Red Triangle
Red Triangle is a Total Annihilation map on Red Planet, 9,216 × 9,216 pixels, with 10 start positions.
16 X 16 Powerful tides and strong winds.
4 geothermal vents
Each start position's territory: the part of the map nearer to it than to any other start in use.
Start Position Fairness
Fairly even with 2 players. The poorest start makes 37.58 metal a second from its deposits, 21% less than the richest, which makes 47.48. The most cramped start has 24% less flat land than the roomiest. The geothermal vents are not shared evenly: from 1 to 3 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 41 | 47.48 | 3 | 49.1% | 11.1% | 35% | 2,357 pixels |
| 2 | 32 | 37.58 | 1 | 50.9% | 8.4% | 40.2% | 2,357 pixels |
Uneven with 3 players. The poorest start makes 23.97 metal a second from its deposits, 25% less than the richest, which makes 31.78. The most cramped start has 19% less flat land than the roomiest. The geothermal vents are not shared evenly: from 1 to 2 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 25 | 29.3 | 1 | 33.2% | 7.1% | 24.4% | 2,247 pixels |
| 2 | 21 | 23.97 | 1 | 38.5% | 5.7% | 31.1% | 2,241 pixels |
| 3 | 27 | 31.78 | 2 | 28.3% | 6.7% | 19.7% | 2,241 pixels |
Lopsided with 4 players. The poorest start makes 7.69 metal a second from its deposits, 74% less than the richest, which makes 29.43. The most cramped start has 55% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 2 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 21 | 23.97 | 1 | 22.2% | 5.6% | 15.3% | 2,125 pixels |
| 2 | 21 | 23.97 | 1 | 38.5% | 5.7% | 31.1% | 2,241 pixels |
| 3 | 24 | 29.43 | 2 | 20.4% | 5.6% | 13.3% | 2,241 pixels |
| 4 | 7 | 7.69 | 0 | 18.9% | 2.6% | 15.5% | 2,125 pixels |
Lopsided with 5 players. The poorest start makes 5.8 metal a second from its deposits, 80% less than the richest, which makes 29.43. The most cramped start has 69% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 2 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 19 | 22.08 | 1 | 13.9% | 4.8% | 8.1% | 2,125 pixels |
| 2 | 18 | 20.06 | 1 | 23.1% | 4.7% | 17% | 2,160 pixels |
| 3 | 24 | 29.43 | 2 | 20.4% | 5.6% | 13.3% | 2,241 pixels |
| 4 | 7 | 7.69 | 0 | 18.9% | 2.6% | 15.5% | 2,125 pixels |
| 5 | 5 | 5.8 | 0 | 23.7% | 1.8% | 21.3% | 2,160 pixels |
Lopsided with 6 players. The poorest start makes 5.8 metal a second from its deposits, 75% less than the richest, which makes 23.31. The most cramped start has 68% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 2 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 19 | 22.08 | 1 | 13.9% | 4.8% | 8.1% | 2,125 pixels |
| 2 | 17 | 19.28 | 1 | 12% | 4.3% | 6.5% | 2,160 pixels |
| 3 | 19 | 23.31 | 2 | 12.5% | 4.5% | 6.8% | 1,983 pixels |
| 4 | 7 | 7.69 | 0 | 18.9% | 2.6% | 15.5% | 2,125 pixels |
| 5 | 5 | 5.8 | 0 | 23.7% | 1.8% | 21.3% | 2,160 pixels |
| 6 | 6 | 6.9 | 0 | 19% | 1.5% | 16.9% | 1,983 pixels |
Lopsided with 7 players. The poorest start makes 5.8 metal a second from its deposits, 75% less than the richest, which makes 23.31. The most cramped start has 68% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 2 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 19 | 22.08 | 1 | 13.9% | 4.8% | 8.1% | 2,125 pixels |
| 2 | 8 | 10.94 | 0 | 5.2% | 2.7% | 1.9% | 1,971 pixels |
| 3 | 19 | 23.31 | 2 | 12.5% | 4.5% | 6.8% | 1,983 pixels |
| 4 | 7 | 7.69 | 0 | 18.9% | 2.6% | 15.5% | 2,125 pixels |
| 5 | 5 | 5.8 | 0 | 21.4% | 1.8% | 18.9% | 2,160 pixels |
| 6 | 6 | 6.9 | 0 | 14.4% | 1.5% | 12.4% | 1,983 pixels |
