Lava Alley
Lava Alley is a Total Annihilation map on Lava, 9,440 × 9,504 pixels, with 13 start positions.
18 X 18 Fighting in narrow valleys.
4 geothermal vents
Each start position's territory: the part of the map nearer to it than to any other start in use.
Start Position Fairness
Uneven with 2 players. The poorest start makes 50.33 metal a second from its deposits, 26% less than the richest, which makes 68.1. The most cramped start has 32% less flat land than the roomiest. The geothermal vents are not shared evenly: from 1 to 3 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 48 | 50.33 | 1 | 40.2% | 21.4% | 0% | 5,220 pixels |
| 2 | 65 | 68.1 | 3 | 59.8% | 31.6% | 0% | 5,220 pixels |
Uneven with 3 players. The poorest start makes 33.55 metal a second from its deposits, 28% less than the richest, which makes 46.75. The most cramped start has 41% less flat land than the roomiest. The geothermal vents are not shared evenly: from 1 to 2 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 32 | 33.55 | 1 | 28.4% | 15% | 0% | 2,821 pixels |
| 2 | 46 | 46.75 | 1 | 46% | 23.9% | 0% | 2,400 pixels |
| 3 | 35 | 38.13 | 2 | 25.6% | 14.1% | 0% | 2,400 pixels |
Lopsided with 4 players. The poorest start makes 11.07 metal a second from its deposits, 71% less than the richest, which makes 38.13. The most cramped start has 80% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 2 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 32 | 33.55 | 1 | 28.4% | 15% | 0% | 2,821 pixels |
| 2 | 36 | 35.68 | 1 | 37.8% | 19.8% | 0% | 2,400 pixels |
| 3 | 35 | 38.13 | 2 | 25.6% | 14.1% | 0% | 2,400 pixels |
| 4 | 10 | 11.07 | 0 | 8.2% | 4% | 0% | 2,967 pixels |
Lopsided with 5 players. The poorest start makes 11.07 metal a second from its deposits, 72% less than the richest, which makes 39.7. The most cramped start has 77% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 1 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 17 | 17.06 | 1 | 13.5% | 7.4% | 0% | 2,821 pixels |
| 2 | 28 | 27.9 | 1 | 29.9% | 15.9% | 0% | 2,400 pixels |
| 3 | 21 | 22.71 | 1 | 15.5% | 8.5% | 0% | 2,400 pixels |
| 4 | 10 | 11.07 | 0 | 8.2% | 4% | 0% | 2,967 pixels |
| 5 | 37 | 39.7 | 1 | 33% | 17.2% | 0% | 7,400 pixels |
Lopsided with 6 players. The poorest start makes 2.07 metal a second from its deposits, 95% less than the richest, which makes 39.7. The most cramped start has 98% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 1 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 15 | 14.99 | 1 | 12.7% | 7% | 0% | 1,188 pixels |
| 2 | 28 | 27.9 | 1 | 29.9% | 15.9% | 0% | 2,400 pixels |
| 3 | 21 | 22.71 | 1 | 15.5% | 8.5% | 0% | 2,400 pixels |
| 4 | 10 | 11.07 | 0 | 8.2% | 4% | 0% | 2,967 pixels |
| 5 | 37 | 39.7 | 1 | 33% | 17.2% | 0% | 7,400 pixels |
| 6 | 2 | 2.07 | 0 | 0.8% | 0.4% | 0% | 1,188 pixels |
Lopsided with 7 players. The poorest start makes 2.07 metal a second from its deposits, 93% less than the richest, which makes 29.57. The most cramped start has 97% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 2 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 15 | 14.99 | 1 | 12.7% | 7% | 0% | 1,188 pixels |
| 2 | 15 | 15.2 | 0 | 17.6% | 9.3% | 0% | 2,400 pixels |
| 3 | 21 | 22.71 | 1 | 15.5% | 8.5% | 0% | 2,400 pixels |
