes 173.76. The most cramped start has 8.2% less flat land than the roomiest. The geothermal vents are not shared evenly: from 4 to 6 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 115 | 173.76 | 4 | 51.7% | 33.2% | 14.8% | 13,805 pixels |
| 2 | 70 | 130.88 | 6 | 48.3% | 30.5% | 14.6% | 13,805 pixels |
Uneven with 3 players. The poorest start makes 88.87 metal a second from its deposits, 30% less than the richest, which makes 126.11. The most cramped start has 25% less flat land than the roomiest. The geothermal vents are not shared evenly: from 2 to 4 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 90 | 126.11 | 4 | 37.3% | 24.7% | 10.1% | 9,636 pixels |
| 2 | 48 | 89.67 | 4 | 33.1% | 20.6% | 10% | 8,743 pixels |
| 3 | 47 | 88.87 | 2 | 29.6% | 18.4% | 9.3% | 8,743 pixels |
Uneven with 4 players. The poorest start makes 59.83 metal a second from its deposits, 34% less than the richest, which makes 89.95. The most cramped start has 29% less flat land than the roomiest. The geothermal vents are not shared evenly: from 2 to 3 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 70 | 89.95 | 3 | 22.5% | 15.6% | 4.9% | 8,608 pixels |
| 2 | 32 | 59.83 | 3 | 21.3% | 13% | 6.8% | 8,743 pixels |
| 3 | 46 | 86.61 | 2 | 29.2% | 18.3% | 8.9% | 8,743 pixels |
| 4 | 37 | 68.26 | 2 | 27.1% | 16.8% | 8.7% | 8,608 pixels |
Lopsided with 5 players. The poorest start makes 45.68 metal a second from its deposits, 38% less than the richest, which makes 73.77. The most cramped start has 54% less flat land than the roomiest. The geothermal vents are not shared evenly: from 1 to 3 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 33 | 45.68 | 2 | 11.1% | 7.3% | 2.8% | 4,240 pixels |
| 2 | 32 | 59.83 | 3 | 21% | 13% | 6.5% | 8,743 pixels |
| 3 | 33 | 62.74 | 2 | 18.8% | 12.4% | 5.2% | 5,396 pixels |
| 4 | 34 | 62.61 | 2 | 24.8% | 15.9% | 7.4% | 8,608 pixels |
| 5 | 53 | 73.77 | 1 | 24.3% | 15.1% | 7.4% | 4,240 pixels |
Lopsided with 6 players. The poorest start makes 31.93 metal a second from its deposits, 53% less than the richest, which makes 67.81. The most cramped start has 53% less flat land than the roomiest. The geothermal vents are not shared evenly: from 1 to 2 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 33 | 45.68 | 2 | 11.1% | 7.3% | 2.8% | 4,240 pixels |
| 2 | 17 | 31.93 | 2 | 10.9% | 6.9% | 3% | 4,053 pixels |
| 3 | 33 | 62.74 | 2 | 18.6% | 12.1% | 5.2% | 5,396 pixels |
| 4 | 26 | 46.89 | 1 | 18% | 10.6% | 6.6% | 5,956 pixels |
| 5 | 50 | 67.81 | 1 | 22.9% | 14.5% | 6.6% | 4,240 pixels |
| 6 | 26 | 49.59 | 2 | 18.6% | 12.1% | 5.1% | 4,053 pixels |
Lopsided with 7 players. The poorest start makes 29.55 metal a second from its deposits, 53% less than the richest, which makes 63.18. The most cramped start has 62% less flat land than the roomiest. The geothermal vents are not shared evenly: from 1 to 2 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 21 | 29.55 | 1 | 6.2% | 4.6% | 0.9% | 3,910 pixels |
| 2 | 17 | 31.93 | 2 | 10.9% | 6.9% | 3% | 4,053 pixels |
| 3 | 33 | 62.74 | 2 | 18.5% | 12.1% | 5.2% | 5,396 pixels |
| 4 | 17 | 30.35 | 1 | 12.3% | 8.8% | 2.8% | 5,496 pixels |
| 5 | 29 | 45.29 | 1 | 14.8% | 8.9% | 4.7% | 3,847 pixels |
| 6 | 22 | 41.61 | 2 | 16.8% | 11% | 4.5% | 4,053 pixels |
| 7 | 46 | 63.18 | 1 | 20.5% | 11.4% | 8.1% | 3,847 pixels |
