Caldera Run
Caldera Run is a Total Annihilation map on Archipelago, 14,848 × 14,848 pixels, with 10 start positions.
29 X 29 Sunken volcanic crater in center of map
2 geothermal vents
Each start position's territory: the part of the map nearer to it than to any other start in use.
Start Position Fairness
Lopsided with 2 players. The poorest start makes 18.86 metal a second from its deposits, 56% less than the richest, which makes 43.11. The most cramped start has 49% less flat land than the roomiest.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 10 | 18.86 | 1 | 43.8% | 0.2% | 43.5% | 12,307 pixels |
| 2 | 25 | 43.11 | 1 | 56.2% | 0.4% | 55.3% | 12,307 pixels |
Lopsided with 3 players. The poorest start makes 10.81 metal a second from its deposits, 73% less than the richest, which makes 40.04. The most cramped start has 75% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 1 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 6 | 11.12 | 1 | 25.1% | 0.1% | 24.9% | 7,796 pixels |
| 2 | 23 | 40.04 | 1 | 44.1% | 0.4% | 43.4% | 12,264 pixels |
| 3 | 6 | 10.81 | 0 | 30.8% | 0.1% | 30.5% | 7,796 pixels |
Lopsided with 4 players. The poorest start makes 9.43 metal a second from its deposits, 70% less than the richest, which makes 31.25. The most cramped start has 73% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 1 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 5 | 9.43 | 1 | 17.8% | 0.1% | 17.7% | 7,796 pixels |
| 2 | 18 | 31.25 | 1 | 31.9% | 0.3% | 31.2% | 6,985 pixels |
| 3 | 6 | 10.81 | 0 | 30.8% | 0.1% | 30.5% | 7,796 pixels |
| 4 | 6 | 10.49 | 0 | 19.5% | 0.1% | 19.4% | 6,985 pixels |
Lopsided with 5 players. The poorest start makes 5.72 metal a second from its deposits, 85% less than the richest, which makes 39.08. The most cramped start has 77% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 2 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 3 | 5.72 | 0 | 16.6% | 0.1% | 16.5% | 7,796 pixels |
| 2 | 3 | 5.72 | 0 | 17.8% | 0.1% | 17.7% | 5,169 pixels |
| 3 | 3 | 5.72 | 0 | 20.3% | 0.1% | 20.2% | 7,110 pixels |
| 4 | 3 | 5.72 | 0 | 17.5% | 0.1% | 17.4% | 6,985 pixels |
| 5 | 23 | 39.08 | 2 | 27.8% | 0.3% | 26.9% | 5,169 pixels |
Lopsided with 6 players. The poorest start makes 5.72 metal a second from its deposits, 72% less than the richest, which makes 20.12. The most cramped start has 66% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 2 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 3 | 5.72 | 0 | 15.5% | 0.1% | 15.4% | 7,506 pixels |
| 2 | 3 | 5.72 | 0 | 16.7% | 0.1% | 16.6% | 4,846 pixels |
| 3 | 3 | 5.72 | 0 | 20.3% | 0.1% | 20.2% | 7,110 pixels |
| 4 | 3 | 5.72 | 0 | 14.3% | 0.1% | 14.2% | 4,789 pixels |
| 5 | 11 | 18.96 | 0 | 22% | 0.2% | 21.5% | 2,965 pixels |
| 6 | 12 | 20.12 | 2 | 11.3% | 0.1% | 10.9% | 2,965 pixels |
Lopsided with 7 players. The poorest start makes 5.72 metal a second from its deposits, 64% less than the richest, which makes 15.89. The most cramped start has 73% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 1 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 3 | 5.72 | 0 | 13.5% | 0.1% | 13.4% | 5,704 pixels |
| 2 | 3 | 5.72 | 0 | 16.7% | 0.1% | 16.6% | 4,846 pixels |
| 3 | 3 | 5.72 | 0 | 17.6% | 0.1% | 17.5% | 5,049 pixels |
| 4 | 3 | 5.72 | 0 | 14.3% | 0.1% | 14.2% | 4,789 pixels |
| 5 | 9 | 15.89 | 0 | 19.4% | 0.2% | 19.1% | 2,965 pixels |
| 6 | 8 | 13.61 | 1 | 8.4% | 0.1% | 8.1% | 2,965 pixels |
| 7 | 6 | 9.58 | 1 | 10.2% | 0% | 9.9% | 3,496 pixels |
