Temblorian Mist
Temblorian Mist is a Total Annihilation map on Slate, 6,144 × 7,680 pixels, with 10 start positions.
12 X 15 Make your way around the edges or fly across the center.
5 geothermal vents
Each start position's territory: the part of the map nearer to it than to any other start in use.
Start Position Fairness
Fairly even with 2 players. The poorest start makes 51.33 metal a second from its deposits, 13% less than the richest, which makes 59.18. The most cramped start has 13% less flat land than the roomiest. The geothermal vents are not shared evenly: from 2 to 3 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Lava | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 29 | 51.33 | 2 | 40.6% | 12.7% | 16.5% | 6,110 pixels |
| 2 | 34 | 59.18 | 3 | 59.4% | 14.6% | 29.1% | 6,110 pixels |
Uneven with 3 players. The poorest start makes 30.57 metal a second from its deposits, 25% less than the richest, which makes 40.54. The most cramped start has 21% less flat land than the roomiest. The geothermal vents are not shared evenly: from 1 to 3 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Lava | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 17 | 30.57 | 1 | 26.5% | 8.2% | 11.3% | 3,510 pixels |
| 2 | 23 | 39.39 | 3 | 42.4% | 10.3% | 20.7% | 5,338 pixels |
| 3 | 23 | 40.54 | 1 | 31.2% | 8.7% | 13.7% | 3,510 pixels |
Lopsided with 4 players. The poorest start makes 18.98 metal a second from its deposits, 53% less than the richest, which makes 40.54. The most cramped start has 40% less flat land than the roomiest. The geothermal vents are not shared evenly: from 1 to 2 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Lava | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 12 | 21.57 | 1 | 18.9% | 5.3% | 9.3% | 3,510 pixels |
| 2 | 17 | 29.41 | 2 | 35.2% | 7.7% | 18.9% | 4,451 pixels |
| 3 | 23 | 40.54 | 1 | 31.2% | 8.7% | 13.7% | 3,510 pixels |
| 4 | 11 | 18.98 | 1 | 14.7% | 5.5% | 3.8% | 4,451 pixels |
Uneven with 5 players. The poorest start makes 18.98 metal a second from its deposits, 32% less than the richest, which makes 27.89. The most cramped start has 38% less flat land than the roomiest.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Lava | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 12 | 21.57 | 1 | 18.9% | 5.3% | 9.3% | 3,510 pixels |
| 2 | 16 | 27.89 | 1 | 32.5% | 7% | 17.7% | 4,451 pixels |
| 3 | 13 | 23.01 | 1 | 17.3% | 4.4% | 8.3% | 2,245 pixels |
| 4 | 11 | 18.98 | 1 | 14.7% | 5.5% | 3.8% | 4,451 pixels |
| 5 | 11 | 19.04 | 1 | 16.6% | 5.1% | 6.5% | 2,245 pixels |
Lopsided with 6 players. The poorest start makes 8.43 metal a second from its deposits, 70% less than the richest, which makes 27.89. The most cramped start has 56% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 1 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Lava | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 9 | 15.93 | 1 | 12.7% | 4.2% | 5.2% | 2,481 pixels |
| 2 | 16 | 27.89 | 1 | 31.2% | 7% | 16.5% | 4,451 pixels |
| 3 | 13 | 23.01 | 1 | 16.8% | 4.4% | 7.9% | 2,245 pixels |
| 4 | 5 | 8.43 | 1 | 7.5% | 3.1% | 2% | 1,990 pixels |
| 5 | 11 | 19.04 | 1 | 16.6% | 5.1% | 6.5% | 2,245 pixels |
| 6 | 9 | 16.19 | 0 | 15.1% | 3.5% | 7.6% | 1,990 pixels |
Lopsided with 7 players. The poorest start makes 8.43 metal a second from its deposits, 70% less than the richest, which makes 27.89. The most cramped start has 71% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 1 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Lava | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 6 | 10.95 | 1 | 7.7% | 3.1% | 2.7% | 1,702 pixels |
| 2 | 16 | 27.89 | 1 | 31% | 7% | 16.3% | 4,451 pixels |
| 3 | 10 | 18.17 | 1 | 10.7% | 3.5% | 3.8% | 1,830 pixels |
| 4 | 5 | 8.43 | 1 | 7.5% | 3.1% | 2% | 1,990 pixels |
| 5 | 11 | 19.04 | 1 | 16.6% | 5.1% | 6.5% | 2,245 pixels |
