Eastside Westside
Eastside Westside is a Total Annihilation map, 9,600 × 9,600 pixels, with 10 start positions.
19 X 19 Find a park or reclaim large structures for metal.
5 geothermal vents
Each start position's territory: the part of the map nearer to it than to any other start in use.
Start Position Fairness
Uneven with 2 players. The poorest start makes 50.29 metal a second from its deposits, 35% less than the richest, which makes 77.04. The most cramped start has 15% less flat land than the roomiest. The geothermal vents are not shared evenly: from 1 to 4 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 51 | 77.04 | 1 | 54.1% | 47.3% | 5.2% | 9,823 pixels |
| 2 | 33 | 50.29 | 4 | 45.9% | 40% | 4.3% | 9,823 pixels |
Uneven with 3 players. The poorest start makes 28.84 metal a second from its deposits, 49% less than the richest, which makes 56.4. The most cramped start has 42% less flat land than the roomiest. The geothermal vents are not shared evenly: from 1 to 3 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 37 | 56.4 | 1 | 39.9% | 33.8% | 5% | 6,394 pixels |
| 2 | 28 | 42.09 | 3 | 39.4% | 33.8% | 4.3% | 8,434 pixels |
| 3 | 19 | 28.84 | 1 | 20.7% | 19.8% | 0.2% | 6,394 pixels |
Lopsided with 4 players. The poorest start makes 10.59 metal a second from its deposits, 76% less than the richest, which makes 44.79. The most cramped start has 17% less flat land than the roomiest. The geothermal vents are not shared evenly: from 1 to 2 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 29 | 44.79 | 1 | 29.1% | 23.4% | 4.9% | 6,394 pixels |
| 2 | 8 | 10.59 | 2 | 25.7% | 23.8% | 1.1% | 6,676 pixels |
| 3 | 19 | 28.84 | 1 | 20.7% | 19.8% | 0.2% | 6,394 pixels |
| 4 | 28 | 43.11 | 1 | 24.6% | 20.4% | 3.3% | 6,676 pixels |
Lopsided with 5 players. The poorest start makes 10.59 metal a second from its deposits, 72% less than the richest, which makes 37.13. The most cramped start has 44% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 2 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 24 | 37.13 | 0 | 20.9% | 15.6% | 4.6% | 3,750 pixels |
| 2 | 8 | 10.59 | 2 | 25.7% | 23.8% | 1.1% | 6,676 pixels |
| 3 | 19 | 28.84 | 1 | 20.7% | 19.8% | 0.2% | 6,394 pixels |
| 4 | 20 | 31.5 | 1 | 18.7% | 14.9% | 3.1% | 4,498 pixels |
| 5 | 13 | 19.27 | 1 | 14.1% | 13.3% | 0.5% | 3,750 pixels |
Lopsided with 6 players. The poorest start makes 8.49 metal a second from its deposits, 73% less than the richest, which makes 31.5. The most cramped start has 43% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 3 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 19 | 28.18 | 0 | 19.3% | 15.4% | 3.3% | 3,750 pixels |
| 2 | 7 | 9.81 | 0 | 18.1% | 17% | 0.4% | 5,211 pixels |
| 3 | 6 | 8.49 | 0 | 10.1% | 9.7% | 0% | 3,267 pixels |
| 4 | 20 | 31.5 | 1 | 18.6% | 14.9% | 3.1% | 4,498 pixels |
| 5 | 13 | 19.27 | 1 | 13.8% | 13.3% | 0.2% | 3,750 pixels |
| 6 | 19 | 30.09 | 3 | 20.1% | 17.1% | 2.5% | 3,267 pixels |
Lopsided with 7 players. The poorest start makes 8.49 metal a second from its deposits, 70% less than the richest, which makes 28.19. The most cramped start has 57% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 3 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 15 | 22.29 | 0 | 11.4% | 9.4% | 1.4% | 1,936 pixels |
| 2 | 7 | 9.81 | 0 | 18% | 16.9% | 0.4% | 5,211 pixels |
| 3 | 6 | 8.49 | 0 | 10% | 9.7% | 0% | 3,267 pixels |
| 4 | 18 | 28.19 | 1 | 17.7% | 14.5% | 2.5% | 4,498 pixels |
| 5 | 11 | 16.47 | 1 | 7.4% | 7.3% | 0% | 2,354 pixels |
| 6 | 14 | 21.13 | 3 | 18.1% | 16.7% | 1% | 3,267 pixels |
