Crystal Maze
Crystal Maze is a Total Annihilation map on Crystal, 5,120 × 5,120 pixels, with 10 start positions.
10 X 10 Free-for-all in a maze of mountains.
18 geothermal vents
Each start position's territory: the part of the map nearer to it than to any other start in use.
Start Position Fairness
Fairly even with 2 players. The poorest start makes 71.28 metal a second from its deposits, 0.1% less than the richest, which makes 71.36. The most cramped start has 15% less flat land than the roomiest. The geothermal vents are not shared evenly: from 7 to 11 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 42 | 71.28 | 11 | 44.6% | 25.3% | 2% | 5,483 pixels |
| 2 | 41 | 71.36 | 7 | 55.4% | 29.8% | 1.1% | 5,483 pixels |
Uneven with 3 players. The poorest start makes 37.06 metal a second from its deposits, 33% less than the richest, which makes 55.03. The most cramped start has 29% less flat land than the roomiest. The geothermal vents are not shared evenly: from 4 to 7 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 30 | 50.55 | 7 | 30.2% | 16.1% | 1.7% | 3,905 pixels |
| 2 | 32 | 55.03 | 7 | 39.4% | 22.7% | 0.3% | 3,990 pixels |
| 3 | 21 | 37.06 | 4 | 30.4% | 16.4% | 1.1% | 3,905 pixels |
Uneven with 4 players. The poorest start makes 27.44 metal a second from its deposits, 38% less than the richest, which makes 44.06. The most cramped start has 35% less flat land than the roomiest. The geothermal vents are not shared evenly: from 2 to 7 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 20 | 34.07 | 5 | 19.7% | 10.6% | 1.3% | 3,506 pixels |
| 2 | 25 | 44.06 | 7 | 25.1% | 14.7% | 0.3% | 3,377 pixels |
| 3 | 21 | 37.06 | 4 | 30.1% | 16.3% | 1.1% | 3,905 pixels |
| 4 | 17 | 27.44 | 2 | 25.1% | 13.6% | 0.5% | 3,377 pixels |
Lopsided with 5 players. The poorest start makes 19.87 metal a second from its deposits, 53% less than the richest, which makes 41.94. The most cramped start has 55% less flat land than the roomiest. The geothermal vents are not shared evenly: from 2 to 7 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 12 | 19.87 | 3 | 11.8% | 6.6% | 0.5% | 2,005 pixels |
| 2 | 24 | 41.94 | 7 | 25% | 14.6% | 0.3% | 3,377 pixels |
| 3 | 17 | 28.57 | 2 | 20.9% | 10.9% | 1.1% | 1,917 pixels |
| 4 | 17 | 27.44 | 2 | 24% | 12.9% | 0.5% | 3,377 pixels |
| 5 | 13 | 24.82 | 4 | 18.3% | 10.1% | 0.8% | 1,917 pixels |
Uneven with 6 players. The poorest start makes 17.82 metal a second from its deposits, 48% less than the richest, which makes 34.3. The most cramped start has 44% less flat land than the roomiest. The geothermal vents are not shared evenly: from 1 to 6 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 12 | 19.87 | 3 | 11.8% | 6.6% | 0.5% | 2,005 pixels |
| 2 | 20 | 34.3 | 1 | 17.5% | 9.7% | 0.3% | 1,928 pixels |
| 3 | 17 | 28.57 | 2 | 20.6% | 10.7% | 1.1% | 1,917 pixels |
| 4 | 12 | 19.39 | 2 | 14.1% | 7% | 0.5% | 1,488 pixels |
| 5 | 12 | 22.7 | 4 | 16.5% | 9.4% | 0.8% | 1,917 pixels |
| 6 | 10 | 17.82 | 6 | 19.5% | 11.8% | 0% | 1,488 pixels |
Lopsided with 7 players. The poorest start makes 11.03 metal a second from its deposits, 61% less than the richest, which makes 28.57. The most cramped start has 37% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 6 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 12 | 19.87 | 3 | 11.8% | 6.6% | 0.5% | 2,005 pixels |
| 2 | 15 | 25.39 | 1 | 11.8% | 6.8% | 0.2% | 1,928 pixels |
| 3 | 17 | 28.57 | 2 | 12% | 7% | 1% | 1,760 pixels |
| 4 | 12 | 19.39 | 2 | 14.1% | 7% | 0.5% | 1,488 pixels |
| 5 | 11 | 20.57 | 4 | 15.5% | 8.9% | 0.8% | 1,917 pixels |