Lopsided with 8 players. The poorest start makes 16.21 metal a second from its deposits, 70% less than the richest, which makes 54.14. The most cramped start has 64% less flat land than the roomiest. The geothermal vents are not shared evenly: from 1 to 2 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 21 | 29.55 | 1 | 6.2% | 4.6% | 0.9% | 3,910 pixels |
| 2 | 9 | 16.21 | 1 | 5.2% | 3.9% | 0.7% | 3,831 pixels |
| 3 | 25 | 47.98 | 1 | 13.3% | 9.1% | 3.1% | 5,396 pixels |
| 4 | 17 | 30.35 | 1 | 12.3% | 8.8% | 2.8% | 5,496 pixels |
| 5 | 29 | 45.29 | 1 | 14% | 8.5% | 4.3% | 3,847 pixels |
| 6 | 19 | 35.64 | 2 | 11.1% | 7.5% | 2.6% | 4,053 pixels |
| 7 | 41 | 54.14 | 1 | 18.6% | 10.5% | 7.1% | 3,847 pixels |
| 8 | 24 | 45.49 | 2 | 19.4% | 10.8% | 7.7% | 3,831 pixels |
Lopsided with 9 players. The poorest start makes 16.21 metal a second from its deposits, 70% less than the richest, which makes 54.14. The most cramped start has 62% less flat land than the roomiest. The geothermal vents are not shared evenly: from 1 to 2 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 21 | 29.55 | 1 | 6.2% | 4.6% | 0.9% | 3,910 pixels |
| 2 | 9 | 16.21 | 1 | 5.2% | 3.9% | 0.7% | 3,831 pixels |
| 3 | 19 | 35.88 | 1 | 9.1% | 5.9% | 2.6% | 3,015 pixels |
| 4 | 17 | 30.35 | 1 | 12.3% | 8.8% | 2.8% | 5,496 pixels |
| 5 | 24 | 35.94 | 1 | 10% | 6.8% | 2.2% | 3,342 pixels |
| 6 | 19 | 35.64 | 2 | 11.1% | 7.5% | 2.6% | 4,053 pixels |
| 7 | 41 | 54.14 | 1 | 18% | 10.2% | 6.8% | 3,847 pixels |
| 8 | 22 | 42.42 | 1 | 16.1% | 9% | 6.3% | 3,831 pixels |
| 9 | 13 | 24.52 | 1 | 12.1% | 6.9% | 4.4% | 3,015 pixels |
Lopsided with 10 players. The poorest start makes 15.89 metal a second from its deposits, 68% less than the richest, which makes 50.19. The most cramped start has 72% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 2 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 21 | 29.55 | 1 | 6.2% | 4.6% | 0.9% | 3,910 pixels |
| 2 | 9 | 16.21 | 1 | 5.2% | 3.9% | 0.7% | 3,831 pixels |
| 3 | 19 | 35.88 | 1 | 9.1% | 5.9% | 2.6% | 3,015 pixels |
| 4 | 14 | 25.59 | 1 | 11.2% | 8.2% | 2.3% | 5,367 pixels |
| 5 | 24 | 35.94 | 1 | 10% | 6.8% | 2.2% | 3,342 pixels |
| 6 | 9 | 15.89 | 2 | 4.7% | 2.7% | 1.6% | 1,736 pixels |
| 7 | 39 | 50.19 | 1 | 16.7% | 9.5% | 6.3% | 3,847 pixels |
| 8 | 20 | 38.14 | 1 | 13.4% | 7.1% | 5.6% | 3,179 pixels |
| 9 | 13 | 24.52 | 1 | 12.1% | 6.9% | 4.4% | 3,015 pixels |
| 10 | 17 | 32.74 | 0 | 11.4% | 8% | 2.7% | 1,736 pixels |
Each part of the map, and each deposit and vent, counts for the start position nearest to it in a straight line; one exactly as near to two starts counts half to each. Metal is what the Metal Extractor makes on each deposit, or the Underwater Metal Extractor where the deposit lies in deep enough water: 0.001 times the total, over the cells under it, of each cell's metal plus one. The richest deposits are taken first, and no two extractors overlap. A vent counts where the Geothermal Powerplant can be built over it. Flat land is ground the Kbot Lab could be built on: inside the map, out of the water, with no more than 10 height units between its lowest and highest ground, and clear of features that can't be destroyed (trees and other features that can be destroyed count as cleared). Area, flat land and water are shares of the whole map, leaving out any void cells, and the nearest enemy is the distance in map pixels to the nearest other start. The verdict goes by the larger of two gaps between the best and the worst start, in metal and in flat land: under 10% is even, under 25% fairly even, under 50% uneven, and 50% or more lopsided.