Crystal Isles
Crystal Isles is a Total Annihilation map on Crystal, 10,240 × 10,240 pixels, with 10 start positions.
20 X 20 Crystal World ocean, dotted with reefs and islands.
12 geothermal vents
Each start position's territory: the part of the map nearer to it than to any other start in use.
Start Position Fairness
Uneven with 2 players. The poorest start makes 146.4 metal a second from its deposits, 1.6% less than the richest, which makes 148.72. The most cramped start has 29% less flat land than the roomiest. The geothermal vents are not shared evenly: from 5 to 7 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 88 | 146.4 | 7 | 43.4% | 0.8% | 39.8% | 7,433 pixels |
| 2 | 92 | 148.72 | 5 | 56.6% | 1.2% | 52.5% | 7,433 pixels |
Lopsided with 3 players. The poorest start makes 72.9 metal a second from its deposits, 40% less than the richest, which makes 120.64. The most cramped start has 54% less flat land than the roomiest. The geothermal vents are not shared evenly: from 2 to 6 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 61 | 101.58 | 6 | 30.1% | 0.7% | 27.8% | 6,180 pixels |
| 2 | 75 | 120.64 | 4 | 45.4% | 0.9% | 41.8% | 6,995 pixels |
| 3 | 44 | 72.9 | 2 | 24.5% | 0.4% | 22.8% | 6,180 pixels |
Lopsided with 4 players. The poorest start makes 62.19 metal a second from its deposits, 24% less than the richest, which makes 81.96. The most cramped start has 68% less flat land than the roomiest. The geothermal vents are not shared evenly: from 2 to 4 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 46 | 78.06 | 4 | 20.9% | 0.3% | 19.3% | 4,318 pixels |
| 2 | 50 | 81.96 | 4 | 32.7% | 0.8% | 29.7% | 5,001 pixels |
| 3 | 44 | 72.9 | 2 | 24.5% | 0.4% | 22.8% | 6,180 pixels |
| 4 | 40 | 62.19 | 2 | 21.9% | 0.5% | 20.5% | 4,318 pixels |
Lopsided with 5 players. The poorest start makes 44.75 metal a second from its deposits, 43% less than the richest, which makes 78.06. The most cramped start has 79% less flat land than the roomiest. The geothermal vents are not shared evenly: from 1 to 4 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 46 | 78.06 | 4 | 20.9% | 0.3% | 19.3% | 4,318 pixels |
| 2 | 36 | 59.33 | 3 | 24.3% | 0.5% | 22% | 4,278 pixels |
| 3 | 31 | 50.79 | 1 | 17.9% | 0.1% | 16.7% | 3,870 pixels |
| 4 | 40 | 62.19 | 2 | 21.9% | 0.5% | 20.5% | 4,318 pixels |
| 5 | 27 | 44.75 | 2 | 14.9% | 0.6% | 13.9% | 3,870 pixels |
Lopsided with 6 players. The poorest start makes 35.53 metal a second from its deposits, 39% less than the richest, which makes 58.31. The most cramped start has 85% less flat land than the roomiest. The geothermal vents are not shared evenly: from 1 to 3 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 34 | 58.31 | 2 | 15.2% | 0.1% | 14.1% | 3,313 pixels |
| 2 | 34 | 55.08 | 3 | 22.3% | 0.5% | 20.3% | 4,278 pixels |
| 3 | 22 | 35.53 | 1 | 13.5% | 0.1% | 12.7% | 3,765 pixels |
| 4 | 34 | 51.71 | 2 | 20.1% | 0.5% | 18.7% | 4,318 pixels |
| 5 | 23 | 39.65 | 2 | 13.4% | 0.6% | 12.3% | 3,870 pixels |
| 6 | 33 | 54.84 | 2 | 15.5% | 0.2% | 14.3% | 3,313 pixels |
Lopsided with 7 players. The poorest start makes 27.84 metal a second from its deposits, 52% less than the richest, which makes 58.31. The most cramped start has 100% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 3 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 34 | 58.31 | 2 | 15.2% | 0.1% | 14.1% | 3,313 pixels |
| 2 | 27 | 44.07 | 3 | 19.2% | 0.5% | 17.5% | 3,781 pixels |
| 3 | 22 | 35.53 | 1 | 13.5% | 0.1% | 12.7% | 3,765 pixels |
| 4 | 18 | 27.84 | 2 | 11.7% | 0.5% | 10.8% | 2,461 pixels |
| 5 | 23 | 39.65 | 2 | 13.4% | 0.6% | 12.3% | 3,870 pixels |
| 6 | 33 | 54.84 | 2 | 15.5% | 0.2% | 14.3% | 3,313 pixels |