| 6 | 10 | 17.82 | 6 | 16.9% | 10.4% | 0% | 1,488 pixels |
| 7 | 6 | 11.03 | 0 | 17.9% | 8.5% | 0.1% | 1,760 pixels |
Lopsided with 8 players. The poorest start makes 10.96 metal a second from its deposits, 62% less than the richest, which makes 28.57. The most cramped start has 60% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 6 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 7 | 10.96 | 3 | 7.1% | 3.8% | 0.4% | 1,723 pixels |
| 2 | 15 | 25.39 | 1 | 11.8% | 6.8% | 0.2% | 1,928 pixels |
| 3 | 17 | 28.57 | 2 | 12% | 7% | 1% | 1,760 pixels |
| 4 | 7 | 10.96 | 2 | 9.6% | 4.3% | 0.5% | 1,488 pixels |
| 5 | 11 | 20.57 | 4 | 13.7% | 7.8% | 0.8% | 1,917 pixels |
| 6 | 9 | 15.7 | 6 | 15% | 9.5% | 0% | 1,488 pixels |
| 7 | 6 | 11.03 | 0 | 17.9% | 8.5% | 0.1% | 1,760 pixels |
| 8 | 11 | 19.46 | 0 | 12.9% | 7.5% | 0.1% | 1,723 pixels |
Lopsided with 9 players. The poorest start makes 8.91 metal a second from its deposits, 65% less than the richest, which makes 25.39. The most cramped start has 58% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 6 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 7 | 10.96 | 3 | 7.1% | 3.8% | 0.4% | 1,723 pixels |
| 2 | 15 | 25.39 | 1 | 11.8% | 6.8% | 0.2% | 1,928 pixels |
| 3 | 14 | 23.9 | 0 | 11.1% | 6.3% | 1% | 1,717 pixels |
| 4 | 7 | 10.96 | 2 | 9.6% | 4.3% | 0.5% | 1,488 pixels |
| 5 | 9 | 16.33 | 2 | 8.2% | 5.2% | 0.8% | 1,058 pixels |
| 6 | 7 | 11.45 | 6 | 14.3% | 9.1% | 0% | 1,488 pixels |
| 7 | 5 | 8.91 | 0 | 15% | 7.1% | 0.1% | 1,760 pixels |
| 8 | 11 | 19.46 | 0 | 11.3% | 6.4% | 0.1% | 1,723 pixels |
| 9 | 8 | 15.28 | 4 | 11.5% | 6.2% | 0% | 1,058 pixels |
Lopsided with 10 players. The poorest start makes 5.52 metal a second from its deposits, 78% less than the richest, which makes 25.39. The most cramped start has 42% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 4 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 7 | 10.96 | 3 | 7.1% | 3.8% | 0.4% | 1,723 pixels |
| 2 | 15 | 25.39 | 1 | 11.1% | 6.5% | 0.2% | 1,867 pixels |
| 3 | 14 | 23.9 | 0 | 11.1% | 6.3% | 1% | 1,717 pixels |
| 4 | 7 | 10.96 | 2 | 9.6% | 4.3% | 0.5% | 1,488 pixels |
| 5 | 9 | 16.33 | 2 | 8.2% | 5.2% | 0.8% | 1,058 pixels |
| 6 | 3 | 5.52 | 3 | 8.8% | 5.5% | 0% | 874 pixels |
| 7 | 5 | 8.91 | 0 | 13.4% | 5.7% | 0.1% | 1,760 pixels |
| 8 | 10 | 17.33 | 0 | 10.9% | 6.3% | 0.1% | 1,723 pixels |
| 9 | 6 | 11.03 | 4 | 10.1% | 5.5% | 0% | 1,058 pixels |
| 10 | 7 | 12.3 | 3 | 9.7% | 6% | 0% | 874 pixels |
Each part of the map, and each deposit and vent, counts for the start position nearest to it in a straight line; one exactly as near to two starts counts half to each. Metal is what the Metal Extractor makes on each deposit, or the Underwater Metal Extractor where the deposit lies in deep enough water: 0.001 times the total, over the cells under it, of each cell's metal plus one. The richest deposits are taken first, and no two extractors overlap. A vent counts where the Geothermal Powerplant can be built over it. Flat land is ground the Kbot Lab could be built on: inside the map, out of the water, with no more than 10 height units between its lowest and highest ground, and clear of features that can't be destroyed (trees and other features that can be destroyed count as cleared). Area, flat land and water are shares of the whole map, leaving out any void cells, and the nearest enemy is the distance in map pixels to the nearest other start. The verdict goes by the larger of two gaps between the best and the worst start, in metal and in flat land: under 10% is even, under 25% fairly even, under 50% uneven, and 50% or more lopsided.