| 4 | 7 | 8.22 | 0 | 6.6% | 3% | 0% | 2,967 pixels |
| 5 | 26 | 29.57 | 0 | 23.6% | 12.3% | 0% | 7,400 pixels |
| 6 | 2 | 2.07 | 0 | 0.8% | 0.4% | 0% | 1,188 pixels |
| 7 | 27 | 25.68 | 2 | 23.2% | 12.6% | 0% | 8,440 pixels |
Lopsided with 8 players. The poorest start makes 2.07 metal a second from its deposits, 93% less than the richest, which makes 28.29. The most cramped start has 97% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 2 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 15 | 14.99 | 1 | 12.7% | 7% | 0% | 1,188 pixels |
| 2 | 3 | 2.85 | 0 | 3.9% | 1.7% | 0% | 1,056 pixels |
| 3 | 17 | 17.85 | 1 | 12.7% | 7% | 0% | 2,400 pixels |
| 4 | 6 | 6.93 | 0 | 3.7% | 1.8% | 0% | 2,929 pixels |
| 5 | 25 | 28.29 | 0 | 23.4% | 12.1% | 0% | 7,400 pixels |
| 6 | 2 | 2.07 | 0 | 0.8% | 0.4% | 0% | 1,188 pixels |
| 7 | 23 | 21.54 | 2 | 20.5% | 11.3% | 0% | 7,388 pixels |
| 8 | 22 | 23.92 | 0 | 22.2% | 11.7% | 0% | 1,056 pixels |
Lopsided with 9 players. The poorest start makes 2.07 metal a second from its deposits, 94% less than the richest, which makes 33.71. The most cramped start has 97% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 1 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 14 | 13.7 | 1 | 11.4% | 6.4% | 0% | 1,188 pixels |
| 2 | 3 | 2.85 | 0 | 3.9% | 1.7% | 0% | 1,056 pixels |
| 3 | 15 | 15.78 | 1 | 11.2% | 6.2% | 0% | 2,400 pixels |
| 4 | 6 | 6.93 | 0 | 3.7% | 1.8% | 0% | 2,929 pixels |
| 5 | 6 | 6.93 | 0 | 4.9% | 2.3% | 0% | 2,258 pixels |
| 6 | 2 | 2.07 | 0 | 0.8% | 0.4% | 0% | 1,188 pixels |
| 7 | 17 | 15.83 | 1 | 16.5% | 9% | 0% | 7,094 pixels |
| 8 | 20 | 20.63 | 0 | 19.9% | 10.6% | 0% | 1,056 pixels |
| 9 | 30 | 33.71 | 1 | 27.6% | 14.5% | 0% | 2,258 pixels |
Lopsided with 10 players. The poorest start makes 2.07 metal a second from its deposits, 94% less than the richest, which makes 32.93. The most cramped start has 97% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 1 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 13 | 12.92 | 1 | 9.8% | 5.8% | 0% | 1,188 pixels |
| 2 | 3 | 2.85 | 0 | 3.9% | 1.7% | 0% | 1,056 pixels |
| 3 | 5 | 4.92 | 0 | 3.6% | 1.8% | 0% | 831 pixels |
| 4 | 6 | 6.93 | 0 | 3.7% | 1.8% | 0% | 2,929 pixels |
| 5 | 6 | 6.93 | 0 | 4.9% | 2.3% | 0% | 2,258 pixels |
| 6 | 2 | 2.07 | 0 | 0.8% | 0.4% | 0% | 1,188 pixels |
| 7 | 17 | 15.83 | 1 | 16.5% | 9% | 0% | 7,094 pixels |
| 8 | 17 | 17.78 | 0 | 18.1% | 9.7% | 0% | 1,056 pixels |
| 9 | 29 | 32.93 | 1 | 26.4% | 14% | 0% | 2,258 pixels |
| 10 | 15 | 15.27 | 1 | 12.2% | 6.6% | 0% | 831 pixels |
Lopsided with 11 players. The poorest start makes 2.07 metal a second from its deposits, 91% less than the richest, which makes 23.43. The most cramped start has 96% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 1 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 13 | 12.92 | 1 | 9.8% | 5.8% | 0% | 1,188 pixels |
| 2 | 3 | 2.85 | 0 | 3.9% | 1.7% | 0% | 1,056 pixels |
| 3 | 5 | 4.92 | 0 | 3.6% | 1.8% | 0% | 831 pixels |
| 4 | 6 | 6.93 | 0 | 3.7% | 1.8% | 0% | 2,929 pixels |
| 5 | 6 | 6.93 | 0 | 4.9% | 2.3% | 0% | 2,258 pixels |
| 6 | 2 | 2.07 | 0 | 0.8% | 0.4% | 0% | 1,188 pixels |
| 7 | 11 | 10.63 | 1 | 9.8% | 5.8% | 0% | 4,207 pixels |
| 8 | 14 | 14.42 | 0 | 15.8% | 8.3% | 0% | 1,056 pixels |