| 7 | 9 | 8.34 | 1 | 13.7% | 1.5% | 11.6% | 1,971 pixels |
Lopsided with 8 players. The poorest start makes 5.8 metal a second from its deposits, 75% less than the richest, which makes 23.31. The most cramped start has 66% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 2 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 11 | 13.61 | 0 | 6.3% | 3.4% | 2.4% | 2,125 pixels |
| 2 | 8 | 10.94 | 0 | 5.2% | 2.7% | 1.9% | 1,971 pixels |
| 3 | 19 | 23.31 | 2 | 12.5% | 4.5% | 6.8% | 1,983 pixels |
| 4 | 7 | 7.69 | 0 | 15.6% | 2.6% | 12.2% | 2,125 pixels |
| 5 | 5 | 5.8 | 0 | 18% | 1.5% | 16% | 2,160 pixels |
| 6 | 6 | 6.9 | 0 | 14.4% | 1.5% | 12.4% | 1,983 pixels |
| 7 | 9 | 8.34 | 1 | 13.7% | 1.5% | 11.6% | 1,971 pixels |
| 8 | 8 | 8.47 | 1 | 14.3% | 1.6% | 12% | 2,706 pixels |
Lopsided with 9 players. The poorest start makes 5.8 metal a second from its deposits, 65% less than the richest, which makes 16.41. The most cramped start has 55% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 1 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 11 | 13.61 | 0 | 6.3% | 3.4% | 2.4% | 2,125 pixels |
| 2 | 8 | 10.94 | 0 | 5.2% | 2.7% | 1.9% | 1,971 pixels |
| 3 | 13 | 16.41 | 1 | 6.6% | 3.4% | 2.6% | 1,983 pixels |
| 4 | 5 | 6.12 | 0 | 11.9% | 2.2% | 9.2% | 2,125 pixels |
| 5 | 5 | 5.8 | 0 | 18% | 1.5% | 16% | 2,160 pixels |
| 6 | 6 | 6.9 | 0 | 13.6% | 1.5% | 11.5% | 1,983 pixels |
| 7 | 9 | 8.34 | 1 | 13.7% | 1.5% | 11.6% | 1,971 pixels |
| 8 | 8 | 8.47 | 1 | 14.3% | 1.6% | 12% | 2,706 pixels |
| 9 | 8 | 8.47 | 1 | 10.4% | 1.6% | 8.1% | 3,000 pixels |
Lopsided with 10 players. The poorest start makes 5.8 metal a second from its deposits, 54% less than the richest, which makes 12.63. The most cramped start has 45% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 1 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 8 | 9.7 | 0 | 5.5% | 2.8% | 2.4% | 1,389 pixels |
| 2 | 7 | 8.92 | 0 | 4.4% | 2.1% | 1.9% | 1,426 pixels |
| 3 | 8 | 9.7 | 0 | 5.5% | 2.5% | 2.6% | 1,141 pixels |
| 4 | 5 | 6.12 | 0 | 11.9% | 2.2% | 9.2% | 2,125 pixels |
| 5 | 5 | 5.8 | 0 | 18% | 1.5% | 16% | 2,160 pixels |
| 6 | 6 | 6.9 | 0 | 13.6% | 1.5% | 11.5% | 1,983 pixels |
| 7 | 9 | 8.34 | 1 | 13.7% | 1.5% | 11.6% | 1,971 pixels |
| 8 | 8 | 8.47 | 1 | 14.3% | 1.6% | 12% | 2,706 pixels |
| 9 | 8 | 8.47 | 1 | 10.4% | 1.6% | 8.1% | 3,000 pixels |
| 10 | 9 | 12.63 | 1 | 2.6% | 2.1% | 0% | 1,141 pixels |
Each part of the map, and each deposit and vent, counts for the start position nearest to it in a straight line; one exactly as near to two starts counts half to each. Metal is what the Metal Extractor makes on each deposit, or the Underwater Metal Extractor where the deposit lies in deep enough water: 0.001 times the total, over the cells under it, of each cell's metal plus one. The richest deposits are taken first, and no two extractors overlap. A vent counts where the Geothermal Powerplant can be built over it. Flat land is ground the Kbot Lab could be built on: inside the map, out of the water, with no more than 10 height units between its lowest and highest ground, and clear of features that can't be destroyed (trees and other features that can be destroyed count as cleared). Area, flat land and water are shares of the whole map, leaving out any void cells, and the nearest enemy is the distance in map pixels to the nearest other start. The verdict goes by the larger of two gaps between the best and the worst start, in metal and in flat land: under 10% is even, under 25% fairly even, under 50% uneven, and 50% or more lopsided.