Brilliant Cut Lake
Brilliant Cut Lake is a Total Annihilation map on Crystal, 7,712 × 7,808 pixels, with 10 start positions.
15 X 15 Fighting around a large lake.
4 geothermal vents
Each start position's territory: the part of the map nearer to it than to any other start in use.
Start Position Fairness
Fairly even with 2 players. The poorest start makes 41.88 metal a second from its deposits, 4% less than the richest, which makes 43.63. The most cramped start has 12% less flat land than the roomiest.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 31 | 41.88 | 2 | 51.2% | 18% | 30% | 7,278 pixels |
| 2 | 32 | 43.63 | 2 | 48.8% | 15.9% | 30% | 7,278 pixels |
Uneven with 3 players. The poorest start makes 21.03 metal a second from its deposits, 44% less than the richest, which makes 37.56. The most cramped start has 38% less flat land than the roomiest. The geothermal vents are not shared evenly: from 1 to 2 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 20 | 26.92 | 2 | 36.2% | 11.8% | 22.1% | 4,859 pixels |
| 2 | 28 | 37.56 | 1 | 40.5% | 13.6% | 24.4% | 5,737 pixels |
| 3 | 15 | 21.03 | 1 | 23.4% | 8.4% | 13.6% | 4,859 pixels |
Uneven with 4 players. The poorest start makes 20.66 metal a second from its deposits, 9.3% less than the richest, which makes 22.78. The most cramped start has 26% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 2 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 18 | 22.78 | 1 | 29% | 10.1% | 17% | 4,859 pixels |
| 2 | 15 | 21.03 | 0 | 24.2% | 7.8% | 14.9% | 4,080 pixels |
| 3 | 15 | 21.03 | 1 | 23.4% | 8.4% | 13.6% | 4,859 pixels |
| 4 | 15 | 20.66 | 2 | 23.4% | 7.5% | 14.5% | 4,080 pixels |
Uneven with 5 players. The poorest start makes 12.3 metal a second from its deposits, 42% less than the richest, which makes 21.03. The most cramped start has 44% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 1 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 9 | 12.3 | 1 | 17.6% | 4.7% | 11.6% | 1,850 pixels |
| 2 | 15 | 21.03 | 0 | 24.2% | 7.8% | 14.9% | 4,080 pixels |
| 3 | 15 | 21.03 | 1 | 23.4% | 8.4% | 13.6% | 4,859 pixels |
| 4 | 14 | 18.54 | 1 | 21.3% | 6.9% | 13.1% | 4,080 pixels |
| 5 | 10 | 12.6 | 1 | 13.5% | 5.9% | 6.8% | 1,850 pixels |
Lopsided with 6 players. The poorest start makes 7.5 metal a second from its deposits, 64% less than the richest, which makes 21.03. The most cramped start has 60% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 1 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 9 | 12.3 | 1 | 17.6% | 4.7% | 11.6% | 1,850 pixels |
| 2 | 9 | 13.54 | 0 | 16% | 3.3% | 12% | 1,675 pixels |
| 3 | 15 | 21.03 | 0 | 22.4% | 8.2% | 12.9% | 4,859 pixels |
| 4 | 14 | 18.54 | 1 | 21.3% | 6.9% | 13.1% | 4,080 pixels |
| 5 | 10 | 12.6 | 1 | 13.5% | 5.9% | 6.8% | 1,850 pixels |
| 6 | 6 | 7.5 | 1 | 9.2% | 4.8% | 3.5% | 1,675 pixels |
Lopsided with 7 players. The poorest start makes 7.46 metal a second from its deposits, 60% less than the richest, which makes 18.54. The most cramped start has 52% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 1 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 8 | 11.52 | 0 | 15.5% | 4.4% | 10.2% | 1,850 pixels |
| 2 | 9 | 13.54 | 0 | 16% | 3.3% | 12% | 1,675 pixels |
| 3 | 11 | 14.36 | 0 | 12.9% | 5.1% | 7.1% | 1,102 pixels |
| 4 | 14 | 18.54 | 1 | 21.3% | 6.9% | 13.1% | 4,080 pixels |
| 5 | 10 | 12.6 | 1 | 13.5% | 5.9% | 6.8% | 1,850 pixels |
| 6 | 6 | 7.5 | 1 | 9.2% | 4.8% | 3.5% | 1,675 pixels |
| 7 | 5 | 7.46 | 1 | 11.5% | 3.4% | 7.2% | 1,102 pixels |
