Acid Trip
Acid Trip is a Total Annihilation map on Acid, 7,200 × 19,584 pixels, with 10 start positions.
15 X 39 Watch out for the acid or you'll melt away.
20 geothermal vents
Each start position's territory: the part of the map nearer to it than to any other start in use.
Start Position Fairness
Uneven with 2 players. The poorest start makes 59.86 metal a second from its deposits, 32% less than the richest, which makes 88.16. The most cramped start has 7.2% less flat land than the roomiest. The geothermal vents are not shared evenly: from 6 to 13 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 31 | 59.86 | 6 | 48.8% | 11.9% | 27.4% | 19,386 pixels |
| 2 | 48 | 88.16 | 13 | 51.2% | 12.8% | 28.7% | 19,386 pixels |
Lopsided with 3 players. The poorest start makes 31.42 metal a second from its deposits, 61% less than the richest, which makes 79.66. The most cramped start has 31% less flat land than the roomiest. The geothermal vents are not shared evenly: from 3 to 13 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 19 | 36.94 | 3 | 29.7% | 7.2% | 17% | 10,790 pixels |
| 2 | 16 | 31.42 | 3 | 25.3% | 7.2% | 13.4% | 9,581 pixels |
| 3 | 44 | 79.66 | 13 | 45% | 10.3% | 25.7% | 9,581 pixels |
Lopsided with 4 players. The poorest start makes 14.01 metal a second from its deposits, 75% less than the richest, which makes 55.47. The most cramped start has 66% less flat land than the roomiest. The geothermal vents are not shared evenly: from 1 to 9 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 7 | 14.01 | 1 | 11.6% | 2.7% | 6.8% | 6,596 pixels |
| 2 | 16 | 31.42 | 3 | 25.3% | 7.2% | 13.4% | 9,581 pixels |
| 3 | 25 | 47.12 | 9 | 33.8% | 7.8% | 19.6% | 9,082 pixels |
| 4 | 31 | 55.47 | 6 | 29.3% | 7.1% | 16.4% | 6,596 pixels |
Lopsided with 5 players. The poorest start makes 14.01 metal a second from its deposits, 68% less than the richest, which makes 43.58. The most cramped start has 62% less flat land than the roomiest. The geothermal vents are not shared evenly: from 1 to 8 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 7 | 14.01 | 1 | 11.6% | 2.7% | 6.8% | 6,596 pixels |
| 2 | 10 | 19.53 | 2 | 14.5% | 4.7% | 7.1% | 3,688 pixels |
| 3 | 14 | 28.03 | 8 | 26.5% | 7% | 14.4% | 7,714 pixels |
| 4 | 23 | 42.87 | 4 | 28.7% | 6.6% | 16.3% | 6,596 pixels |
| 5 | 25 | 43.58 | 4 | 18.6% | 3.6% | 11.5% | 3,688 pixels |
Lopsided with 6 players. The poorest start makes 9.77 metal a second from its deposits, 78% less than the richest, which makes 43.58. The most cramped start has 65% less flat land than the roomiest. The geothermal vents are not shared evenly: from 1 to 6 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 7 | 14.01 | 1 | 11.6% | 2.7% | 6.8% | 6,596 pixels |
| 2 | 5 | 9.77 | 1 | 7.3% | 2.5% | 3.4% | 3,688 pixels |
| 3 | 14 | 28.03 | 6 | 24.4% | 6.9% | 12.8% | 7,592 pixels |
| 4 | 23 | 42.87 | 4 | 28.7% | 6.6% | 16.3% | 6,596 pixels |
| 5 | 25 | 43.58 | 4 | 17.7% | 3.4% | 11.1% | 3,688 pixels |
| 6 | 5 | 9.77 | 3 | 10.2% | 2.5% | 5.7% | 5,006 pixels |
Lopsided with 7 players. The poorest start makes 9.77 metal a second from its deposits, 78% less than the richest, which makes 43.58. The most cramped start has 70% less flat land than the roomiest. The geothermal vents are not shared evenly: from 1 to 6 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 7 | 14.01 | 1 | 9.7% | 2.6% | 5.2% | 4,729 pixels |
| 2 | 5 | 9.77 | 1 | 7.3% | 2.5% | 3.4% | 3,688 pixels |
| 3 | 14 | 28.03 | 6 | 24.4% | 6.9% | 12.8% | 7,592 pixels |
| 4 | 18 | 33.1 | 3 | 23.1% | 4.6% | 13.9% | 3,555 pixels |
| 5 | 25 | 43.58 | 4 | 17.7% | 3.4% | 11.1% | 3,688 pixels |
| 6 | 5 | 9.77 | 3 | 10.2% | 2.5% | 5.7% | 5,006 pixels |
| 7 | 5 | 9.77 | 1 | 7.5% | 2.1% | 3.9% | 3,555 pixels |
