Core Campaign · Mission 10 ·
Core
The Gauntlet
Play as Core on Wet Desert, a 3,072 by 5,120 pixel map.

Briefing
INTELL-TAP:
Core must break through the passage to the north known as the Gauntlet. Expect the Gauntlet to be well defended. Only when you are able to send a transport ship through the Gauntlet will we know for certain that the passage is safe.
Build a transport ship and sail it safely through the Gauntlet
DO SO NOW.
Objectives
To Win
- Get the Envoy past the marked line
You Lose If
- Every one of your units is destroyed
- Your Commander is destroyed
1 geothermal vents
What You Start With
| Unit | Easy | Medium | Hard |
|---|---|---|---|
| Commander | 1 | 1 | 1 |
| Construction Ship | 1 | – | – |
| Mobile Artillery | 1 | – | – |
| Searcher | 1 | 1 | – |
| Slasher | 1 | – | – |
| Snake | 1 | 1 | – |
What You Face
| Unit | Easy | Medium | Hard |
|---|---|---|---|
| Conqueror | 1 | 1 | 1 |
| Crusader | 3 | 7 | 3 |
| Defender | 3 | 4 | 4 |
| Freedom Fighter | 1 | 3 | 6 |
| Guardian | 2 | 3 | 3 |
| Lurker | 3 | 3 | 3 |
| Millenium | 1 | 1 | 1 |
| Piranha | 1 | 2 | 2 |
| Ranger | 1 | 1 | 1 |
| Sentinel | 4 | 4 | 4 |
| Skeeter | 5 | 5 | 5 |
| Solar Collector | 1 | 1 | 1 |
| Sonar Station | 1 | 1 | 1 |
| Thunder | – | 3 | 3 |
| Tidal Generator | 2 | 2 | 2 |
| Torpedo Launcher | 4 | 9 | 11 |
| Triton | – | 3 | 4 |
| Wind Generator | 2 | 2 | 2 |