Luschaven
Luschaven is a Total Annihilation map on Lush, 8,640 × 8,192 pixels, with 10 start positions.
17 X 16 Battle for control of dry land.
10 geothermal vents
Each start position's territory: the part of the map nearer to it than to any other start in use.
Start Position Fairness
Lopsided with 2 players. The poorest start makes 76.61 metal a second from its deposits, 69% less than the richest, which makes 245.95. The most cramped start has 67% less flat land than the roomiest. The geothermal vents are not shared evenly: from 2 to 8 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 122 | 245.95 | 8 | 71.4% | 14.8% | 44.8% | 4,466 pixels |
| 2 | 38 | 76.61 | 2 | 28.6% | 5% | 19.8% | 4,466 pixels |
Lopsided with 3 players. The poorest start makes 52.42 metal a second from its deposits, 73% less than the richest, which makes 195.55. The most cramped start has 71% less flat land than the roomiest. The geothermal vents are not shared evenly: from 2 to 6 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 97 | 195.55 | 6 | 55.1% | 11.5% | 34.3% | 3,839 pixels |
| 2 | 37 | 74.59 | 2 | 26.6% | 4.9% | 17.9% | 4,466 pixels |
| 3 | 26 | 52.42 | 2 | 18.3% | 3.3% | 12.4% | 3,839 pixels |
Lopsided with 4 players. The poorest start makes 52.42 metal a second from its deposits, 59% less than the richest, which makes 129.02. The most cramped start has 63% less flat land than the roomiest. The geothermal vents are not shared evenly: from 1 to 4 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 64 | 129.02 | 3 | 39.5% | 8.8% | 24.1% | 3,839 pixels |
| 2 | 29 | 58.46 | 1 | 22.1% | 3.6% | 15.5% | 4,466 pixels |
| 3 | 26 | 52.42 | 2 | 18.3% | 3.3% | 12.4% | 3,839 pixels |
| 4 | 41 | 82.66 | 4 | 20.1% | 4% | 12.7% | 4,576 pixels |
Uneven with 5 players. The poorest start makes 52.42 metal a second from its deposits, 37% less than the richest, which makes 82.66. The most cramped start has 48% less flat land than the roomiest. The geothermal vents are not shared evenly: from 1 to 4 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 38 | 76.61 | 2 | 19.9% | 5.9% | 10.2% | 2,456 pixels |
| 2 | 29 | 58.46 | 1 | 22.1% | 3.6% | 15.5% | 4,466 pixels |
| 3 | 26 | 52.42 | 2 | 18% | 3.3% | 12.2% | 3,839 pixels |
| 4 | 41 | 82.66 | 4 | 19.4% | 4% | 12% | 4,576 pixels |
| 5 | 26 | 52.42 | 1 | 20.5% | 3% | 14.8% | 2,456 pixels |
Lopsided with 6 players. The poorest start makes 38.3 metal a second from its deposits, 54% less than the richest, which makes 82.66. The most cramped start has 58% less flat land than the roomiest. The geothermal vents are not shared evenly: from 1 to 4 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 30 | 60.48 | 1 | 15.9% | 4.8% | 7.9% | 2,456 pixels |
| 2 | 23 | 46.37 | 1 | 16.8% | 3.1% | 11.2% | 2,857 pixels |
| 3 | 21 | 42.34 | 2 | 13.7% | 2.8% | 8.9% | 2,925 pixels |
| 4 | 41 | 82.66 | 4 | 19.4% | 4% | 12% | 4,576 pixels |
| 5 | 26 | 52.42 | 1 | 20.5% | 3% | 14.8% | 2,456 pixels |
| 6 | 19 | 38.3 | 1 | 13.6% | 2% | 9.9% | 2,484 pixels |
Lopsided with 7 players. The poorest start makes 34.27 metal a second from its deposits, 43% less than the richest, which makes 60.48. The most cramped start has 52% less flat land than the roomiest. The geothermal vents are not shared evenly: from 1 to 2 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 25 | 50.4 | 1 | 14.7% | 4.2% | 7.5% | 2,456 pixels |
| 2 | 17 | 34.27 | 1 | 13.5% | 2.6% | 9% | 2,857 pixels |
| 3 | 21 | 42.34 | 2 | 13.7% | 2.8% | 8.9% | 2,925 pixels |
| 4 | 30 | 60.48 | 2 | 13.6% | 2.1% | 9.4% | 1,989 pixels |
| 5 | 26 | 52.42 | 1 | 20.5% | 3% | 14.8% | 2,456 pixels |
| 6 | 19 | 38.3 | 1 | 13.5% | 2% | 9.8% | 2,484 pixels |