Uneven with 8 players. The poorest start makes 7.46 metal a second from its deposits, 48% less than the richest, which makes 14.36. The most cramped start has 40% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 1 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 8 | 11.52 | 0 | 15% | 4.3% | 9.8% | 1,850 pixels |
| 2 | 9 | 13.54 | 0 | 15.6% | 3.2% | 11.8% | 1,675 pixels |
| 3 | 11 | 14.36 | 0 | 12.9% | 5.1% | 7.1% | 1,102 pixels |
| 4 | 7 | 9.03 | 1 | 9.5% | 3.8% | 5% | 1,403 pixels |
| 5 | 7 | 8.54 | 0 | 10.6% | 5.3% | 4.6% | 1,850 pixels |
| 6 | 6 | 7.5 | 1 | 9.2% | 4.8% | 3.5% | 1,675 pixels |
| 7 | 5 | 7.46 | 1 | 11.5% | 3.4% | 7.2% | 1,102 pixels |
| 8 | 10 | 13.57 | 1 | 15.7% | 3.9% | 11.1% | 1,403 pixels |
Lopsided with 9 players. The poorest start makes 7.46 metal a second from its deposits, 44% less than the richest, which makes 13.2. The most cramped start has 91% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 1 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 7 | 10.37 | 0 | 11.8% | 4.1% | 6.9% | 1,850 pixels |
| 2 | 6 | 10.82 | 0 | 11.2% | 3.1% | 7.5% | 1,675 pixels |
| 3 | 10 | 13.2 | 0 | 11.8% | 5.1% | 6% | 1,102 pixels |
| 4 | 7 | 9.03 | 1 | 8.2% | 3.8% | 3.6% | 1,403 pixels |
| 5 | 7 | 8.54 | 0 | 9.3% | 5.3% | 3.2% | 1,850 pixels |
| 6 | 6 | 7.5 | 1 | 9.2% | 4.8% | 3.5% | 1,675 pixels |
| 7 | 5 | 7.46 | 1 | 10.4% | 3.4% | 6.1% | 1,102 pixels |
| 8 | 7 | 10.85 | 1 | 8.3% | 3.7% | 4.1% | 1,403 pixels |
| 9 | 8 | 7.74 | 0 | 19.9% | 0.5% | 19.1% | 2,250 pixels |
Lopsided with 10 players. The poorest start makes 4.65 metal a second from its deposits, 57% less than the richest, which makes 10.85. The most cramped start has 92% less flat land than the roomiest. The geothermal vents are not shared evenly: from 0 to 1 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 6 | 9.59 | 0 | 11% | 4.1% | 6.1% | 1,850 pixels |
| 2 | 6 | 10.82 | 0 | 10.5% | 3.1% | 6.8% | 1,675 pixels |
| 3 | 7 | 9.51 | 0 | 6.9% | 4.7% | 1.7% | 1,102 pixels |
| 4 | 7 | 9.03 | 1 | 8.2% | 3.8% | 3.6% | 1,403 pixels |
| 5 | 7 | 8.54 | 0 | 9.3% | 5.3% | 3.2% | 1,850 pixels |
| 6 | 6 | 7.5 | 1 | 7.8% | 4.6% | 2.3% | 1,675 pixels |
| 7 | 4 | 6.68 | 1 | 7.6% | 3.4% | 3.3% | 1,102 pixels |
| 8 | 7 | 10.85 | 1 | 8.3% | 3.7% | 4.1% | 1,403 pixels |
| 9 | 5 | 4.65 | 0 | 14.8% | 0.4% | 14.2% | 2,250 pixels |
| 10 | 8 | 8.34 | 0 | 15.7% | 0.7% | 14.7% | 2,357 pixels |
Each part of the map, and each deposit and vent, counts for the start position nearest to it in a straight line; one exactly as near to two starts counts half to each. Metal is what the Metal Extractor makes on each deposit, or the Underwater Metal Extractor where the deposit lies in deep enough water: 0.001 times the total, over the cells under it, of each cell's metal plus one. The richest deposits are taken first, and no two extractors overlap. A vent counts where the Geothermal Powerplant can be built over it. Flat land is ground the Kbot Lab could be built on: inside the map, out of the water, with no more than 10 height units between its lowest and highest ground, and clear of features that can't be destroyed (trees and other features that can be destroyed count as cleared). Area, flat land and water are shares of the whole map, leaving out any void cells, and the nearest enemy is the distance in map pixels to the nearest other start. The verdict goes by the larger of two gaps between the best and the worst start, in metal and in flat land: under 10% is even, under 25% fairly even, under 50% uneven, and 50% or more lopsided.