| 7 | 23 | 34.88 | 0 | 11.5% | 0% | 10.7% | 2,461 pixels |
Lopsided with 8 players. The poorest start makes 11.03 metal a second from its deposits, 81% less than the richest, which makes 58.31. The most cramped start has 100% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 2 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 34 | 58.31 | 2 | 15.2% | 0.1% | 14.1% | 3,313 pixels |
| 2 | 21 | 33.04 | 1 | 14% | 0.1% | 12.9% | 3,207 pixels |
| 3 | 22 | 35.53 | 1 | 13.5% | 0.1% | 12.7% | 3,765 pixels |
| 4 | 18 | 27.84 | 2 | 11.7% | 0.5% | 10.8% | 2,461 pixels |
| 5 | 23 | 39.65 | 2 | 10.9% | 0.6% | 9.9% | 3,632 pixels |
| 6 | 33 | 54.84 | 2 | 15.5% | 0.2% | 14.3% | 3,313 pixels |
| 7 | 23 | 34.88 | 0 | 11.5% | 0% | 10.7% | 2,461 pixels |
| 8 | 6 | 11.03 | 2 | 7.7% | 0.4% | 7% | 3,207 pixels |
Lopsided with 9 players. The poorest start makes 11.03 metal a second from its deposits, 77% less than the richest, which makes 47.12. The most cramped start has 100% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 2 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 28 | 47.12 | 2 | 12.9% | 0.1% | 12% | 3,021 pixels |
| 2 | 21 | 33.04 | 1 | 14% | 0.1% | 12.9% | 3,207 pixels |
| 3 | 19 | 31.21 | 1 | 12% | 0.1% | 11.2% | 3,721 pixels |
| 4 | 18 | 27.84 | 2 | 11.7% | 0.5% | 10.8% | 2,461 pixels |
| 5 | 23 | 39.65 | 2 | 10.9% | 0.6% | 9.9% | 3,632 pixels |
| 6 | 24 | 41.53 | 2 | 13.2% | 0.2% | 12.2% | 3,062 pixels |
| 7 | 23 | 34.88 | 0 | 11.5% | 0% | 10.7% | 2,461 pixels |
| 8 | 6 | 11.03 | 2 | 7.7% | 0.4% | 7% | 3,207 pixels |
| 9 | 18 | 28.82 | 0 | 6.1% | 0% | 5.6% | 3,021 pixels |
Lopsided with 10 players. The poorest start makes 11.03 metal a second from its deposits, 77% less than the richest, which makes 47.12. The most cramped start has 100% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 2 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 28 | 47.12 | 2 | 12.9% | 0.1% | 12% | 3,021 pixels |
| 2 | 14 | 21.89 | 1 | 11.3% | 0.1% | 10.4% | 2,958 pixels |
| 3 | 19 | 31.21 | 1 | 12% | 0.1% | 11.2% | 3,721 pixels |
| 4 | 15 | 22.65 | 2 | 10.4% | 0.5% | 9.5% | 2,461 pixels |
| 5 | 22 | 37.63 | 2 | 10.5% | 0.6% | 9.5% | 3,632 pixels |
| 6 | 17 | 28.82 | 2 | 8.8% | 0.2% | 8.2% | 2,001 pixels |
| 7 | 23 | 34.88 | 0 | 11.3% | 0% | 10.5% | 2,461 pixels |
| 8 | 6 | 11.03 | 2 | 7.7% | 0.4% | 7% | 3,207 pixels |
| 9 | 18 | 28.82 | 0 | 6.1% | 0% | 5.6% | 3,021 pixels |
| 10 | 18 | 31.06 | 0 | 8.9% | 0% | 8.4% | 2,001 pixels |
Not counted, because no extractor can be built over them: 5 of the map's deposits.
Each part of the map, and each deposit and vent, counts for the start position nearest to it in a straight line; one exactly as near to two starts counts half to each. Metal is what the Metal Extractor makes on each deposit, or the Underwater Metal Extractor where the deposit lies in deep enough water: 0.001 times the total, over the cells under it, of each cell's metal plus one. The richest deposits are taken first, and no two extractors overlap. A vent counts where the Geothermal Powerplant can be built over it. Flat land is ground the Kbot Lab could be built on: inside the map, out of the water, with no more than 10 height units between its lowest and highest ground, and clear of features that can't be destroyed (trees and other features that can be destroyed count as cleared). Area, flat land and water are shares of the whole map, leaving out any void cells, and the nearest enemy is the distance in map pixels to the nearest other start. The verdict goes by the larger of two gaps between the best and the worst start, in metal and in flat land: under 10% is even, under 25% fairly even, under 50% uneven, and 50% or more lopsided.