Merl
Arm · Vehicles

Merl

Mobile Rocket Launcher

Total AnnihilationCompare in Unit Matchups

At a Glance

Designation
ARM-MRL
Metal
462
Energy
2,746
Build time
8,592
Hit points
540
Top speed
1.2
Turn rate
430
Sight
230
Makes energy
0.5
Uses energy
0.5
Footprint
3 × 3
Steepest slope
16
Deepest water
12
File formats
3DO, COB, TDF

In the Game Engine

Merl from the front, ready
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Ready

  • Merl from the front, ready
  • Merl from the side, ready
  • Merl from the rear, ready
  • Merl from the top, ready

Wreck

  • Merl from the front, as a wreck
  • Merl from the side, as a wreck
  • Merl from the rear, as a wreck
  • Merl from the top, as a wreck

All the Way Round

Sounds

The sounds the game plays for this unit, from the game's own files.

Orders
SelectedGiven an OrderArrivedCannot Do ThatUnder Attack
Rocket
FiresHits
Death
DestroyedSelf-Destructs

Weapons

WeaponDamageReload (s)RangeAreaDamage per secondNotes
Rocket500128009641.7

Weapons with Special Damage Against It

These weapons do a set amount of damage to this unit in place of their usual damage.

Hit Harder By 1

WeaponCarried ByDamageAgainst usual
Atomic Blast WeaponNeutron2,000× 2,000

When It Dies

WhenDamageArea
Destroyed50110
Self-destructed350110

Cost Against Toughness

What each hit point costs to build. Lower means more toughness for the price.

MeasureValue
Metal per hit point0.856
Energy per hit point5.085
Build time per hit point15.91