At a Glance
- Metal
- 427
- Energy
- 2,470
- Build time
- 9,002
- Hit points
- 602
- Top speed
- 1.1
- Turn rate
- 430
- Sight
- 230
- Makes energy
- 0.5
- Uses energy
- 0.5
- Footprint
- 3 × 3
- Steepest slope
- 16
- Deepest water
- 12
In the Game Engine

Ready
Wreck
All the Way Round
Sounds
The sounds the game plays for this unit, from the game's own files.
Weapons
| Weapon | Damage | Reload (s) | Range | Area | Damage per second | Notes |
|---|---|---|---|---|---|---|
| Rocket | 500 | 13 | 800 | 96 | 38.5 |
Weapons with Special Damage Against It
These weapons do a set amount of damage to this unit in place of their usual damage.
Hit Harder By 1
| Weapon | Carried By | Damage | Against usual |
|---|---|---|---|
| Atomic Blast Weapon | Stunner | 1,800 | × 1,800 |
When It Dies
| When | Damage | Area |
|---|---|---|
| Destroyed | 50 | 110 |
| Self-destructed | 350 | 110 |
Cost Against Toughness
What each hit point costs to build. Lower means more toughness for the price.
| Measure | Value |
|---|---|
| Metal per hit point | 0.709 |
| Energy per hit point | 4.103 |
| Build time per hit point | 14.95 |