Lopsided with 8 players. The poorest start makes 9.77 metal a second from its deposits, 78% less than the richest, which makes 43.58. The most cramped start has 57% less flat land than the roomiest. The geothermal vents are not shared evenly: from 1 to 4 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 5 | 9.77 | 1 | 7% | 1.9% | 3.8% | 4,729 pixels |
| 2 | 5 | 9.77 | 1 | 7.3% | 2.5% | 3.4% | 3,688 pixels |
| 3 | 10 | 20.39 | 4 | 18.2% | 4.4% | 10.3% | 4,611 pixels |
| 4 | 15 | 26.73 | 3 | 18.2% | 3.5% | 11.4% | 3,555 pixels |
| 5 | 25 | 43.58 | 4 | 17.7% | 3.4% | 11.1% | 3,688 pixels |
| 6 | 5 | 9.77 | 3 | 10.2% | 2.5% | 5.7% | 5,006 pixels |
| 7 | 5 | 9.77 | 1 | 7.5% | 2.1% | 3.9% | 3,555 pixels |
| 8 | 9 | 18.26 | 2 | 13.8% | 4.3% | 6.4% | 4,611 pixels |
Lopsided with 9 players. The poorest start makes 9.77 metal a second from its deposits, 79% less than the richest, which makes 46.97. The most cramped start has 55% less flat land than the roomiest. The geothermal vents are not shared evenly: from 1 to 6 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 5 | 9.77 | 1 | 7% | 1.9% | 3.8% | 4,729 pixels |
| 2 | 5 | 9.77 | 1 | 7.3% | 2.5% | 3.4% | 3,688 pixels |
| 3 | 6 | 11.89 | 2 | 8.6% | 1.9% | 5.3% | 3,754 pixels |
| 4 | 12 | 22.07 | 2 | 16% | 3.3% | 9.8% | 3,555 pixels |
| 5 | 6 | 11.89 | 1 | 9.2% | 2.3% | 5.1% | 3,688 pixels |
| 6 | 5 | 9.77 | 3 | 9.8% | 2.4% | 5.5% | 5,006 pixels |
| 7 | 5 | 9.77 | 1 | 7.5% | 2.1% | 3.9% | 3,555 pixels |
| 8 | 8 | 16.14 | 2 | 13.2% | 4.2% | 6% | 4,611 pixels |
| 9 | 27 | 46.97 | 6 | 21.5% | 4% | 13.2% | 3,754 pixels |
Lopsided with 10 players. The poorest start makes 9.77 metal a second from its deposits, 70% less than the richest, which makes 33.03. The most cramped start has 42% less flat land than the roomiest. The geothermal vents are not shared evenly: from 1 to 5 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 5 | 9.77 | 1 | 7% | 1.9% | 3.8% | 4,729 pixels |
| 2 | 5 | 9.77 | 1 | 7.3% | 2.5% | 3.4% | 3,688 pixels |
| 3 | 6 | 11.89 | 2 | 8.1% | 1.9% | 4.9% | 3,754 pixels |
| 4 | 7 | 13.16 | 1 | 11% | 2.3% | 6.9% | 3,555 pixels |
| 5 | 6 | 11.89 | 1 | 9.2% | 2.3% | 5.1% | 3,688 pixels |
| 6 | 5 | 9.77 | 3 | 9.8% | 2.4% | 5.5% | 5,006 pixels |
| 7 | 5 | 9.77 | 1 | 7.5% | 2.1% | 3.9% | 3,555 pixels |
| 8 | 6 | 11.89 | 1 | 9.5% | 2.6% | 5.1% | 3,972 pixels |
| 9 | 19 | 33.03 | 3 | 16% | 3.3% | 9.5% | 3,754 pixels |
| 10 | 15 | 27.1 | 5 | 14.5% | 3.3% | 7.9% | 3,972 pixels |
Not counted, because no Geothermal Powerplant can be built over them: 1 of the map's vents.
Each part of the map, and each deposit and vent, counts for the start position nearest to it in a straight line; one exactly as near to two starts counts half to each. Metal is what the Metal Extractor makes on each deposit, or the Underwater Metal Extractor where the deposit lies in deep enough water: 0.001 times the total, over the cells under it, of each cell's metal plus one. The richest deposits are taken first, and no two extractors overlap. A vent counts where the Geothermal Powerplant can be built over it. Flat land is ground the Kbot Lab could be built on: inside the map, out of the water, with no more than 10 height units between its lowest and highest ground, and clear of features that can't be destroyed (trees and other features that can be destroyed count as cleared). Area, flat land and water are shares of the whole map, leaving out any void cells, and the nearest enemy is the distance in map pixels to the nearest other start. The verdict goes by the larger of two gaps between the best and the worst start, in metal and in flat land: under 10% is even, under 25% fairly even, under 50% uneven, and 50% or more lopsided.