Lopsided with 8 players. The poorest start makes 3.85 metal a second from its deposits, 76% less than the richest, which makes 15.89. The most cramped start has 92% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 1 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 3 | 5.72 | 0 | 12.6% | 0.1% | 12.5% | 5,251 pixels |
| 2 | 3 | 5.72 | 0 | 16.7% | 0.1% | 16.6% | 4,846 pixels |
| 3 | 3 | 5.72 | 0 | 17.6% | 0.1% | 17.5% | 5,049 pixels |
| 4 | 3 | 5.72 | 0 | 13.9% | 0.1% | 13.8% | 4,789 pixels |
| 5 | 9 | 15.89 | 0 | 19.4% | 0.2% | 19.1% | 2,965 pixels |
| 6 | 6 | 9.9 | 1 | 6.5% | 0.1% | 6.2% | 2,490 pixels |
| 7 | 3 | 3.85 | 0 | 7.4% | 0% | 7.3% | 1,709 pixels |
| 8 | 5 | 9.43 | 1 | 6% | 0% | 5.9% | 1,709 pixels |
Lopsided with 9 players. The poorest start makes 2.02 metal a second from its deposits, 86% less than the richest, which makes 13.88. The most cramped start has 100% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 1 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 3 | 5.72 | 0 | 12.6% | 0.1% | 12.5% | 5,251 pixels |
| 2 | 3 | 5.72 | 0 | 16.7% | 0.1% | 16.6% | 4,846 pixels |
| 3 | 3 | 5.72 | 0 | 15.9% | 0.1% | 15.8% | 5,049 pixels |
| 4 | 3 | 5.72 | 0 | 13.9% | 0.1% | 13.8% | 4,789 pixels |
| 5 | 8 | 13.88 | 0 | 13.8% | 0.2% | 13.5% | 1,873 pixels |
| 6 | 6 | 9.9 | 1 | 6.5% | 0.1% | 6.2% | 2,490 pixels |
| 7 | 1 | 2.02 | 0 | 5.4% | 0% | 5.4% | 1,709 pixels |
| 8 | 4 | 7.42 | 1 | 6% | 0% | 5.9% | 1,709 pixels |
| 9 | 4 | 5.87 | 0 | 9.2% | 0% | 9.1% | 1,873 pixels |
Lopsided with 10 players. The poorest start makes 2.02 metal a second from its deposits, 83% less than the richest, which makes 11.86. The most cramped start has 100% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 1 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 3 | 5.72 | 0 | 12.6% | 0.1% | 12.5% | 5,251 pixels |
| 2 | 3 | 5.72 | 0 | 16.7% | 0.1% | 16.6% | 4,846 pixels |
| 3 | 3 | 5.72 | 0 | 15.9% | 0.1% | 15.8% | 5,049 pixels |
| 4 | 3 | 5.72 | 0 | 13.9% | 0.1% | 13.8% | 4,789 pixels |
| 5 | 7 | 11.86 | 0 | 13.5% | 0.2% | 13.2% | 1,873 pixels |
| 6 | 3 | 5.09 | 0 | 6% | 0.1% | 5.8% | 1,715 pixels |
| 7 | 1 | 2.02 | 0 | 5.3% | 0% | 5.2% | 1,709 pixels |
| 8 | 3 | 5.4 | 1 | 5.8% | 0% | 5.7% | 1,709 pixels |
| 9 | 2 | 3.07 | 0 | 8.9% | 0% | 8.8% | 1,873 pixels |
| 10 | 7 | 11.65 | 1 | 1.6% | 0% | 1.4% | 1,715 pixels |
Each part of the map, and each deposit and vent, counts for the start position nearest to it in a straight line; one exactly as near to two starts counts half to each. Metal is what the Metal Extractor makes on each deposit, or the Underwater Metal Extractor where the deposit lies in deep enough water: 0.001 times the total, over the cells under it, of each cell's metal plus one. The richest deposits are taken first, and no two extractors overlap. A vent counts where the Geothermal Powerplant can be built over it. Flat land is ground the Kbot Lab could be built on: inside the map, out of the water, with no more than 10 height units between its lowest and highest ground, and clear of features that can't be destroyed (trees and other features that can be destroyed count as cleared). Area, flat land and water are shares of the whole map, leaving out any void cells, and the nearest enemy is the distance in map pixels to the nearest other start. The verdict goes by the larger of two gaps between the best and the worst start, in metal and in flat land: under 10% is even, under 25% fairly even, under 50% uneven, and 50% or more lopsided.