| 7 | 13 | 20.95 | 0 | 17.3% | 12.9% | 4.2% | 1,936 pixels |
Lopsided with 8 players. The poorest start makes 8.49 metal a second from its deposits, 70% less than the richest, which makes 28.37. The most cramped start has 52% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 2 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 15 | 22.29 | 0 | 10.8% | 8.8% | 1.4% | 1,936 pixels |
| 2 | 7 | 9.81 | 0 | 16.2% | 15.1% | 0.4% | 5,211 pixels |
| 3 | 6 | 8.49 | 0 | 8.2% | 7.9% | 0% | 3,267 pixels |
| 4 | 16 | 24.24 | 1 | 17.2% | 14.4% | 2.1% | 4,498 pixels |
| 5 | 11 | 16.47 | 1 | 7.4% | 7.3% | 0% | 2,354 pixels |
| 6 | 6 | 8.98 | 1 | 9.3% | 9% | 0% | 2,434 pixels |
| 7 | 6 | 8.69 | 0 | 11.6% | 10.5% | 1% | 1,936 pixels |
| 8 | 17 | 28.37 | 2 | 19.3% | 14.4% | 4.6% | 2,434 pixels |
Lopsided with 9 players. The poorest start makes 6.43 metal a second from its deposits, 76% less than the richest, which makes 26.68. The most cramped start has 52% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 2 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 11 | 15.6 | 0 | 8.6% | 7.4% | 0.7% | 1,936 pixels |
| 2 | 7 | 9.81 | 0 | 16.2% | 15.1% | 0.4% | 5,211 pixels |
| 3 | 6 | 8.49 | 0 | 7.9% | 7.5% | 0% | 3,267 pixels |
| 4 | 16 | 24.24 | 1 | 17.1% | 14.4% | 2.1% | 4,498 pixels |
| 5 | 11 | 16.47 | 1 | 7.4% | 7.3% | 0% | 2,354 pixels |
| 6 | 6 | 8.98 | 1 | 9.3% | 9% | 0% | 2,434 pixels |
| 7 | 5 | 6.43 | 0 | 7.5% | 7.4% | 0% | 1,873 pixels |
| 8 | 16 | 26.68 | 2 | 14.6% | 11.1% | 3.3% | 2,410 pixels |
| 9 | 6 | 10.65 | 0 | 11.4% | 8.1% | 3.1% | 1,873 pixels |
Lopsided with 10 players. The poorest start makes 6.43 metal a second from its deposits, 72% less than the richest, which makes 22.69. The most cramped start has 36% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 2 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 11 | 15.6 | 0 | 8.6% | 7.4% | 0.7% | 1,936 pixels |
| 2 | 7 | 9.81 | 0 | 11.5% | 11% | 0% | 3,798 pixels |
| 3 | 6 | 8.49 | 0 | 7.9% | 7.5% | 0% | 3,267 pixels |
| 4 | 6 | 8.81 | 0 | 10.1% | 9.7% | 0% | 3,057 pixels |
| 5 | 11 | 16.47 | 1 | 7.4% | 7.2% | 0% | 2,354 pixels |
| 6 | 6 | 8.98 | 1 | 9.3% | 9% | 0% | 2,434 pixels |
| 7 | 5 | 6.43 | 0 | 7.2% | 7.2% | 0% | 1,873 pixels |
| 8 | 12 | 19.41 | 2 | 12.1% | 9.5% | 2.4% | 2,410 pixels |
| 9 | 6 | 10.65 | 0 | 10.6% | 7.6% | 2.9% | 1,873 pixels |
| 10 | 14 | 22.69 | 1 | 15.2% | 11.2% | 3.6% | 3,057 pixels |
Each part of the map, and each deposit and vent, counts for the start position nearest to it in a straight line; one exactly as near to two starts counts half to each. Metal is what the Metal Extractor makes on each deposit, or the Underwater Metal Extractor where the deposit lies in deep enough water: 0.001 times the total, over the cells under it, of each cell's metal plus one. The richest deposits are taken first, and no two extractors overlap. A vent counts where the Geothermal Powerplant can be built over it. Flat land is ground the Kbot Lab could be built on: inside the map, out of the water, with no more than 10 height units between its lowest and highest ground, and clear of features that can't be destroyed (trees and other features that can be destroyed count as cleared). Area, flat land and water are shares of the whole map, leaving out any void cells, and the nearest enemy is the distance in map pixels to the nearest other start. The verdict goes by the larger of two gaps between the best and the worst start, in metal and in flat land: under 10% is even, under 25% fairly even, under 50% uneven, and 50% or more lopsided.