| 9 | 17 | 18.06 | 0 | 16.1% | 8.7% | 0% | 2,258 pixels |
| 10 | 15 | 15.27 | 1 | 11.7% | 6.3% | 0% | 831 pixels |
| 11 | 21 | 23.43 | 1 | 19.9% | 10.1% | 0% | 2,944 pixels |
Lopsided with 12 players. The poorest start makes 2.07 metal a second from its deposits, 89% less than the richest, which makes 18.06. The most cramped start has 95% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 1 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 13 | 12.92 | 1 | 9.8% | 5.8% | 0% | 1,188 pixels |
| 2 | 3 | 2.85 | 0 | 3.9% | 1.7% | 0% | 1,056 pixels |
| 3 | 5 | 4.92 | 0 | 3.6% | 1.8% | 0% | 831 pixels |
| 4 | 6 | 6.93 | 0 | 3.7% | 1.8% | 0% | 2,929 pixels |
| 5 | 6 | 6.93 | 0 | 4.9% | 2.3% | 0% | 2,258 pixels |
| 6 | 2 | 2.07 | 0 | 0.8% | 0.4% | 0% | 1,188 pixels |
| 7 | 11 | 10.63 | 1 | 9.1% | 5.4% | 0% | 4,207 pixels |
| 8 | 7 | 7.71 | 0 | 8.9% | 4.8% | 0% | 1,056 pixels |
| 9 | 16 | 16.78 | 0 | 15.6% | 8.4% | 0% | 2,258 pixels |
| 10 | 10 | 10.85 | 1 | 8.3% | 4.4% | 0% | 831 pixels |
| 11 | 17 | 18.06 | 1 | 14.9% | 7.4% | 0% | 2,944 pixels |
| 12 | 17 | 17.78 | 0 | 16.4% | 8.8% | 0% | 2,462 pixels |
Lopsided with 13 players. The poorest start makes 2.07 metal a second from its deposits, 85% less than the richest, which makes 13.7. The most cramped start has 94% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 1 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 13 | 12.92 | 1 | 9.7% | 5.7% | 0% | 1,188 pixels |
| 2 | 3 | 2.85 | 0 | 3.9% | 1.7% | 0% | 1,056 pixels |
| 3 | 5 | 4.92 | 0 | 3.6% | 1.8% | 0% | 831 pixels |
| 4 | 6 | 6.93 | 0 | 3.7% | 1.8% | 0% | 2,929 pixels |
| 5 | 6 | 6.93 | 0 | 4.9% | 2.3% | 0% | 2,258 pixels |
| 6 | 2 | 2.07 | 0 | 0.8% | 0.4% | 0% | 1,188 pixels |
| 7 | 11 | 10.63 | 1 | 9.1% | 5.4% | 0% | 4,207 pixels |
| 8 | 7 | 7.71 | 0 | 8.9% | 4.8% | 0% | 1,056 pixels |
| 9 | 12 | 13.14 | 0 | 11.6% | 6.2% | 0% | 2,246 pixels |
| 10 | 10 | 10.85 | 1 | 7.7% | 4% | 0% | 831 pixels |
| 11 | 14 | 13.48 | 1 | 12.7% | 6.3% | 0% | 1,942 pixels |
| 12 | 14 | 13.7 | 0 | 13.6% | 7.5% | 0% | 2,462 pixels |
| 13 | 10 | 12.29 | 0 | 9.7% | 5.1% | 0% | 1,942 pixels |
Each part of the map, and each deposit and vent, counts for the start position nearest to it in a straight line; one exactly as near to two starts counts half to each. Metal is what the Metal Extractor makes on each deposit, or the Underwater Metal Extractor where the deposit lies in deep enough water: 0.001 times the total, over the cells under it, of each cell's metal plus one. The richest deposits are taken first, and no two extractors overlap. A vent counts where the Geothermal Powerplant can be built over it. Flat land is ground the Kbot Lab could be built on: inside the map, out of the water, with no more than 10 height units between its lowest and highest ground, and clear of features that can't be destroyed (trees and other features that can be destroyed count as cleared). Area, flat land and water are shares of the whole map, leaving out any void cells, and the nearest enemy is the distance in map pixels to the nearest other start. The verdict goes by the larger of two gaps between the best and the worst start, in metal and in flat land: under 10% is even, under 25% fairly even, under 50% uneven, and 50% or more lopsided.