| 7 | 22 | 44.35 | 2 | 10.4% | 3.1% | 5.2% | 1,989 pixels |
Lopsided with 8 players. The poorest start makes 26.21 metal a second from its deposits, 57% less than the richest, which makes 60.48. The most cramped start has 43% less flat land than the roomiest. The geothermal vents are not shared evenly: from 1 to 2 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 20 | 40.32 | 1 | 12.7% | 3.3% | 6.7% | 2,456 pixels |
| 2 | 17 | 34.27 | 1 | 13.5% | 2.6% | 9% | 2,857 pixels |
| 3 | 15 | 30.24 | 1 | 10.2% | 2.1% | 6.6% | 2,412 pixels |
| 4 | 30 | 60.48 | 2 | 13.6% | 2.1% | 9.4% | 1,989 pixels |
| 5 | 24 | 48.38 | 1 | 17.9% | 2.7% | 13% | 2,456 pixels |
| 6 | 19 | 38.3 | 1 | 13.5% | 2% | 9.8% | 2,484 pixels |
| 7 | 22 | 44.35 | 2 | 10.4% | 3.1% | 5.2% | 1,989 pixels |
| 8 | 13 | 26.21 | 1 | 8.1% | 1.9% | 5% | 2,412 pixels |
Lopsided with 9 players. The poorest start makes 22.18 metal a second from its deposits, 56% less than the richest, which makes 50.4. The most cramped start has 34% less flat land than the roomiest. The geothermal vents are not shared evenly: from 1 to 2 a start.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 14 | 28.22 | 1 | 9.4% | 2.6% | 4.9% | 2,456 pixels |
| 2 | 17 | 34.27 | 1 | 13.3% | 2.6% | 8.8% | 2,857 pixels |
| 3 | 15 | 30.24 | 1 | 10.2% | 2.1% | 6.6% | 2,412 pixels |
| 4 | 25 | 50.4 | 2 | 11.7% | 1.8% | 8.2% | 1,989 pixels |
| 5 | 24 | 48.38 | 1 | 17.8% | 2.7% | 12.9% | 2,456 pixels |
| 6 | 17 | 34.27 | 1 | 13.1% | 2% | 9.4% | 2,484 pixels |
| 7 | 11 | 22.18 | 1 | 6.4% | 2% | 3.1% | 1,520 pixels |
| 8 | 13 | 26.21 | 1 | 8.1% | 1.9% | 5% | 2,412 pixels |
| 9 | 24 | 48.38 | 1 | 10% | 2.1% | 5.8% | 1,520 pixels |
Lopsided with 10 players. The poorest start makes 22.18 metal a second from its deposits, 52% less than the richest, which makes 46.37. The most cramped start has 64% less flat land than the roomiest.
| Start | Deposits | Metal a Second | Vents | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|---|
| 1 | 14 | 28.22 | 1 | 9.1% | 2.6% | 4.7% | 2,456 pixels |
| 2 | 17 | 34.27 | 1 | 13.3% | 2.6% | 8.8% | 2,857 pixels |
| 3 | 15 | 30.24 | 1 | 10.2% | 2.1% | 6.6% | 2,412 pixels |
| 4 | 13 | 26.21 | 1 | 6.2% | 0.9% | 4.2% | 1,392 pixels |
| 5 | 23 | 46.37 | 1 | 16.2% | 2.6% | 11.5% | 2,456 pixels |
| 6 | 17 | 34.27 | 1 | 13.1% | 2% | 9.4% | 2,484 pixels |
| 7 | 11 | 22.18 | 1 | 6.4% | 2% | 3.1% | 1,520 pixels |
| 8 | 13 | 26.21 | 1 | 8.1% | 1.9% | 5% | 2,412 pixels |
| 9 | 18 | 36.29 | 1 | 7.3% | 1.6% | 4.4% | 1,520 pixels |
| 10 | 19 | 38.3 | 1 | 10.1% | 1.6% | 7% | 1,392 pixels |
Each part of the map, and each deposit and vent, counts for the start position nearest to it in a straight line; one exactly as near to two starts counts half to each. Metal is what the Metal Extractor makes on each deposit, or the Underwater Metal Extractor where the deposit lies in deep enough water: 0.001 times the total, over the cells under it, of each cell's metal plus one. The richest deposits are taken first, and no two extractors overlap. A vent counts where the Geothermal Powerplant can be built over it. Flat land is ground the Kbot Lab could be built on: inside the map, out of the water, with no more than 10 height units between its lowest and highest ground, and clear of features that can't be destroyed (trees and other features that can be destroyed count as cleared). Area, flat land and water are shares of the whole map, leaving out any void cells, and the nearest enemy is the distance in map pixels to the nearest other start. The verdict goes by the larger of two gaps between the best and the worst start, in metal and in flat land: under 10% is even, under 25% fairly even, under 50% uneven, and 50% or more lopsided.