| 6 | 9 | 16.19 | 0 | 13.6% | 3.5% | 6.1% | 1,990 pixels |
| 7 | 6 | 9.82 | 0 | 12.9% | 2.1% | 8.3% | 1,702 pixels |
Lopsided with 8 players. The poorest start makes 8.43 metal a second from its deposits, 67% less than the richest, which makes 25.63. The most cramped start has 69% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 1 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Lava | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 6 | 10.95 | 1 | 7.7% | 3.1% | 2.7% | 1,702 pixels |
| 2 | 15 | 25.63 | 1 | 25.9% | 6.7% | 12.1% | 3,920 pixels |
| 3 | 6 | 10.63 | 1 | 4.9% | 2.3% | 0.9% | 1,667 pixels |
| 4 | 5 | 8.43 | 1 | 7.5% | 3.1% | 2% | 1,990 pixels |
| 5 | 7 | 12.56 | 0 | 8.8% | 3.7% | 2.2% | 1,920 pixels |
| 6 | 9 | 16.19 | 0 | 13.6% | 3.5% | 6% | 1,990 pixels |
| 7 | 6 | 9.82 | 0 | 11.3% | 2.1% | 6.8% | 1,702 pixels |
| 8 | 9 | 16.28 | 1 | 20.3% | 2.8% | 12.9% | 1,667 pixels |
Lopsided with 9 players. The poorest start makes 8.43 metal a second from its deposits, 59% less than the richest, which makes 20.45. The most cramped start has 73% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 1 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Lava | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 6 | 10.95 | 1 | 7.7% | 3.1% | 2.7% | 1,702 pixels |
| 2 | 12 | 20.45 | 1 | 22.7% | 6% | 10.8% | 3,858 pixels |
| 3 | 6 | 10.63 | 1 | 4.9% | 2.3% | 0.9% | 1,667 pixels |
| 4 | 5 | 8.43 | 1 | 7.5% | 3.1% | 2% | 1,990 pixels |
| 5 | 5 | 8.9 | 0 | 5.7% | 2.7% | 1.1% | 1,920 pixels |
| 6 | 9 | 16.19 | 0 | 13.6% | 3.5% | 6% | 1,990 pixels |
| 7 | 6 | 9.82 | 0 | 11.3% | 2.1% | 6.8% | 1,702 pixels |
| 8 | 6 | 10.85 | 0 | 13.3% | 1.6% | 8.8% | 1,667 pixels |
| 9 | 8 | 14.27 | 1 | 13.3% | 3% | 6.5% | 2,009 pixels |
Lopsided with 10 players. The poorest start makes 8.43 metal a second from its deposits, 48% less than the richest, which makes 16.19. The most cramped start has 54% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 1 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Lava | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 6 | 10.95 | 1 | 7.7% | 3.1% | 2.7% | 1,702 pixels |
| 2 | 7 | 12.2 | 1 | 14.1% | 3.2% | 7.7% | 1,709 pixels |
| 3 | 6 | 10.63 | 1 | 4.9% | 2.3% | 0.9% | 1,667 pixels |
| 4 | 5 | 8.43 | 1 | 7.5% | 3.1% | 2% | 1,990 pixels |
| 5 | 5 | 8.9 | 0 | 5.7% | 2.7% | 1.1% | 1,920 pixels |
| 6 | 9 | 16.19 | 0 | 13.6% | 3.5% | 6% | 1,990 pixels |
| 7 | 6 | 9.82 | 0 | 11.3% | 2.1% | 6.8% | 1,702 pixels |
| 8 | 6 | 10.85 | 0 | 12.8% | 1.6% | 8.4% | 1,667 pixels |
| 9 | 5 | 9.09 | 1 | 9% | 2.2% | 4.2% | 2,009 pixels |
| 10 | 8 | 13.43 | 0 | 13.4% | 3.5% | 5.7% | 1,709 pixels |
Each part of the map, and each deposit and vent, counts for the start position nearest to it in a straight line; one exactly as near to two starts counts half to each. Metal is what the Metal Extractor makes on each deposit, or the Underwater Metal Extractor where the deposit lies in deep enough water: 0.001 times the total, over the cells under it, of each cell's metal plus one. The richest deposits are taken first, and no two extractors overlap. A vent counts where the Geothermal Powerplant can be built over it. Flat land is ground the Kbot Lab could be built on: inside the map, out of the water, with no more than 10 height units between its lowest and highest ground, and clear of features that can't be destroyed (trees and other features that can be destroyed count as cleared). Area, flat land and water are shares of the whole map, leaving out any void cells, and the nearest enemy is the distance in map pixels to the nearest other start. The verdict goes by the larger of two gaps between the best and the worst start, in metal and in flat land: under 10% is even, under 25% fairly even, under 50% uneven, and 50% or more lopsided.